Complete the wiring between simulator API and registry_bridge.go to ensure positions flow correctly through the complete data path: 1. Simulator API receives node positions via POST /api/simulator/nodes 2. Positions persisted to VirtualNodeStore 3. Periodic 30s sync reads positions from store 4. Registry bridge processes positions (spread geometry for default origin) 5. Positions written to Fleet Registry database Changes in main.go: - Create VirtualNodeStore with persistence - Create FleetRegistryBridge wrapping the store - Add periodic sync goroutine (every 30s) calling SyncToRegistry - Wire simulatorHandler with both store and bridge Changes in simulator.go: - Update SimulatorHandler to accept virtualStore and registryBridge - Load existing virtual nodes from store on startup - Persist node operations (Create, Update, Delete) to store - Add logging for position flow traceability Acceptance criteria met: ✓ Positions flow from simulator to registry_bridge.go ✓ Positions correctly formatted for registry ✓ All wiring issues resolved ✓ Data path complete and functional Resolves bf-5dpu
797 lines
22 KiB
Go
797 lines
22 KiB
Go
// Package api provides REST API handlers for Spaxel simulator.
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package api
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import (
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"encoding/json"
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"fmt"
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"log"
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"math"
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"net/http"
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"strconv"
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"sync"
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"time"
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"github.com/go-chi/chi/v5"
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"github.com/spaxel/mothership/internal/simulator"
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)
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// SimulatorHandler manages pre-deployment simulation API endpoints.
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// It allows users to define virtual spaces, place virtual nodes, simulate walkers,
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// and compute GDOP coverage quality before purchasing hardware.
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type SimulatorHandler struct {
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mu sync.RWMutex
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space *simulator.Space
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nodes *simulator.NodeSet
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walkers *simulator.WalkerSet
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virtualStore *simulator.VirtualNodeStore // Persistent store for virtual nodes
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registryBridge *simulator.FleetRegistryBridge // Bridge to fleet registry (optional)
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}
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// NewSimulatorHandler creates a new simulator handler.
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// If virtualStore is provided, node operations will persist to the store.
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// If registryBridge is provided, node operations will trigger immediate registry sync.
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func NewSimulatorHandler(virtualStore *simulator.VirtualNodeStore, registryBridge *simulator.FleetRegistryBridge) *SimulatorHandler {
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// Start with a default space
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handler := &SimulatorHandler{
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space: simulator.DefaultSpace(),
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nodes: simulator.NewNodeSet(),
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walkers: simulator.NewWalkerSet(),
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virtualStore: virtualStore,
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registryBridge: registryBridge,
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}
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// Initialize in-memory nodes from the virtual store if provided
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if virtualStore != nil {
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// Convert stored nodes to NodeSet for simulation
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nodeSet := virtualStore.ToNodeSet()
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for _, node := range nodeSet.All() {
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handler.nodes.Add(node)
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}
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log.Printf("[INFO] Loaded %d virtual nodes from store", handler.nodes.Count())
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}
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return handler
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}
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// RegisterRoutes registers simulator routes on the router.
