Add WalkerTypeNodeToNode that traverses between virtual nodes with realistic movement patterns: - Walkers move from node to node in sequence, optionally waiting at each node - Realistic speed variation (0.8x-1.2x base speed) for natural movement - Acceleration/deceleration when approaching target nodes - Falls back to random walk if no nodes are configured - Maintains consistent walker height throughout traversal New factory functions: - NewNodeToNodeWalker() - creates walker with configurable wait time - NewNodeToNodeWalkerNoWait() - creates walker without waiting - CreateNodeToNodeWalkers() - creates multiple walkers with node rotation - WalkerSet.AddNodeToNodeWalker() - add to walker set Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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