/** * Spaxel Dashboard - Main Application * * Phase 1 skeleton: 3D scene with ground grid, OrbitControls, * WebSocket connection, and amplitude bar chart visualization. */ (function() { 'use strict'; // ============================================ // Configuration // ============================================ const CONFIG = { gridWidth: 10, // meters gridDepth: 10, // meters gridDivisions: 20, cameraFov: 60, cameraNear: 0.1, cameraFar: 1000, cameraInitial: { x: 8, y: 8, z: 8 }, chartBars: 64, // number of subcarriers chartUpdateMs: 100, // update chart at 10 Hz max tsMaxPoints: 360, // max time series samples per link (~60s at 6Hz) tsMinIntervalMs: 100, // min ms between time series samples drTsWindowMs: 10000, // deltaRMS time series window: 10 seconds drTsMaxPoints: 100, // max deltaRMS samples per link drThreshold: 0.02, // DefaultDeltaRMSThreshold healthPollIntervalMs: 10000, // poll /api/links every 10 seconds diurnalPollIntervalMs: 30000, // poll /api/diurnal/status every 30 seconds // Mobile performance settings // Frame rate capping for struggling mobile devices mobileFrameRateCap: 30, // Target FPS for mobile devices when struggling (30 = cap, 60 = uncapped) // Set to 60 to disable initial cap but keep auto-detection // Set to 30 to cap mobile devices from the start autoDetectStrugglingDevice: true, // Auto-detect and cap FPS on struggling mobile devices strugglingDeviceThreshold: 25, // FPS threshold below which a device is considered "struggling" strugglingDeviceRecoveryThreshold: 40 // FPS threshold to recover from struggling mode }; // ============================================ // State // ============================================ const state = { ws: null, wsConnected: false, awaitingSnapshot: false, // true between WS open and first snapshot message nodes: new Map(), // MAC -> { mac, firmware, chip, lastSeen } links: new Map(), // linkID -> { nodeMAC, peerMAC, lastFrame, lastCSI, motionDetected, deltaRMS, ampHistory, lastAmpSample } selectedLinkID: null, presenceSelectedLinkID: null, drHistory: new Map(), // linkID -> [{ t: number, rms: number }] lastChartUpdate: 0, frameCount: 0, lastFpsTime: performance.now(), // Frame rate capping for struggling devices targetFPS: 60, // Target frame rate (60 for desktop, 30 for struggling mobile) minFrameTime: 1000 / 60, // Minimum time between frames (16.67ms at 60fps) lastFrameTime: 0, // Time of last rendered frame fpsHistory: [], // Recent FPS samples for detecting struggling devices strugglingDevice: false, // Auto-detected low performance flag manualFrameRateCap: null // User-specified frame rate cap (null = auto-detect) // System health tracking systemHealth: 0, worstLinkID: null, worstLinkScore: 1.0, // Diurnal learning tracking diurnalStatus: new Map(), // linkID -> { is_learning, progress, is_ready, days_remaining } diurnalPollTimer: null, healthPollTimer: null, // BLE device tracking bleDevices: new Map(), // MAC -> { mac, name, rssi, last_seen, label, blob_id } // Alert tracking alerts: new Map(), // id -> { id, ts, severity, description, acknowledged } unacknowledgedCount: 0, // Event dedup: set of recently processed event IDs to avoid double-processing // from immediate broadcast + delta buffering recentEventIDs: new Set(), recentEventIDsPruneAt: 0, // Fresnel debug overlay state fresnelDebugVisible: false, fresnelEllipsoids: new Map(), // linkID -> { wireframe, fill, data } fresnelRaycaster: new THREE.Raycaster(), fresnelMouse: new THREE.Vector2(), fresnelHoveredEllipsoid: null }; // ============================================ // Three.js Scene Setup // ============================================ let scene, camera, renderer, controls, gridHelper, axesHelper, clock; /** * Detect if the current device is a mobile device based on screen width. * @returns {boolean} True if screen width < 1024px (mobile) */ function isMobile() { return window.innerWidth < 1024; } /** * Get the pixel ratio capped at 2.0 for mobile devices. * This prevents excessive rendering on high-DPI mobile displays. * @returns {number} The device pixel ratio, capped at 2.0 for mobile */ function getPixelRatio() { const rawRatio = window.devicePixelRatio || 1; if (isMobile()) { return Math.min(rawRatio, 2.0); } return rawRatio; } function initScene() { const container = document.getElementById('scene-container'); // Scene scene = new THREE.Scene(); scene.background = new THREE.Color(0x1a1a2e); // Camera camera = new THREE.PerspectiveCamera( CONFIG.cameraFov, window.innerWidth / window.innerHeight, CONFIG.cameraNear, CONFIG.cameraFar ); camera.position.set( CONFIG.cameraInitial.x, CONFIG.cameraInitial.y, CONFIG.cameraInitial.z ); // Renderer with mobile performance optimizations const mobile = isMobile(); const pixelRatio = getPixelRatio(); renderer = new THREE.WebGLRenderer({ antialias: !mobile // Disable MSAA on mobile to save GPU cycles }); renderer.setSize(window.innerWidth, window.innerHeight); renderer.setPixelRatio(pixelRatio); // Disable shadow maps on mobile (or cap at 512x512 for very limited use) if (mobile) { renderer.shadowMap.enabled = false; } else { renderer.shadowMap.enabled = true; renderer.shadowMap.type = THREE.PCFSoftShadowMap; } container.appendChild(renderer.domElement); // Initialize frame rate cap based on CONFIG // On mobile, optionally cap frame rate to improve performance if (mobile) { const capFPS = CONFIG.mobileFrameRateCap; if (capFPS && capFPS < 60) { state.targetFPS = capFPS; state.minFrameTime = 1000 / capFPS; state.manualFrameRateCap = capFPS; console.log('[Spaxel] Mobile frame rate capped at ' + capFPS + ' FPS (config)'); } else { // Still enable auto-detection for mobile even if not initially capped console.log('[Spaxel] Mobile device: frame rate auto-detection enabled (cap at ' + (CONFIG.mobileFrameRateCap || 30) + ' FPS if struggling)'); } } // OrbitControls controls = new THREE.OrbitControls(camera, renderer.domElement); controls.enableDamping = true; controls.dampingFactor = 0.05; controls.screenSpacePanning = true; controls.minDistance = 2; controls.maxDistance = 50; controls.maxPolarAngle = Math.PI / 2 + 0.3; // Allow slight below-ground view // Touch-specific optimizations for mobile controls.rotateSpeed = 0.8; // Rotation speed controls.zoomSpeed = 1.0; // Zoom speed for pinch gesture (standard speed for accurate touch) controls.panSpeed = 0.8; // Pan speed for multi-finger drag controls.enablePan = true; // Enable pan (two-finger or three-finger drag) controls.enableZoom = true; // Enable zoom (pinch gesture) controls.enableRotate = true; // Enable rotate (one-finger drag) // Touch gesture configuration for OrbitControls // One finger: rotate (orbit) // Two fingers: pinch-to-zoom (dolly) only // Three fingers: pan (native OrbitControls support) // // Using OrbitControls' built-in touch configuration: // - ONE: THREE.TOUCH.ROTATE (one-finger orbit) // - TWO: THREE.TOUCH.DOLLY_PAN (pinch zoom + two-finger pan, with pan disabled below) // - THREE: THREE.TOUCH.PAN (three-finger pan) // // Note: We set enablePan=false initially to prevent two-finger pan, // allowing only pinch zoom on two fingers. Three-finger pan works // through the THREE.TOUCH.PAN configuration. controls.touches = { ONE: THREE.TOUCH.ROTATE, // One-finger touch rotates the camera TWO: THREE.TOUCH.DOLLY_PAN, // Two-finger touch zooms (pinch) and pans THREE: THREE.TOUCH.PAN // Three-finger touch pans the camera }; // Disable two-finger pan to prevent accidental pan during pinch zoom // Only allow three-finger pan for deliberate camera panning controls.listenToKeyEvents(window); // Enable keyboard controls for desktop // Custom touch event handling to prevent two-finger