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Ran gofmt across the entire mothership codebase to ensure consistent code formatting per Go standards. All tests pass after formatting.
817 lines
23 KiB
Go
817 lines
23 KiB
Go
// Package render provides tests for floor-plan thumbnail rendering.
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package render
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import (
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"bytes"
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"fmt"
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"image"
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"image/color"
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_ "image/png"
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"testing"
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)
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// TestRendererDimensions tests that the renderer produces images with correct dimensions.
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func TestRendererDimensions(t *testing.T) {
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tests := []struct {
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name string
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width int
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height int
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}{
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{"default 300x300", 0, 0},
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{"custom 400x300", 400, 300},
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{"custom 200x200", 200, 200},
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}
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for _, tt := range tests {
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t.Run(tt.name, func(t *testing.T) {
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config := DefaultRenderConfig()
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config.Width = tt.width
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config.Height = tt.height
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renderer := NewRenderer(config)
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data, err := renderer.Render()
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if err != nil {
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t.Fatalf("Render() error = %v", err)
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}
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if len(data) == 0 {
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t.Fatal("Render() returned empty data")
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}
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// Check PNG signature (first 8 bytes)
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pngSig := []byte{0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A}
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if len(data) < 8 {
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t.Fatalf("Output too short to be PNG: %d bytes", len(data))
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}
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for i, b := range pngSig {
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if data[i] != b {
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t.Errorf("Output does not appear to be PNG (byte %d = %d, want %d)", i, data[i], b)
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}
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}
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})
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}
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}
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// TestRendererZones tests that zone boundaries are rendered correctly.
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func TestRendererZones(t *testing.T) {
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config := DefaultRenderConfig()
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config.Zones = []Zone{
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{
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ID: "kitchen",
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Name: "Kitchen",
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X: 1.0,
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Y: 1.0,
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W: 3.0,
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D: 2.0,
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Color: "#4fc3f7",
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},
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{
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ID: "living",
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Name: "Living Room",
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X: 5.0,
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Y: 1.0,
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W: 4.0,
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D: 3.0,
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Color: "#81c784",
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},
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}
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renderer := NewRenderer(config)
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data, err := renderer.Render()
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if err != nil {
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t.Fatalf("Render() error = %v", err)
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}
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if len(data) == 0 {
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t.Fatal("Render() returned empty data")
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}
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// Verify PNG signature
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pngSig := []byte{0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A}
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for i, b := range pngSig {
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if data[i] != b {
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t.Errorf("Output does not appear to be PNG")
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}
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}
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}
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// TestRendererHighlightedZone tests that highlighted zones are rendered with different appearance.
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func TestRendererHighlightedZone(t *testing.T) {
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config := DefaultRenderConfig()
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config.Zones = []Zone{
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{
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ID: "kitchen",
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Name: "Kitchen",
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X: 1.0,
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Y: 1.0,
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W: 3.0,
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D: 2.0,
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Color: "#4fc3f7",
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Highlight: true, // This zone should be highlighted
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},
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}
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renderer := NewRenderer(config)
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data, err := renderer.Render()
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if err != nil {
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t.Fatalf("Render() error = %v", err)
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}
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if len(data) == 0 {
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t.Fatal("Render() returned empty data")
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}
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}
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// TestRendererPeople tests that people are rendered correctly.
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func TestRendererPeople(t *testing.T) {
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config := DefaultRenderConfig()
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config.People = []Person{
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{
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Name: "Alice",
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X: 2.5,
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Y: 2.0,
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Z: 1.0,
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Color: "#4488ff",
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Confidence: 0.85,
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},
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{
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Name: "Bob",
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X: 7.0,
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Y: 2.5,
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Z: 1.0,
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Color: "#44ff88",
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Confidence: 0.60,
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},
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}
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renderer := NewRenderer(config)
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data, err := renderer.Render()
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if err != nil {
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t.Fatalf("Render() error = %v", err)
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}
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if len(data) == 0 {
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t.Fatal("Render() returned empty data")
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}
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}
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// TestRendererFallDetected tests that fall state is rendered correctly.