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func (h *SimulatorHandler) RegisterRoutes(r chi.Router) {
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r.Route("/api/simulator", func(r chi.Router) {
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r.Get("/", h.GetState)
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r.Post("/reset", h.Reset)
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r.Post("/session", h.CreateSession)
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// Space management
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r.Route("/space", func(r chi.Router) {
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r.Get("/", h.GetSpace)
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r.Put("/", h.SetSpace)
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r.Post("/validate", h.ValidateSpace)
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})
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// Node management
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r.Route("/nodes", func(r chi.Router) {
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r.Get("/", h.GetNodes)
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r.Post("/", h.AddNode)
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r.Route("/{nodeID}", func(r chi.Router) {
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r.Delete("/", h.RemoveNode)
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r.Put("/", h.UpdateNode)
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})
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r.Post("/suggest", h.SuggestNodes)
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r.Post("/optimize", h.OptimizeNodes)
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})
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// Walker management
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r.Route("/walkers", func(r chi.Router) {
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r.Get("/", h.GetWalkers)
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r.Post("/", h.AddWalker)
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r.Post("/random", h.AddRandomWalkers)
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r.Post("/path", h.AddPathWalkers)
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r.Delete("/{walkerID}", h.RemoveWalker)
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})
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// GDOP computation
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r.Route("/gdop", func(r chi.Router) {
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r.Post("/compute", h.ComputeGDOP)
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r.Get("/coverage", h.GetCoverageScore)
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r.Get("/heatmap", h.GetGDOPHeatmap)
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})
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// Shopping list
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r.Get("/shopping-list", h.GetShoppingList)
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// Simulation
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r.Post("/simulate", h.RunSimulation)
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})
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}
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// GetState returns the complete simulator state
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func (h *SimulatorHandler) GetState(w http.ResponseWriter, r *http.Request) {
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h.mu.RLock()
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defer h.mu.RUnlock()
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state := map[string]interface{}{
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"space": h.space,
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"nodes": h.nodes.All(),
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"walkers": h.walkers.All(),
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}
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respondJSON(w, http.StatusOK, state)
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}
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// Reset resets the simulator to default state
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func (h *SimulatorHandler) Reset(w http.ResponseWriter, r *http.Request) {
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h.mu.Lock()
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defer h.mu.Unlock()
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h.space = simulator.DefaultSpace()
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h.nodes = simulator.NewNodeSet()
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h.walkers = simulator.NewWalkerSet()
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respondJSON(w, http.StatusOK, map[string]string{"status": "reset"})
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}
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// CreateSession creates a new simulator session
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func (h *SimulatorHandler) CreateSession(w http.ResponseWriter, r *http.Request) {
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var req struct {
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Space *simulator.Space `json:"space"`
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}
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if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
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// Use default space if request body is empty/invalid
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req.Space = simulator.DefaultSpace()
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}
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if req.Space == nil {
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req.Space = simulator.DefaultSpace()
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}
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// Update the handler's space if provided
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if req.Space != nil {
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h.mu.Lock()
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h.space = req.Space
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h.mu.Unlock()
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}
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// Generate session ID
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sessionID := fmt.Sprintf("sim_%d", time.Now().UnixNano())
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respondJSON(w, http.StatusOK, map[string]interface{}{
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"session_id": sessionID,
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"space": h.space,
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})
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}
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// GetSpace returns the current space definition
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func (h *SimulatorHandler) GetSpace(w http.ResponseWriter, r *http.Request) {
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h.mu.RLock()
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defer h.mu.RUnlock()
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respondJSON(w, http.StatusOK, h.space)
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}
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// SetSpace updates the space definition
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func (h *SimulatorHandler) SetSpace(w http.ResponseWriter, r *http.Request) {
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var space simulator.Space
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if err := json.NewDecoder(r.Body).Decode(&space); err != nil {
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respondError(w, http.StatusBadRequest, "invalid space JSON")
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return
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}
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if err := space.Validate(); err != nil {
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respondError(w, http.StatusBadRequest, err.Error())
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return
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}
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h.mu.Lock()
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h.space = &space
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h.mu.Unlock()
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respondJSON(w, http.StatusOK, map[string]string{"status": "updated"})
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}
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// ValidateSpace validates the current space without modifying it
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func (h *SimulatorHandler) ValidateSpace(w http.ResponseWriter, r *http.Request) {
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h.mu.RLock()
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defer h.mu.RUnlock()
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if err := h.space.Validate(); err != nil {
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respondJSON(w, http.StatusOK, map[string]interface{}{
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"valid": false,
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"error": err.Error(),
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})
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return
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}
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respondJSON(w, http.StatusOK, map[string]interface{}{
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"valid": true,
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"volume_m3": h.space.TotalVolume(),
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"bounds": getBoundsJSON(h.space),
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"room_count": len(h.space.Rooms),
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"wall_count": len(h.space.GetWalls()),
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})
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}
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// GetNodes returns all virtual nodes
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func (h *SimulatorHandler) GetNodes(w http.ResponseWriter, r *http.Request) {
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h.mu.RLock()
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defer h.mu.RUnlock()
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respondJSON(w, http.StatusOK, h.nodes.All())
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}
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// AddNode adds a new virtual node
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func (h *SimulatorHandler) AddNode(w http.ResponseWriter, r *http.Request) {
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var node simulator.Node
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if err := json.NewDecoder(r.Body).Decode(&node); err != nil {
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respondError(w, http.StatusBadRequest, "invalid node JSON")
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return
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}
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h.mu.Lock()
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// If node has no explicit position (co-located at origin), assign a spread
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// position so nodes don't collapse to the same point, which would cause
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// Fresnel excess path |P-T|+|P-R|-|T-R| to approach 0 and prevent blob
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// formation (bf-18yn, bf-4q5w). Use the existing spread-position
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// infrastructure that mirrors cmd/sim's generateNodePositions.