pan while allowing three-finger pan const element = renderer.domElement; let originalEnablePan = controls.enablePan; element.addEventListener('touchstart', function(event) { // Disable pan for two-finger touch to prevent accidental pan during pinch zoom if (event.touches.length === 2) { controls.enablePan = false; } else if (event.touches.length === 3) { // Enable pan for three-finger touch controls.enablePan = true; } else { controls.enablePan = originalEnablePan; } }, { passive: true }); element.addEventListener('touchend', function(event) { // Restore pan state when fingers are lifted if (event.touches.length === 0) { controls.enablePan = originalEnablePan; } else if (event.touches.length === 2) { controls.enablePan = false; } else if (event.touches.length === 3) { controls.enablePan = true; } }, { passive: true }); element.addEventListener('touchcancel', function() { // Restore pan state on touch cancel controls.enablePan = originalEnablePan; }, { passive: true }); // Grid helper (XZ plane, Y-up) gridHelper = new THREE.GridHelper( CONFIG.gridWidth, CONFIG.gridDivisions, 0x444466, // center line color 0x333344 // grid line color ); scene.add(gridHelper); // Axes helper for orientation axesHelper = new THREE.AxesHelper(2); axesHelper.position.set(-CONFIG.gridWidth / 2, 0.01, -CONFIG.gridDepth / 2); scene.add(axesHelper); // Ambient light const ambientLight = new THREE.AmbientLight(0xffffff, 0.6); scene.add(ambientLight); // Directional light const directionalLight = new THREE.DirectionalLight(0xffffff, 0.4); directionalLight.position.set(5, 10, 5); scene.add(directionalLight); // Handle window resize window.addEventListener('resize', onWindowResize); // Handle orientation change (mobile devices) window.addEventListener('orientationchange', onOrientationChange); // Handle visual viewport resize (iOS Safari specific) if (window.visualViewport) { window.visualViewport.addEventListener('resize', function() { // Throttle visual viewport resize events if (orientationChangeTimeout) { clearTimeout(orientationChangeTimeout); } orientationChangeTimeout = setTimeout(onWindowResize, 50); }); } // Clock for animation mixer delta clock = new THREE.Clock(); // Initialise 3-D spatial visualisation layer Viz3D.init(scene, camera, controls); // Initialise placement (TransformControls, GDOP, room editor) if (window.Placement) { Placement.init(scene, camera, renderer, controls); } // Initialise zone editor (TransformControls for zones) if (window.ZoneEditor) { ZoneEditor.init(scene, camera, renderer, controls); } // Initialise portal editor (TransformControls for portals) if (window.PortalEditor) { PortalEditor.init(scene, camera, renderer, controls); } // Initialize FXAA post-processing on mobile devices // FXAA is used instead of MSAA on mobile for better performance if (window.SpaxelFXAA) { window.SpaxelFXAA.init(scene, camera, renderer).then(function() { console.log('[Spaxel] FXAA initialization complete, active: ' + window.SpaxelFXAA.isActive()); }).catch(function(err) { console.error('[Spaxel] FXAA initialization failed:', err); }); } console.log('[Spaxel] Scene initialized'); } /** * Get the current viewport dimensions, preferring visualViewport API on iOS Safari. * Falls back to window.innerWidth/Height for browsers that don't support visualViewport. * @returns {Object} {width: number, height: number} Viewport dimensions in pixels */ function getViewportDimensions() { // Use visualViewport API on iOS Safari (handles address bar, bottom nav) if (window.visualViewport && window.visualViewport.width > 0) { return { width: window.visualViewport.width, height: window.visualViewport.height }; } // Fallback to standard window dimensions return { width: window.innerWidth, height: window.innerHeight }; } /** * Handle window resize events with iOS Safari visual viewport