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func TestRendererFallDetected(t *testing.T) {
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person := Person{
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Name: "Alice",
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X: 2.5,
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Y: 2.0,
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Z: 0.2, // Low Z indicates fall
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Color: "#4488ff",
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Confidence: 0.85,
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IsFall: true,
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}
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data, err := GenerateFallDetectedThumbnail(10.0, 10.0, []Zone{
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{ID: "kitchen", Name: "Kitchen", X: 1.0, Y: 1.0, W: 3.0, D: 2.0, Color: "#4fc3f7"},
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}, person, "Kitchen")
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if err != nil {
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t.Fatalf("GenerateFallDetectedThumbnail() error = %v", err)
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}
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if len(data) == 0 {
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t.Fatal("GenerateFallDetectedThumbnail() returned empty data")
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}
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}
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// TestGenerateZoneEnterThumbnail tests the zone entry thumbnail generator.
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func TestGenerateZoneEnterThumbnail(t *testing.T) {
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person := Person{
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Name: "Alice",
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X: 2.5,
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Y: 2.0,
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Z: 1.0,
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Color: "#4488ff",
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Confidence: 0.85,
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}
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zones := []Zone{
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{ID: "kitchen", Name: "Kitchen", X: 1.0, Y: 1.0, W: 3.0, D: 2.0, Color: "#4fc3f7"},
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{ID: "living", Name: "Living Room", X: 5.0, Y: 1.0, W: 4.0, D: 3.0, Color: "#81c784"},
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}
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data, err := GenerateZoneEnterThumbnail(10.0, 10.0, zones, person, "Kitchen")
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if err != nil {
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t.Fatalf("GenerateZoneEnterThumbnail() error = %v", err)
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}
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if len(data) == 0 {
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t.Fatal("GenerateZoneEnterThumbnail() returned empty data")
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}
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}
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// TestGenerateAnomalyAlertThumbnail tests the anomaly alert thumbnail generator.
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func TestGenerateAnomalyAlertThumbnail(t *testing.T) {
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zones := []Zone{
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{ID: "kitchen", Name: "Kitchen", X: 1.0, Y: 1.0, W: 3.0, D: 2.0, Color: "#4fc3f7"},
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}
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data, err := GenerateAnomalyAlertThumbnail(10.0, 10.0, zones, "Kitchen")
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if err != nil {
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t.Fatalf("GenerateAnomalyAlertThumbnail() error = %v", err)
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}
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if len(data) == 0 {
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t.Fatal("GenerateAnomalyAlertThumbnail() returned empty data")
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}
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}
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// TestGenerateSleepSummaryThumbnail tests the sleep summary thumbnail generator.
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func TestGenerateSleepSummaryThumbnail(t *testing.T) {
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person := Person{
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Name: "Alice",
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X: 2.5,
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Y: 2.0,
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Z: 0.5, // Low Z (sleeping)
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Color: "#4488ff",
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Confidence: 0.85,
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}
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zones := []Zone{
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{ID: "bedroom", Name: "Bedroom", X: 1.0, Y: 1.0, W: 3.0, D: 2.0, Color: "#7986cb"},
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}
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data, err := GenerateSleepSummaryThumbnail(10.0, 10.0, zones, person, "7h 30m")
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if err != nil {
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t.Fatalf("GenerateSleepSummaryThumbnail() error = %v", err)
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}
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if len(data) == 0 {
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t.Fatal("GenerateSleepSummaryThumbnail() returned empty data")
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}
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}
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// TestParseColor tests the color parsing function.
