spaxel/mothership
jedarden 21020e9fc9 feat(timeline): add tap-to-jump time-travel coordination
When timeline event is clicked in expert mode, emit jump_to_time command
with event timestamp. The time-travel player pauses live playback, seeks
CSI recording buffer to timestamp, and begins replay. Selected event
highlights in timeline and "Now replaying" chip appears in header.

Backend: POST /api/replay/jump-to-time creates replay session centered
on timestamp, replaces previous active session. Frontend: handleSeek()
in sidebar-timeline delegates to SpaxelReplay.jumpToTime() which calls
the API, shows replay control bar, and notifies Viz3D.

Tests: 7 Go test cases for jump-to-time endpoint, 8 JS test cases for
tap-to-jump interaction, event highlighting, and now-replaying chip.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-24 12:08:39 -04:00
..
cmd feat(dashboard): add /live and /setup routes for home page restructuring 2026-04-24 10:11:37 -04:00
internal feat(timeline): add tap-to-jump time-travel coordination 2026-04-24 12:08:39 -04:00
tests/e2e fix: resolve all test and vet failures across mothership packages 2026-04-15 18:38:35 -04:00
go.mod feat: implement spatial quick actions context menu for 3D scene 2026-04-10 22:56:17 -04:00
go.sum feat: implement spatial quick actions context menu for 3D scene 2026-04-10 22:56:17 -04:00
mothership docs: mark Phase 8 and Phase 9 COMPLETE — all 9 phases of Spaxel implementation done 2026-04-15 19:18:53 -04:00
sim docs: mark Phase 8 and Phase 9 COMPLETE — all 9 phases of Spaxel implementation done 2026-04-15 19:18:53 -04:00
test_goroutine feat: implement webhook action firing & fault tolerance for automations 2026-04-06 21:39:51 -04:00
test_syntax feat: implement webhook action firing & fault tolerance for automations 2026-04-06 21:39:51 -04:00