support. * Updates renderer size, camera aspect ratio, and projection matrix. */ function onWindowResize() { const dims = getViewportDimensions(); const width = dims.width; const height = dims.height; // Update camera aspect ratio camera.aspect = width / height; camera.updateProjectionMatrix(); // Update renderer size renderer.setSize(width, height); // Update pixel ratio in case it changed (e.g., moving between displays) // Use capped pixel ratio for mobile devices renderer.setPixelRatio(getPixelRatio()); // Update FXAA resolution if active if (window.SpaxelFXAA && window.SpaxelFXAA.isActive()) { window.SpaxelFXAA.updateResolution(); } } /** * Handle orientation change events. * Debounced to avoid multiple rapid calls during orientation transition. */ var orientationChangeTimeout = null; function onOrientationChange() { // Clear any pending resize if (orientationChangeTimeout) { clearTimeout(orientationChangeTimeout); } // Debounce resize to allow browser to complete orientation transition // iOS Safari visual viewport may take a moment to stabilize orientationChangeTimeout = setTimeout(function() { // Force a full resize after orientation change completes onWindowResize(); // Additional visual viewport check for iOS Safari if (window.visualViewport) { // iOS Safari: wait for visual viewport to stabilize // The resize event will fire again once it does window.visualViewport.addEventListener('resize', function onViewportResize() { onWindowResize(); // Remove listener after first callback window.visualViewport.removeEventListener('resize', onViewportResize); }, { once: true }); } }, 100); } function animate() { requestAnimationFrame(animate); const now = performance.now(); const elapsed = now - state.lastFrameTime; // Frame rate capping: skip this frame if not enough time has elapsed if (elapsed < state.minFrameTime) { return; // Skip this frame to maintain target FPS } state.lastFrameTime = now; controls.update(); Viz3D.update(); if (window.Placement) Placement.update(); // Use FXAA post-processing on mobile, direct rendering on desktop if (window.SpaxelFXAA && window.SpaxelFXAA.isActive()) { window.SpaxelFXAA.render(); } else { renderer.render(scene, camera); } updateFPS(); detectStrugglingDevice(); } /** * Detect struggling devices by monitoring FPS history. * If consistently below threshold FPS on mobile, cap at 30 FPS. * This helps devices that can't maintain 60 FPS by reducing rendering load. */ function detectStrugglingDevice() { if (!isMobile()) return; // Only cap frame rate on mobile // Calculate current FPS based on actual frame rendering time // Use the elapsed time since last frame was RENDERED (after frame skipping) const now = performance.now(); const elapsed = now - state.lastFrameTime; const currentFPS = elapsed > 0 ? Math.round(1000 / elapsed) : 60; // Maintain FPS history (last 60 samples for more stable detection) state.fpsHistory.push(currentFPS); if (state.fpsHistory.length > 60) { state.fpsHistory.shift(); } // Only check average FPS after collecting enough samples (1 second at 60fps) if (state.fpsHistory.length >= 60) { const avgFPS = state.fpsHistory.reduce((a, b) => a + b, 0) / state.fpsHistory.length; const minFPS = Math.min(...state.fpsHistory); const maxFPS = Math.max(...state.fpsHistory); // Check if device is struggling: // 1. Average FPS is below threshold AND // 2. FPS is consistently low (min and max are both low) AND // 3. We're not already in struggling mode const strugglingThreshold = CONFIG.strugglingDeviceThreshold || 25; const recoveryThreshold = CONFIG.strugglingDeviceRecoveryThreshold || 40; if (avgFPS < strugglingThreshold && maxFPS < strugglingThreshold + 10 && !state.strugglingDevice) { // Device is struggling - enable performance mode console.log('[Spaxel] Struggling device detected (avg FPS: ' + avgFPS.toFixed(1) + ', min: ' + minFPS + '), capping at 30 FPS'); state.strugglingDevice = true; state.targetFPS = CONFIG.mobileFrameRateCap || 30; state.minFrameTime = 1000 / state.targetFPS; // Show a toast notification to inform the user showToast('Performance mode enabled (30 FPS)', 'info'); // Disable expensive visual effects on struggling devices disableExpensiveEffects(); } // Recover if FPS improves consistently else if (avgFPS > recoveryThreshold && minFPS > recoveryThreshold - 5 && state.strugglingDevice) { console.log('[Spaxel] Performance improved (avg FPS: ' + avgFPS.toFixed(1) + '), restoring 60 FPS'); state.strugglingDevice = false; state.targetFPS = state.manualFrameRateCap || 60; state.minFrameTime = 1000 / state.targetFPS; // Re-enable effects that were disabled enableExpensiveEffects(); } } } /** * Disable expensive visual effects to improve performance on struggling devices. */ function disableExpensiveEffects() { // Reduce trail length if (window.Viz3D && window.Viz3D.setTrailLength) { window.Viz3D.setTrailLength(20); // Reduce from default } // Disable Fresnel zone debug overlay if active if (state.fresnelDebugVisible) { toggleFresnelDebugOverlay(false); } // Disable crowd flow visualization if (window.Viz3D && window.Viz3D.setFlowLayerVisible) { window.Viz3D.setFlowLayerVisible(false); } console.log('[Spaxel] Disabled expensive effects for performance'); } /** * Re-enable visual effects when performance recovers. */ function enableExpensiveEffects() { // Restore trail length if (window.Viz3D && window.Viz3D.setTrailLength) { window.Viz3D.setTrailLength(60); // Restore default } console.log('[Spaxel] Re-enabled visual effects'); } // ============================================ // System Quality Gauge // ============================================ function updateQualityGauge(score, linkCount, worstLinkID, worstScore) { const valueEl = document.getElementById('quality-value'); const fillEl = document.getElementById('quality-gauge-fill'); const linkCountEl = document.getElementById('quality-link-count'); const worstLinkEl = document.getElementById('quality-worst-link'); const worstScoreEl = document.getElementById('quality-worst-score'); if (!valueEl || !fillEl) return; // Update percentage display const pct = Math.round(score * 100); valueEl.textContent = pct + '%'; // Update circular gauge (stroke-dasharray: circumference = 2 * PI * r = ~81.7 for r=13) const circumference = 2 * Math.PI * 13; const dashLength = (score * circumference).toFixed(1); fillEl.setAttribute('stroke-dasharray', dashLength + ' ' + circumference); // Update color based on score let color; if (score >= 0.7) { color = '#66bb6a'; // green } else if (score >= 0.4) { color = '#eab308'; // yellow } else { color = '#ef4444'; // red } fillEl.setAttribute('stroke', color); // Update tooltip if (linkCountEl) linkCountEl.textContent = linkCount; if (worstLinkEl) worstLinkEl.textContent = worstLinkID ? abbreviateLinkID(worstLinkID) : '--'; if (worstScoreEl) worstScoreEl.textContent = worstScore !== null ? Math.round(worstScore * 100) + '%' : '--'; } function startHealthPolling() { if (state.healthPollTimer) { clearInterval(state.healthPollTimer); } fetchLinkHealth(); state.healthPollTimer = setInterval(fetchLinkHealth, CONFIG.healthPollIntervalMs); } function fetchLinkHealth() { fetch('/api/links') .then(function(res) { return res.json(); }) .then(function(links) { handleLinkHealthUpdate(links); }) .catch(function(err) { console.error('[Spaxel] Failed to fetch link health:', err); }); } function handleLinkHealthUpdate(links) { if (!links || links.length === 0) { state.systemHealth = 0; state.worstLinkID = null; state.worstLinkScore = 1.0; updateQualityGauge(0, 0, null, null); return; } // Calculate system health (weighted average of all links) var totalScore = 0; var worstScore = 1.0; var worstID = null; // Prepare link data for proactive quality monitoring var linksForProactive = links.map(function(link) { return { link_id: link.link_id, composite_score: link.health_score, quality: link.health_score, health_score: link.health_score, health_details: link.health_details }; }); links.forEach(function(link) { var score = link.health_score !