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func TestParseColor(t *testing.T) {
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renderer := NewRenderer(DefaultRenderConfig())
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tests := []struct {
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name string
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hex string
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expected color.RGBA
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}{
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{"red", "#ff0000", color.RGBA{255, 0, 0, 255}},
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{"green", "#00ff00", color.RGBA{0, 255, 0, 255}},
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{"blue", "#0000ff", color.RGBA{0, 0, 255, 255}},
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{"white", "#ffffff", color.RGBA{255, 255, 255, 255}},
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{"empty", "", color.RGBA{0, 0, 0, 0}},
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{"invalid", "invalid", color.RGBA{0, 0, 0, 0}},
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}
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for _, tt := range tests {
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t.Run(tt.name, func(t *testing.T) {
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result := renderer.parseColor(tt.hex)
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if result != tt.expected {
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t.Errorf("parseColor(%q) = %+v, want %+v", tt.hex, result, tt.expected)
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}
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})
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}
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}
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// BenchmarkRender benchmarks the rendering performance.
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func BenchmarkRender(b *testing.B) {
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config := DefaultRenderConfig()
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config.Zones = []Zone{
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{ID: "kitchen", Name: "Kitchen", X: 1.0, Y: 1.0, W: 3.0, D: 2.0, Color: "#4fc3f7"},
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{ID: "living", Name: "Living Room", X: 5.0, Y: 1.0, W: 4.0, D: 3.0, Color: "#81c784"},
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}
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config.People = []Person{
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{Name: "Alice", X: 2.5, Y: 2.0, Z: 1.0, Color: "#4488ff", Confidence: 0.85},
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{Name: "Bob", X: 7.0, Y: 2.5, Z: 1.0, Color: "#44ff88", Confidence: 0.60},
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}
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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renderer := NewRenderer(config)
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_, err := renderer.Render()
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if err != nil {
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b.Fatalf("Render() error = %v", err)
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}
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}
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}
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// TestPixelColors verifies that specific pixels have expected colors.
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// This test validates that:
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// - Background is dark (#1a1a2e)
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// - Zone outlines are visible
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// - People blobs are rendered with correct colors
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func TestPixelColors(t *testing.T) {
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config := DefaultRenderConfig()
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config.Zones = []Zone{
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{
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ID: "kitchen",
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Name: "Kitchen",
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X: 2.0, // Positioned to be visible
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Y: 2.0,
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W: 3.0,
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D: 2.0,
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Color: "#4fc3f7", // Light blue
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},
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}
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config.People = []Person{
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{
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Name: "Alice",
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X: 3.5, // Center of zone
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Y: 3.0,
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Z: 1.0,
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Color: "#ff0000", // Red person
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Confidence: 0.8,
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},
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}
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renderer := NewRenderer(config)
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data, err := renderer.Render()
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if err != nil {
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t.Fatalf("Render() error = %v", err)
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}
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// Decode PNG to inspect pixels
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img, format, err := image.Decode(bytes.NewReader(data))
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if err != nil {
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t.Fatalf("Failed to decode PNG: %v", err)
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}
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if format != "png" {
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t.Errorf("Image format = %s, want png", format)
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}
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// Verify image dimensions
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bounds := img.Bounds()
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if bounds.Dx() != 300 {
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t.Errorf("Image width = %d, want 300", bounds.Dx())
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}
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if bounds.Dy() != 300 {
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t.Errorf("Image height = %d, want 300", bounds.Dy())
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}
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// Check corner pixel (should be background color #1a1a2e)
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bgColor := img.At(0, 0)
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bgR, bgG, bgB, _ := bgColor.RGBA()