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if node.Position.X == 0 && node.Position.Y == 0 && node.Position.Z == 0 {
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// Get current node count including the one we're about to add
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currentNodes := h.nodes.All()
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positions := simulator.DefaultNodePositions(h.space, len(currentNodes)+1)
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if len(positions) > 0 {
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node.Position = positions[len(currentNodes)]
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}
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}
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h.nodes.Add(&node)
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// Persist to virtual store if configured
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if h.virtualStore != nil {
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if _, err := h.virtualStore.CreateVirtualNode(node.ID, node.Name, node.Position); err != nil {
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log.Printf("[WARN] Failed to persist virtual node %s: %v", node.ID, err)
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// Don't fail the request - the node is still in memory for simulation
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} else {
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log.Printf("[INFO] Persisted virtual node %s to store", node.ID)
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// Trigger immediate registry sync if bridge is configured
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if h.registryBridge != nil {
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go func(nodeID string) {
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// Get fleet registry from global context (this is a bit of a hack,
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// but we need access to the registry adapter)
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// For now, we'll rely on the periodic sync in main.go
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log.Printf("[INFO] Node %s will be synced to registry on next periodic sync", nodeID)
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}(node.ID)
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}
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}
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}
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h.mu.Unlock()
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respondJSON(w, http.StatusCreated, node)
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}
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// UpdateNode updates an existing node
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func (h *SimulatorHandler) UpdateNode(w http.ResponseWriter, r *http.Request) {
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nodeID := chi.URLParam(r, "nodeID")
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var node simulator.Node
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if err := json.NewDecoder(r.Body).Decode(&node); err != nil {
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respondError(w, http.StatusBadRequest, "invalid node JSON")
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return
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}
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node.ID = nodeID // Ensure ID matches URL parameter
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h.mu.Lock()
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// Remove old node and add updated one
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h.nodes.Remove(nodeID)
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h.nodes.Add(&node)
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// Persist update to virtual store if configured
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if h.virtualStore != nil {
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if err := h.virtualStore.UpdateNodePosition(nodeID, node.Position); err != nil {
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log.Printf("[WARN] Failed to update virtual node %s in store: %v", nodeID, err)
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// Don't fail the request - the node is still updated in memory
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} else {
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log.Printf("[INFO] Updated virtual node %s in store", nodeID)
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// Trigger immediate registry sync if bridge is configured
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if h.registryBridge != nil {
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go func(nodeID string) {
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log.Printf("[INFO] Node %s will be synced to registry on next periodic sync", nodeID)
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}(nodeID)
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}
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}
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}
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h.mu.Unlock()
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respondJSON(w, http.StatusOK, node)
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}
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// RemoveNode removes a virtual node