== undefined ? link.health_score : 0.5; totalScore += score; if (score < worstScore) { worstScore = score; worstID = link.link_id; } }); state.systemHealth = totalScore / links.length; state.worstLinkID = worstID; state.worstLinkScore = worstScore; updateQualityGauge(state.systemHealth, links.length, worstID, worstScore); // Dispatch spaxel:update event for proactive quality monitoring window.dispatchEvent(new CustomEvent('spaxel:update', { detail: { links: linksForProactive } })); // Also update 3D visualization if (window.Viz3D && window.Viz3D.updateLinkHealth) { Viz3D.updateLinkHealth(links); } // Also update LinkHealth panel if (window.LinkHealth && window.LinkHealth.updateLinkHealth) { LinkHealth.updateLinkHealth(links); } } // ============================================ // Diurnal Learning Status // ============================================ function startDiurnalPolling() { if (state.diurnalPollTimer) { clearInterval(state.diurnalPollTimer); } fetchDiurnalStatus(); state.diurnalPollTimer = setInterval(fetchDiurnalStatus, CONFIG.diurnalPollIntervalMs); } function fetchDiurnalStatus() { fetch('/api/diurnal/status') .then(function(res) { return res.json(); }) .then(function(statuses) { handleDiurnalStatusUpdate(statuses); }) .catch(function(err) { console.error('[Spaxel] Failed to fetch diurnal status:', err); }); } function handleDiurnalStatusUpdate(statuses) { if (!statuses || statuses.length === 0) { updateDiurnalBanner(null); return; } // Find the link with the longest remaining learning time var worstStatus = null; statuses.forEach(function(status) { state.diurnalStatus.set(status.link_id, status); if (!worstStatus || status.days_remaining > worstStatus.days_remaining) { if (status.is_learning) { worstStatus = status; } } }); updateDiurnalBanner(worstStatus); } function updateDiurnalBanner(status) { var banner = document.getElementById('diurnal-banner'); var message = document.getElementById('diurnal-message'); var progress = document.getElementById('diurnal-progress'); var daysLeft = document.getElementById('diurnal-days-left'); if (!banner) return; if (!status || !status.is_learning) { banner.classList.remove('visible'); return; } banner.classList.add('visible'); if (message) { message.textContent = 'Learning your home\'s daily patterns...'; } if (progress) { var pct = Math.min(100, Math.max(0, status.progress || 0)); progress.style.width = pct + '%'; } if (daysLeft) { var days = Math.ceil(status.days_remaining || 0); if (days > 0) { daysLeft.textContent = days + (days === 1 ? ' day left' : ' days left'); } else { daysLeft.textContent = 'Almost ready...'; } } } function showToast(message, type) { var container = document.getElementById('toast-container'); if (!container) return; var toast = document.createElement('div'); toast.className = 'toast toast-' + (type || 'info'); toast.textContent = message; container.appendChild(toast); setTimeout(function() { toast.classList.add('fade-out'); setTimeout(function() { if (toast.parentNode) { toast.parentNode.removeChild(toast); } }, 300); }, 5000); } function updateFPS() { state.frameCount++; const now = performance.now(); const elapsed = now - state.lastFpsTime; if (elapsed >= 1000) { const fps = Math.round(state.frameCount * 1000 / elapsed); document.getElementById('fps-counter').textContent = fps; state.frameCount = 0; state.lastFpsTime = now; } } // ============================================ // WebSocket Connection (via SpaxelWebSocket) // ============================================ function connectWebSocket() { // Initialize the WebSocket manager with callbacks SpaxelWebSocket.init({ onOpen: function(ws) { console.log('[Spaxel] WebSocket connected'); state.wsConnected = true; state.awaitingSnapshot = true; }, onMessage: function(data) { handleMessage(data); }, onClose: function(event) { console.log('[Spaxel] WebSocket closed:', event.code, event.reason); state.wsConnected = false; // Start blob extrapolation using captured blob states SpaxelWebSocket.startExtrapolation(); }, onError: function(error) { console.error('[Spaxel] WebSocket error:', error); } }); SpaxelWebSocket.connect(); } // ============================================ // Message Handling // ============================================ // Event handlers for new message types function handleEventMessage(msg) { if (!msg.event) return; const event = msg.event; // Dedup: skip if we already processed this event (from immediate broadcast or prior delta) const eid = String(event.id); if (state.recentEventIDs.has(eid)) return; state.recentEventIDs.add(eid); // Prune old IDs every 30 seconds to prevent unbounded growth const now = Date.now(); if (now > state.recentEventIDsPruneAt) { state.recentEventIDs.clear(); state.recentEventIDsPruneAt = now + 30000; } console.log('[Spaxel] Event:', event.kind, 'in', event.zone, 'by', event.person_name || 'blob #' + event.blob_id); // Log to timeline const timeStr = new Date(event.ts).toLocaleTimeString(); let description = ''; if (event.kind === 'zone_entry') { description = (event.person_name || 'Someone') + ' entered ' + event.zone; } else if (event.kind === 'zone_exit') { description = (event.person_name || 'Someone') + ' left ' + event.zone; } else if (event.kind === 'portal_crossing') { description = (event.person_name || 'Someone') + ' crossed portal in ' + event.zone; } else if (event.kind === 'presence_transition') { description = (event.person_name || 'Someone') + ' presence detected in ' + event.zone; } else { description = event.kind + ' in ' + event.zone; } logTimelineEvent(event.kind, null, description + ' (' + timeStr + ')'); // Show toast for security-relevant events if (event.kind === 'zone_entry' || event.kind === 'portal_crossing') { showToast(description, 'info'); } } function handleAlertMessage(msg) { if (!msg.alert) return; const alert = msg.alert; console.log('[Spaxel] Alert:', alert.severity, alert.description); // Show toast notification const toastType = alert.severity === 'critical' ? 'error' : 'warning'; showToast(alert.description, toastType); // Log to timeline const timeStr = new Date(alert.ts).toLocaleTimeString(); logTimelineEvent('alert', null, '[' + alert.severity.toUpperCase() + '] ' + alert.description + ' (' + timeStr + ')'); // Could trigger UI alert state here (e.g., show alert banner) if (window.showAlertBanner) { window.showAlertBanner(alert); } } function handleBLEScanMessage(msg) { if (!msg.devices || !Array.isArray(msg.devices)) return; console.log('[Spaxel] BLE scan: ' + msg.devices.length + ' devices'); // Update BLE device list state if (!state.bleDevices) { state.bleDevices = new Map(); } // Clear previous entries and add current devices state.bleDevices.clear(); msg.devices.forEach(function (device) { state.bleDevices.set(device.mac || device.addr, { mac: device.mac || device.addr, name: device.name || device.device_name || 'Unknown', rssi: device.rssi || device.rssi_dbm || 0, last_seen: device.last_seen || Date.now(), label: device.label || '', blob_id: device.blob_id || null }); }); // Update UI if BLE panel exists if (window.BLEPanel && window.BLEPanel.updateDevices) { window.BLEPanel.updateDevices(msg.devices); } } function handleTriggerStateMessage(msg) { if (!msg.trigger) return; const trigger = msg.trigger; console.log('[Spaxel] Trigger state:', trigger.name, 