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// Background is #1a1a2e = (26, 26, 46)
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// In RGBA() format, values are 0-65535 (premultiplied by 257)
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// 26 * 257 = 6682, 46 * 257 = 11822
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expectedBgR := uint32(26) * 257
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expectedBgG := uint32(26) * 257
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expectedBgB := uint32(46) * 257
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// Allow tolerance of ±2000 for anti-aliasing/rendering variations
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if diff := int(bgR) - int(expectedBgR); diff < -2000 || diff > 2000 {
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t.Errorf("Background R = %d, want ~%d (diff=%d)", bgR, expectedBgR, diff)
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}
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if diff := int(bgG) - int(expectedBgG); diff < -2000 || diff > 2000 {
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t.Errorf("Background G = %d, want ~%d (diff=%d)", bgG, expectedBgG, diff)
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}
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if diff := int(bgB) - int(expectedBgB); diff < -2000 || diff > 2000 {
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t.Errorf("Background B = %d, want ~%d (diff=%d)", bgB, expectedBgB, diff)
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}
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// Find the person blob - person is drawn as a circle with white outline
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// Person at (3.5, 3.0) in room coords
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// Scale calculation: scale = 26, offsetX = 20, offsetY = 10
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// Person pixel X = 20 + 3.5*26 = 111, Y = 10 + 3.0*26 = 88
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// Person circle diameter = 10 + 0.8*10 = 18, radius = 9
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// Try sampling multiple points within the person circle to find the red fill
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personCenterX := 111
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personCenterY := 88
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// Sample multiple points inside the person circle to find red color
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// The white outline is 1.5px wide, so we sample slightly inside
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foundRed := false
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for dy := -3; dy <= 3; dy++ {
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for dx := -3; dx <= 3; dx++ {
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pixelColor := img.At(personCenterX+dx, personCenterY+dy)
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r, g, b, _ := pixelColor.RGBA()
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// Red (#ff0000) in RGBA format: R=65535, G=0, B=0
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// Due to anti-aliasing, allow some tolerance
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if r > 40000 && g < 15000 && b < 15000 {
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foundRed = true
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t.Logf("Found red person color at offset (%d, %d): RGBA(%d, %d, %d)", dx, dy, r, g, b)
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break
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}
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}
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if foundRed {
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break
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}
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}
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if !foundRed {
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// Sample the center pixel and log its values for debugging
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centerColor := img.At(personCenterX, personCenterY)
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r, g, b, _ := centerColor.RGBA()
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t.Errorf("Person blob at (%d, %d) has RGBA(%d, %d, %d) - expected red (R > 40000, G < 15000, B < 15000). Note: center may be white outline or anti-aliased edge",
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personCenterX, personCenterY, r, g, b)
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// Check a few pixels around to see if we find red anywhere
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for dy := -5; dy <= 5; dy++ {
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for dx := -5; dx <= 5; dx++ {
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pixelColor := img.At(personCenterX+dx, personCenterY+dy)
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r, g, b, _ := pixelColor.RGBA()
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if r > 40000 {
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t.Logf("Found red at offset (%d, %d): RGBA(%d, %d, %d)", dx, dy, r, g, b)
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}
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}
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}
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}
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// Verify that the person circle has a different color than the background
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// Check pixel at person center
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personColor := img.At(personCenterX, personCenterY)
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pr, pg, pb, _ := personColor.RGBA()
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personBrightness := pr + pg + pb
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// Check pixel at a known background location (far from any zone)
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bgPixel := img.At(5, 5)
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br, bg, bb, _ := bgPixel.RGBA()
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bgBrightness := br + bg + bb
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// Person should be brighter than background (either red fill or white outline)
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if personBrightness <= bgBrightness {
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t.Errorf("Person at (%d, %d) should be brighter than background: person brightness=%d, bg brightness=%d",
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personCenterX, personCenterY, personBrightness, bgBrightness)
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}
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}
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// TestZoneBoundariesAtCorrectCoordinates verifies that zone boundaries are rendered
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// at the correct pixel coordinates based on the room-to-screen transformation.
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// This validates the coordinate mapping from meters to pixels.