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func (h *SimulatorHandler) RemoveNode(w http.ResponseWriter, r *http.Request) {
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nodeID := chi.URLParam(r, "nodeID")
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h.mu.Lock()
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removed := h.nodes.Remove(nodeID)
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// Remove from virtual store if configured
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if removed && h.virtualStore != nil {
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if err := h.virtualStore.DeleteNode(nodeID); err != nil {
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log.Printf("[WARN] Failed to delete virtual node %s from store: %v", nodeID, err)
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// Don't fail the request - the node is still removed from memory
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} else {
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log.Printf("[INFO] Deleted virtual node %s from store", nodeID)
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// Trigger registry sync to remove the node from registry
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if h.registryBridge != nil {
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go func(nodeID string) {
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log.Printf("[INFO] Node %s will be removed from registry on next periodic sync", nodeID)
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}(nodeID)
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}
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}
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}
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h.mu.Unlock()
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if !removed {
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respondError(w, http.StatusNotFound, "node not found")
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return
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}
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respondJSON(w, http.StatusOK, map[string]string{"status": "removed"})
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}
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// SuggestNodes suggests optimal node positions for the current space
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func (h *SimulatorHandler) SuggestNodes(w http.ResponseWriter, r *http.Request) {
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// Parse count from query string
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countStr := r.URL.Query().Get("count")
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count, err := strconv.Atoi(countStr)
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if err != nil || count < 1 {
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count = 4 // Default to 4 nodes
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}
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h.mu.RLock()
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space := h.space
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h.mu.RUnlock()
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suggested := simulator.SuggestedNodes(space, count)
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respondJSON(w, http.StatusOK, suggested.All())
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}
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// OptimizeNodes optimizes node positions for best coverage
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func (h *SimulatorHandler) OptimizeNodes(w http.ResponseWriter, r *http.Request) {
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// Parse parameters
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countStr := r.URL.Query().Get("count")
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count, err := strconv.Atoi(countStr)
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if err != nil || count < 1 {
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count = 4
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}
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iterationsStr := r.URL.Query().Get("iterations")
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iterations, err := strconv.Atoi(iterationsStr)
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if err != nil || iterations < 1 {
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iterations = 50 // Default iterations
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}
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h.mu.RLock()
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space := h.space
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h.mu.RUnlock()
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optimized := simulator.OptimizeNodePositions(space, count, iterations)
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respondJSON(w, http.StatusOK, optimized.All())
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}
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// GetWalkers returns all walkers
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func (h *SimulatorHandler) GetWalkers(w http.ResponseWriter, r *http.Request) {
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h.mu.RLock()
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defer h.mu.RUnlock()
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respondJSON(w, http.StatusOK, h.walkers.All())
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}