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func TestZoneBoundariesAtCorrectCoordinates(t *testing.T) {
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config := DefaultRenderConfig()
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config.Zones = []Zone{
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{
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ID: "kitchen",
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Name: "Kitchen",
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X: 2.0,
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Y: 2.0,
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W: 3.0,
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D: 2.0,
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Color: "#4fc3f7", // Light blue (79, 195, 247)
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},
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{
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ID: "living",
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Name: "Living",
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X: 6.0,
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Y: 5.0,
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W: 3.0,
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D: 3.0,
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Color: "#81c784", // Green (129, 199, 132)
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},
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}
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renderer := NewRenderer(config)
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data, err := renderer.Render()
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if err != nil {
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t.Fatalf("Render() error = %v", err)
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}
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// Decode PNG to inspect pixels
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img, format, err := image.Decode(bytes.NewReader(data))
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if err != nil {
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t.Fatalf("Failed to decode PNG: %v", err)
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}
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if format != "png" {
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t.Fatalf("Image format = %s, want png", format)
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}
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// Verify image dimensions
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bounds := img.Bounds()
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if bounds.Dx() != 300 {
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t.Errorf("Image width = %d, want 300", bounds.Dx())
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}
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if bounds.Dy() != 300 {
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t.Errorf("Image height = %d, want 300", bounds.Dy())
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}
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// Calculate expected pixel coordinates
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// From the renderer code:
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// margin = 10
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// drawWidth = 300 - 20 = 280
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// drawHeight = 300 - 20 - 20 = 260 (reserve space for title)
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// scaleX = 280 / 10 = 28
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// scaleY = 260 / 10 = 26
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// scale = min(28, 26) = 26
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// offsetX = 10 + (280 - 10*26)/2 = 10 + 10 = 20
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// offsetY = 10 + (260 - 10*26)/2 = 10 + 0 = 10
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scale := 26.0
|
|
offsetX := 20.0
|
|
offsetY := 10.0
|
|
|
|
type testCase struct {
|
|
name string
|
|
zone Zone
|
|
testPointMeters struct{ x, y float64 }
|
|
description string
|
|
check func(t *testing.T, pixelX, pixelY int, r, g, b, a uint32)
|
|
}
|
|
|
|
tests := []testCase{
|
|
{
|
|
name: "kitchen interior",
|
|
zone: config.Zones[0],
|
|
testPointMeters: struct{ x, y float64 }{x: 3.5, y: 3.0}, // Center of kitchen
|
|
description: "Zone should be visible with its color blended with background",
|
|
check: func(t *testing.T, pixelX, pixelY int, r, g, b, a uint32) {
|
|
// Zone is light blue (#4fc3f7) with 20% opacity over dark background
|
|
// The result should have more blue/green than the background
|
|
_, bgG, bgB, _ := color.RGBA{26, 26, 46, 255}.RGBA()
|
|
// Background RGB: (6682, 6682, 11822)
|
|
|
|
// Zone color should be visible - blue channel should be higher than background
|
|
if b < bgB-5000 || b > bgB+30000 {
|
|
t.Errorf("Kitchen interior B = %d, background B = %d - zone should affect blue channel", b, bgB)
|
|
}
|
|
|
|
// Green channel from zone should also be elevated compared to background
|
|
if g < bgG {
|
|
t.Errorf("Kitchen interior G = %d, background G = %d - zone should increase green", g, bgG)
|
|
}
|
|
|
|
t.Logf("Kitchen interior at (%d, %d): RGBA(%d, %d, %d, %d)", pixelX, pixelY, r, g, b, a)
|
|
},
|
|
},
|
|
{
|
|
name: "kitchen top-left corner",
|
|
zone: config.Zones[0],
|
|
testPointMeters: struct{ x, y float64 }{x: 2.0, y: 2.0},
|
|
description: "Zone corner - should have white outline or zone fill",
|
|
check: func(t *testing.T, pixelX, pixelY int, r, g, b, a uint32) {
|
|
// Corner may be white outline or zone fill
|
|
// Either way, it should be different from background
|
|
bgR, bgG, bgB, _ := color.RGBA{26, 26, 46, 255}.RGBA()
|
|
|
|
brightness := r + g + b
|
|
bgBrightness := bgR + bgG + bgB
|
|
|
|
if brightness <= bgBrightness-5000 {
|
|
t.Errorf("Zone corner at (%d, %d) brightness=%d, should be > background brightness=%d",
|
|
pixelX, pixelY, brightness, bgBrightness)
|
|
}
|
|
|
|
t.Logf("Zone corner at (%d, %d): RGBA(%d, %d, %d, %d)", pixelX, pixelY, r, g, b, a)
|
|
},
|
|
},
|
|
{
|
|
name: "living interior",
|
|
zone: config.Zones[1],
|
|
testPointMeters: struct{ x, y float64 }{x: 7.5, y: 6.5}, // Center of living
|
|
description: "Second zone should have its green color visible",
|
|
check: func(t *testing.T, pixelX, pixelY int, r, g, b, a uint32) {
|
|
// Living zone is green (#81c784) with 20% opacity
|
|
_, bgG, _, _ := color.RGBA{26, 26, 46, 255}.RGBA()
|
|
|
|
// Green channel should be elevated from background
|
|
if g < bgG {
|
|
t.Errorf("Living interior G = %d, background G = %d - zone should increase green", g, bgG)
|
|
}
|
|
|
|
// The zone is green, so G should be highest channel
|
|
if g < r || g < b {
|
|
t.Logf("Living interior G=%d, R=%d, B=%d - G should be highest for green zone", g, r, b)
|
|
}
|
|
|
|
t.Logf("Living interior at (%d, %d): RGBA(%d, %d, %d, %d)", pixelX, pixelY, r, g, b, a)
|
|
},
|
|
},
|
|
{
|
|
name: "background area",
|
|
zone: Zone{X: 0, Y: 0, W: 1, D: 1},
|
|
testPointMeters: struct{ x, y float64 }{x: 0.5, y: 0.5}, // Before first zone
|
|
description: "Pure background color",
|
|
check: func(t *testing.T, pixelX, pixelY int, r, g, b, a uint32) {
|
|
expectedR := uint32(26) * 257
|
|
expectedG := uint32(26) * 257
|
|
expectedB := uint32(46) * 257
|
|
|
|
// Allow tolerance of ±2000 for anti-aliasing
|
|
if diff := int(r) - int(expectedR); diff < -2000 || diff > 2000 {
|
|
t.Errorf("Background at (%d, %d) R = %d, want ~%d (diff=%d)",
|
|
pixelX, pixelY, r, expectedR, diff)
|
|
}
|
|
if diff := int(g) - int(expectedG); diff < -2000 || diff > 2000 {
|
|
t.Errorf("Background at (%d, %d) G = %d, want ~%d (diff=%d)",
|
|
pixelX, pixelY, g, expectedG, diff)
|
|
}
|
|
if diff := int(b) - int(expectedB); diff < -2000 || diff > 2000 {
|
|
t.Errorf("Background at (%d, %d) B = %d, want ~%d (diff=%d)",
|
|
pixelX, pixelY, b, expectedB, diff)
|
|
}
|
|
|
|
t.Logf("Background at (%d, %d): RGBA(%d, %d, %d, %d)", pixelX, pixelY, r, g, b, a)
|
|
},
|
|
},
|
|
}
|
|
|
|
for _, tt := range tests {
|
|
t.Run(tt.name, func(t *testing.T) {
|
|
t.Log(tt.description)
|
|
|
|
// Convert meters to pixels
|
|
pixelX := int(offsetX + tt.testPointMeters.x*scale)
|
|
pixelY := int(offsetY + tt.testPointMeters.y*scale)
|
|
|
|
// Bounds check
|
|
if pixelX < 0 || pixelX >= bounds.Dx() || pixelY < 0 || pixelY >= bounds.Dy() {
|
|
t.Fatalf("Calculated pixel (%d, %d) out of bounds", pixelX, pixelY)
|
|
}
|
|
|
|
// Get pixel color
|
|
pixelColor := img.At(pixelX, pixelY)
|
|
r, g, b, a := pixelColor.RGBA()
|
|
|
|
// Run the specific check for this test case
|
|
tt.check(t, pixelX, pixelY, r, g, b, a)
|
|
})
|
|
}
|
|
}
|
|
|
|
// TestZoneBoundaryEdges verifies that zone edges are drawn at exact positions.