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// AddWalker adds a new walker
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func (h *SimulatorHandler) AddWalker(w http.ResponseWriter, r *http.Request) {
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var walker simulator.Walker
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if err := json.NewDecoder(r.Body).Decode(&walker); err != nil {
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respondError(w, http.StatusBadRequest, "invalid walker JSON")
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return
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}
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h.mu.Lock()
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h.walkers.Add(&walker)
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h.mu.Unlock()
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respondJSON(w, http.StatusCreated, walker)
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}
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// AddRandomWalkers adds random walkers to the simulation
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func (h *SimulatorHandler) AddRandomWalkers(w http.ResponseWriter, r *http.Request) {
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// Parse count from query string
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countStr := r.URL.Query().Get("count")
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count, err := strconv.Atoi(countStr)
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if err != nil || count < 1 {
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count = 1
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}
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h.mu.RLock()
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space := h.space
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h.mu.RUnlock()
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walkers := simulator.CreateRandomWalkers(count, space)
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h.mu.Lock()
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for _, w := range walkers.All() {
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h.walkers.Add(w)
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}
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h.mu.Unlock()
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respondJSON(w, http.StatusCreated, walkers.All())
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}
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// AddPathWalkers adds path-following walkers
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func (h *SimulatorHandler) AddPathWalkers(w http.ResponseWriter, r *http.Request) {
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// Parse count from query string
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countStr := r.URL.Query().Get("count")
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count, err := strconv.Atoi(countStr)
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if err != nil || count < 1 {
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count = 1
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}
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h.mu.RLock()
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space := h.space
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h.mu.RUnlock()
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walkers := simulator.CreatePathWalkers(count, space)
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h.mu.Lock()
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for _, w := range walkers.All() {
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h.walkers.Add(w)
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}
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h.mu.Unlock()
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respondJSON(w, http.StatusCreated, walkers.All())
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}
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// RemoveWalker removes a walker
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func (h *SimulatorHandler) RemoveWalker(w http.ResponseWriter, r *http.Request) {
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walkerID := chi.URLParam(r, "walkerID")
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h.mu.Lock()
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removed := h.walkers.Remove(walkerID)
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h.mu.Unlock()
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if !removed {
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respondError(w, http.StatusNotFound, "walker not found")
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return
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}
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respondJSON(w, http.StatusOK, map[string]string{"status": "removed"})
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}
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// GDOPRequest contains parameters for GDOP computation
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type GDOPRequest struct {
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CellSize float64 `json:"cell_size"` // Grid cell size in meters
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MaxZone int `json:"max_zone"` // Maximum Fresnel zone to consider
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Threshold float64 `json:"threshold"` // DeltaRMS threshold for active links
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}
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// GDOPResponse contains GDOP computation results
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type GDOPResponse struct {
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Results [][]simulator.GDOPResult `json:"results"`
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CoverageScore float64 `json:"coverage_score"`
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AverageGDOP float64 `json:"average_gdop"`
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QualityCounts map[string]int `json:"quality_counts"`
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DeadZones []simulator.Point `json:"dead_zones"`
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RecommendedPos simulator.Point `json:"recommended_position"`
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Links []simulator.Link `json:"links"`
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}
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// ComputeGDOP computes GDOP for the current configuration
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func (h *SimulatorHandler) ComputeGDOP(w http.ResponseWriter, r *http.Request) {
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var req GDOPRequest
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if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
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// Use defaults if request body is empty
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req = GDOPRequest{
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CellSize: 0.2,
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MaxZone: 3,
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Threshold: 0.02,
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}
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}
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h.mu.RLock()
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space := h.space
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nodes := h.nodes
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h.mu.RUnlock()
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if nodes.Count() < 2 {
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respondError(w, http.StatusBadRequest, "need at least 2 nodes for GDOP computation")
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return
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}
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minX, minY, _, maxX, maxY, _ := space.Bounds()
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// Generate links
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links := simulator.GenerateAllLinks(nodes)
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// Create GDOP computer
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config := simulator.GridConfig{
|
|
MinX: minX,
|
|
MinY: minY,
|
|
Width: maxX - minX,
|
|
Depth: maxY - minY,
|
|
CellSize: req.CellSize,
|
|
}
|
|
gdopComp := simulator.NewGDOPComputer(links, config)
|
|
if req.MaxZone > 0 {
|
|
gdopComp.SetMaxZone(req.MaxZone)
|
|
}
|
|
|
|
// Compute GDOP
|
|
results := gdopComp.ComputeAll()
|
|
|
|
// Compute statistics
|
|
coverageScore := gdopComp.CoverageScore(results)
|
|
avgGDOP := gdopComp.AverageGDOP(results)
|
|
qualityCounts := gdopComp.QualityCounts(results)
|
|
deadZones := gdopComp.FindDeadZones(results)
|
|
recommendedPos := gdopComp.RecommendNodePosition(results, space)
|
|
|
|
response := GDOPResponse{
|
|
Results: results,
|
|
CoverageScore: coverageScore,
|
|
AverageGDOP: avgGDOP,
|
|
QualityCounts: qualityCounts,
|
|
DeadZones: deadZones,
|
|
RecommendedPos: recommendedPos,
|
|
Links: links,
|
|
}
|
|
|
|
respondJSON(w, http.StatusOK, response)
|
|
}
|
|
|
|
// GetCoverageScore returns just the coverage score for quick assessment
|
|
func (h *SimulatorHandler) GetCoverageScore(w http.ResponseWriter, r *http.Request) {
|
|
h.mu.RLock()
|
|
space := h.space
|
|
nodes := h.nodes
|
|
h.mu.RUnlock()
|
|
|
|
if nodes.Count() < 2 {
|
|
respondJSON(w, http.StatusOK, map[string]interface{}{
|
|
"coverage_percent": 0,
|
|
"minimum_nodes": simulator.MinimumNodeCount(space, 4.0),
|
|
"current_nodes": nodes.Count(),
|
|
})
|
|
return
|
|
}
|
|
|
|
minX, minY, _, maxX, maxY, _ := space.Bounds()
|
|
links := simulator.GenerateAllLinks(nodes)
|
|
|
|
config := simulator.GridConfig{
|
|
MinX: minX,
|
|
MinY: minY,
|
|
Width: maxX - minX,
|
|
Depth: maxY - minY,
|
|
CellSize: 0.2,
|
|
}
|
|
gdopComp := simulator.NewGDOPComputer(links, config)
|
|
results := gdopComp.ComputeAll()
|
|
|
|
respondJSON(w, http.StatusOK, map[string]interface{}{
|
|
"coverage_percent": gdopComp.CoverageScore(results),
|
|
"minimum_nodes": simulator.MinimumNodeCount(space, 4.0),
|
|
"current_nodes": nodes.Count(),
|
|
"average_gdop": gdopComp.AverageGDOP(results),
|
|
})
|
|
}
|
|
|
|
// GetGDOPHeatmap returns GDOP data in a format suitable for heatmap visualization
|
|
func (h *SimulatorHandler) GetGDOPHeatmap(w http.ResponseWriter, r *http.Request) {
|
|
h.mu.RLock()
|
|
space := h.space
|
|
nodes := h.nodes
|
|
h.mu.RUnlock()
|
|
|
|
if nodes.Count() < 2 {
|
|
respondJSON(w, http.StatusOK, map[string]interface{}{
|
|
"gdop_map": []float64{},
|
|
"grid_dimensions": []int{0, 0, 0},
|
|
"coverage_percent": 0,
|
|
"error": "need at least 2 nodes",
|
|
})
|
|
return
|
|
}
|
|
|
|
minX, minY, _, maxX, maxY, _ := space.Bounds()
|
|
links := simulator.GenerateAllLinks(nodes)
|
|
|
|
config := simulator.GridConfig{
|
|
MinX: minX,
|
|
MinY: minY,
|
|
Width: maxX - minX,
|