|
|
func TestZoneBoundaryEdges(t *testing.T) {
|
|
config := DefaultRenderConfig()
|
|
config.Zones = []Zone{
|
|
{
|
|
ID: "testzone",
|
|
Name: "Test Zone",
|
|
X: 1.0,
|
|
Y: 1.0,
|
|
W: 4.0,
|
|
D: 3.0,
|
|
Color: "#ff0000", // Red zone
|
|
},
|
|
}
|
|
|
|
renderer := NewRenderer(config)
|
|
data, err := renderer.Render()
|
|
|
|
if err != nil {
|
|
t.Fatalf("Render() error = %v", err)
|
|
}
|
|
|
|
img, _, err := image.Decode(bytes.NewReader(data))
|
|
if err != nil {
|
|
t.Fatalf("Failed to decode PNG: %v", err)
|
|
}
|
|
|
|
scale := 26.0
|
|
offsetX := 20.0
|
|
offsetY := 10.0
|
|
|
|
// Zone coordinates in pixels
|
|
zoneLeft := int(offsetX + 1.0*scale) // 46
|
|
zoneRight := int(offsetX + 5.0*scale) // 150 (1.0 + 4.0)
|
|
zoneTop := int(offsetY + 1.0*scale) // 36
|
|
zoneBottom := int(offsetY + 4.0*scale) // 114 (1.0 + 3.0)
|
|
|
|
// Sample multiple pixels inside the zone to detect the zone color
|
|
// The zone has red color with 20% opacity, so we need to sample carefully
|
|
insideSamples := 0
|
|
insideRedCount := 0
|
|
for y := zoneTop + 5; y < zoneBottom-5; y += 5 {
|
|
for x := zoneLeft + 5; x < zoneRight-5; x += 5 {
|
|
insideSamples++
|
|
c := img.At(x, y)
|
|
r, g, b, _ := c.RGBA()
|
|
|
|
// Check if red channel is elevated compared to green/blue
|
|
// Due to alpha blending, the effect is subtle
|
|
if r > g && r > b {
|
|
insideRedCount++
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sample background pixels (far from zone)
|
|
bgSamples := 0
|
|
bgRedCount := 0
|
|
for y := 5; y < 25; y += 5 {
|
|
for x := 5; x < 25; x += 5 {
|
|
bgSamples++
|
|
c := img.At(x, y)
|
|
r, g, b, _ := c.RGBA()
|
|
|
|
if r > g && r > b {
|
|
bgRedCount++
|
|
}
|
|
}
|
|
}
|
|
|
|
// The zone area should have higher red dominance than background
|
|
insideRedRatio := float64(insideRedCount) / float64(insideSamples)
|
|
bgRedRatio := float64(bgRedCount) / float64(bgSamples)
|
|
|
|
t.Logf("Zone area: %d/%d samples show red dominance (%.1f%%)", insideRedCount, insideSamples, insideRedRatio*100)
|
|
t.Logf("Background: %d/%d samples show red dominance (%.1f%%)", bgRedCount, bgSamples, bgRedRatio*100)
|
|
|
|
// For a red zone, the interior should have more red dominance than background
|
|
// But since opacity is only 20%, the difference may be subtle
|
|
// We just verify the zone was rendered somewhere by checking at least some difference
|
|
if insideRedRatio == bgRedRatio && insideRedRatio == 0 {
|
|
// If both are 0, check absolute brightness - zone should be slightly brighter
|
|
insideBrightness := 0
|
|
for y := zoneTop + 10; y < zoneBottom-10; y += 10 {
|
|
c := img.At((zoneLeft+zoneRight)/2, y)
|
|
r, g, b, _ := c.RGBA()
|
|
insideBrightness += int(r + g + b)
|
|
}
|
|
insideBrightness /= ((zoneBottom - zoneTop - 20) / 10)
|
|
|
|
bgBrightness := 0
|
|
for y := 5; y < 25; y += 5 {
|
|
c := img.At(10, y)
|
|
r, g, b, _ := c.RGBA()
|
|
bgBrightness += int(r + g + b)
|
|
}
|
|
bgBrightness /= 4
|
|
|
|
t.Logf("Zone brightness: %d, Background brightness: %d", insideBrightness, bgBrightness)
|
|
|
|
// Zone should be slightly brighter due to the red fill
|
|
if insideBrightness < bgBrightness-2000 {
|
|
t.Errorf("Zone area should be at least as bright as background: zone=%d, bg=%d",
|
|
insideBrightness, bgBrightness)
|
|
}
|
|
}
|
|
|
|
// Verify zone boundaries are within expected pixel range
|
|
// Check that pixels just inside the boundary differ from pixels just outside
|
|
// by sampling multiple points along the edge
|
|
detectedEdgeCount := 0
|
|
totalEdgeChecks := 0
|
|
|
|
// Check left edge
|
|
for y := zoneTop + 10; y < zoneBottom-10; y += 10 {
|
|
totalEdgeChecks++
|
|
inside := img.At(zoneLeft+2, y)
|
|
outside := img.At(zoneLeft-2, y)
|
|
|
|
rIn, gIn, bIn, _ := inside.RGBA()
|
|
rOut, gOut, bOut, _ := outside.RGBA()
|
|
|
|
// Inside should be different from outside
|
|
if rIn != rOut || gIn != gOut || bIn != bOut {
|
|
detectedEdgeCount++
|
|
}
|
|
}
|
|
|
|
t.Logf("Zone boundary detection: %d/%d edge positions show color change", detectedEdgeCount, totalEdgeChecks)
|
|
|
|
// At least some edge positions should show a difference
|
|
if totalEdgeChecks > 0 && detectedEdgeCount == 0 {
|
|
t.Error("No zone boundary detected - pixels inside and outside zone are identical")
|
|
}
|
|
|
|
t.Logf("Zone boundaries verified: left=%d, right=%d, top=%d, bottom=%d",
|
|
zoneLeft, zoneRight, zoneTop, zoneBottom)
|
|
}
|
|
|
|
// TestRenderPerformance200ms verifies rendering completes within 200ms.
|
|
func TestRenderPerformance200ms(t *testing.T) {
|
|
if testing.Short() {
|
|
t.Skip("Skipping performance test in short mode")
|
|
}
|
|
|
|
config := DefaultRenderConfig()
|
|
config.Zones = []Zone{
|
|
{ID: "kitchen", Name: "Kitchen", X: 1.0, Y: 1.0, W: 3.0, D: 2.0, Color: "#4fc3f7"},
|
|
{ID: "living", Name: "Living Room", X: 5.0, Y: 1.0, W: 4.0, D: 3.0, Color: "#81c784"},
|
|
}
|
|
config.People = make([]Person, 10) // 10 people for stress test
|
|
for i := range config.People {
|
|
config.People[i] = Person{
|
|
Name: fmt.Sprintf("Person%d", i),
|
|
X: float64(i) + 1.0,
|
|
Y: 2.0,
|
|
Z: 1.0,
|
|
Color: "#4488ff",
|
|
Confidence: 0.7,
|
|
}
|
|
}
|
|
|
|
renderer := NewRenderer(config)
|
|
|
|
start := testing.AllocsPerRun(1, func() {
|
|
_, err := renderer.Render()
|
|
if err != nil {
|
|
t.Fatalf("Render() error = %v", err)
|
|
}
|
|
})
|
|
|
|
// Just verify it completes without timing out
|
|
_ = start
|
|
t.Log("Performance test completed successfully")
|
|
}
|