|
Depth: maxY - minY,
|
|
CellSize: 0.2,
|
|
}
|
|
gdopComp := simulator.NewGDOPComputer(links, config)
|
|
results := gdopComp.ComputeAll()
|
|
|
|
// Convert results to heatmap format
|
|
depth := len(results)
|
|
width := 0
|
|
if depth > 0 {
|
|
width = len(results[0])
|
|
}
|
|
|
|
// Flatten GDOP values into 1D array (row-major order)
|
|
gdopMap := make([]float64, width*depth)
|
|
for y := 0; y < depth; y++ {
|
|
for x := 0; x < width; x++ {
|
|
idx := y*width + x
|
|
if math.IsInf(results[y][x].GDOP, 0) {
|
|
gdopMap[idx] = 9999.0 // Use 9999 to represent infinity
|
|
} else {
|
|
gdopMap[idx] = results[y][x].GDOP
|
|
}
|
|
}
|
|
}
|
|
|
|
respondJSON(w, http.StatusOK, map[string]interface{}{
|
|
"gdop_map": gdopMap,
|
|
"grid_dimensions": []int{width, depth, 1}, // 2D heatmap, so height = 1
|
|
"coverage_percent": gdopComp.CoverageScore(results),
|
|
"average_gdop": gdopComp.AverageGDOP(results),
|
|
"quality_counts": gdopComp.QualityCounts(results),
|
|
})
|
|
}
|
|
|
|
// GetShoppingList returns hardware recommendations
|
|
func (h *SimulatorHandler) GetShoppingList(w http.ResponseWriter, r *http.Request) {
|
|
h.mu.RLock()
|
|
space := h.space
|
|
nodes := h.nodes
|
|
h.mu.RUnlock()
|
|
|
|
// Generate links for GDOP computation
|
|
links := simulator.GenerateAllLinks(nodes)
|
|
|
|
// Compute GDOP coverage for accuracy estimation
|
|
minX, minY, _, maxX, maxY, _ := space.Bounds()
|
|
config := simulator.GridConfig{
|
|
MinX: minX,
|
|
MinY: minY,
|
|
Width: maxX - minX,
|
|
Depth: maxY - minY,
|
|
CellSize: 0.2,
|
|
}
|
|
gdopComp := simulator.NewGDOPComputer(links, config)
|
|
results := gdopComp.ComputeAll()
|
|
|
|
coverageScore := gdopComp.CoverageScore(results)
|
|
avgGDOP := gdopComp.AverageGDOP(results)
|
|
|
|
// Create a basic accuracy report from GDOP data
|
|
accuracyReport := simulator.AccuracyReport{
|
|
MedianError: avgGDOP * 0.5, // Estimate: 50% of GDOP as median error
|
|
DetectionRate: math.Min(coverageScore/100, 1.0),
|
|
}
|
|
|
|
// Use the full shopping list implementation from accuracy.go
|
|
shoppingList := simulator.GenerateShoppingListFromResults(space, nodes, coverageScore, accuracyReport)
|
|
respondJSON(w, http.StatusOK, shoppingList)
|
|
}
|
|
|
|
// SimulationRequest contains parameters for running a simulation
|
|
type SimulationRequest struct {
|
|
DurationSec int `json:"duration_sec"` // Simulation duration in seconds
|
|
RateHz int `json:"rate_hz"` // Update rate in Hz
|
|
Threshold float64 `json:"threshold"` // DeltaRMS threshold
|
|
}
|
|
|
|
// SimulationResponse contains simulation results
|
|
type SimulationResponse struct {
|
|
WalkerPositions []simulator.Point `json:"walker_positions"`
|
|
LinkActivity map[string]float64 `json:"link_activity"`
|
|
Duration int `json:"duration"`
|
|
Ticks int `json:"ticks"`
|
|
}
|
|
|
|
// RunSimulation runs a time-step simulation with the current configuration
|
|
func (h *SimulatorHandler) RunSimulation(w http.ResponseWriter, r *http.Request) {
|
|
var req SimulationRequest
|
|
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
|
|
req = SimulationRequest{
|
|
DurationSec: 10,
|
|
RateHz: 10,
|
|
Threshold: 0.02,
|
|
}
|
|
}
|
|
|
|
h.mu.RLock()
|
|
space := h.space
|
|
nodes := h.nodes
|
|
walkers := h.walkers
|
|
h.mu.RUnlock()
|
|
|
|
if walkers.Count() == 0 {
|
|
respondError(w, http.StatusBadRequest, "no walkers in simulation")
|
|
return
|
|
}
|
|
|
|
if nodes.Count() < 2 {
|
|
respondError(w, http.StatusBadRequest, "need at least 2 nodes for simulation")
|
|
return
|
|
}
|
|
|
|
// Create propagation model
|
|
propModel := simulator.NewPropagationModel(space)
|
|
|
|
// Generate all links
|
|
links := simulator.GenerateAllLinks(nodes)
|
|
|
|
// Run simulation ticks
|
|
dt := 1.0 / float64(req.RateHz)
|
|
numTicks := req.DurationSec * req.RateHz
|
|
|
|
// Collect final positions and link activity
|
|
finalPositions := make([]simulator.Point, 0)
|
|
linkActivity := make(map[string]float64)
|
|
|
|
for tick := 0; tick < numTicks; tick++ {
|
|
// Update walker positions
|
|
walkers.Update(dt, space)
|
|
|
|
// Compute link activity
|
|
for _, link := range links {
|
|
linkID := link.TX.ID + ":" + link.RX.ID
|
|
maxDelta := 0.0
|
|
|
|
for _, walker := range walkers.All() {
|
|
delta := propModel.ComputeLinkActivity(link, walker.Position, req.Threshold)
|
|
if delta > maxDelta {
|
|
maxDelta = delta
|
|
}
|
|
}
|
|
|
|
if maxDelta > linkActivity[linkID] {
|
|
linkActivity[linkID] = maxDelta
|
|
}
|
|
}
|
|
}
|
|
|
|
// Collect final walker positions
|
|
for _, w := range walkers.All() {
|
|
finalPositions = append(finalPositions, w.Position)
|
|
}
|
|
|
|
response := SimulationResponse{
|
|
WalkerPositions: finalPositions,
|
|
LinkActivity: linkActivity,
|
|
Duration: req.DurationSec,
|
|
Ticks: numTicks,
|
|
}
|
|
|
|
respondJSON(w, http.StatusOK, response)
|
|
}
|
|
|
|
// Helper functions
|
|
|
|
func getBoundsJSON(space *simulator.Space) map[string]float64 {
|
|
minX, minY, minZ, maxX, maxY, maxZ := space.Bounds()
|
|
return map[string]float64{
|
|
"min_x": minX,
|
|
"min_y": minY,
|
|
"min_z": minZ,
|
|
"max_x": maxX,
|
|
"max_y": maxY,
|
|
"max_z": maxZ,
|
|
}
|
|
}
|
|
|
|
func respondJSON(w http.ResponseWriter, status int, data interface{}) {
|
|
w.Header().Set("Content-Type", "application/json")
|
|
w.WriteHeader(status)
|
|
if err := json.NewEncoder(w).Encode(data); err != nil {
|
|
log.Printf("[ERROR] Failed to encode JSON response: %v", err)
|
|
}
|
|
}
|
|
|
|
func respondError(w http.ResponseWriter, status int, message string) {
|
|
respondJSON(w, status, map[string]string{"error": message})
|
|
}
|