'enabled=' + trigger.enabled); // Update trigger state in UI if automation panel exists if (window.Automations && window.Automations.updateTriggerState) { window.Automations.updateTriggerState(trigger); } } function handleSystemHealthMessage(msg) { if (!msg.health) return; const health = msg.health; // Update system health display in UI const healthEl = document.getElementById('system-uptime'); if (healthEl) { const uptimeSec = health.uptime_s || 0; const days = Math.floor(uptimeSec / 86400); const hours = Math.floor((uptimeSec % 86400) / 3600); const mins = Math.floor((uptimeSec % 3600) / 60); if (days > 0) { healthEl.textContent = days + 'd ' + hours + 'h ' + mins + 'm'; } else { healthEl.textContent = hours + 'h ' + mins + 'm'; } } const memEl = document.getElementById('system-memory'); if (memEl) { memEl.textContent = (health.mem_mb || 0).toFixed(1) + ' MB'; } const goroutinesEl = document.getElementById('system-goroutines'); if (goroutinesEl) { goroutinesEl.textContent = health.go_routines || 0; } } function handleMessage(data) { if (typeof data === 'string') { // JSON message try { const msg = JSON.parse(data); handleJSONMessage(msg); } catch (e) { console.error('[Spaxel] Failed to parse JSON:', e); } } else if (data instanceof ArrayBuffer) { // Binary CSI frame handleBinaryFrame(data); } } function handleJSONMessage(msg) { // Snapshot: first message on every connect/reconnect. Contains full state. if (msg.type === 'snapshot') { handleSnapshot(msg); return; } // Incremental update: 10 Hz delta with no type field. // Only fields that changed since last tick are present. if (!msg.type) { handleIncrementalUpdate(msg); return; } switch (msg.type) { case 'state': // Initial state dump if (msg.nodes) { msg.nodes.forEach(node => { state.nodes.set(node.mac, { mac: node.mac, firmware: node.firmware_version, chip: node.chip, lastSeen: Date.now() }); }); } if (msg.links) { msg.links.forEach(link => { const existing = state.links.get(link.id) || {}; state.links.set(link.id, { nodeMAC: link.node_mac, peerMAC: link.peer_mac, lastFrame: Date.now(), lastCSI: existing.lastCSI || null, motionDetected: existing.motionDetected || false, deltaRMS: existing.deltaRMS || 0, ampHistory: existing.ampHistory || [], lastAmpSample: existing.lastAmpSample || 0 }); }); } if (msg.motion_states) { msg.motion_states.forEach(ms => applyMotionState(ms)); } updateNodeList(); updateLinkList(); Viz3D.applyLinks(msg.links || []); break; case 'node_connected': state.nodes.set(msg.mac, { mac: msg.mac, firmware: msg.firmware_version, chip: msg.chip, lastSeen: Date.now() }); updateNodeList(); if (window.SpaxelTroubleshoot) { window.SpaxelTroubleshoot.handleEvent('node_connected', msg); } // Show first-time tooltips on first node connection if (window.SpaxelTooltips && state.nodes.size === 1) { setTimeout(function () { window.SpaxelTooltips.showSequence(); }, 2000); } break; case 'node_disconnected': state.nodes.delete(msg.mac); updateNodeList(); if (window.SpaxelTroubleshoot) { window.SpaxelTroubleshoot.handleEvent('node_disconnected', msg); } break; case 'link_active': if (!state.links.has(msg.id)) { state.links.set(msg.id, { nodeMAC: msg.node_mac, peerMAC: msg.peer_mac, lastFrame: Date.now(), lastCSI: null, motionDetected: false, deltaRMS: 0, ampHistory: [], lastAmpSample: 0 }); updateLinkList(); } Viz3D.handleLinkActive(msg); break; case 'link_inactive': state.links.delete(msg.id); updateLinkList(); Viz3D.handleLinkInactive(msg); break; case 'motion_state': // Targeted broadcast on state change if (msg.links) { let changed = false; msg.links.forEach(ms => { if (applyMotionState(ms)) changed = true; }); if (changed) updateLinkList(); } break; case 'presence_update': handlePresenceUpdate(msg); break; case 'registry_state': Viz3D.handleRegistryState(msg); if (window.Placement) Placement.handleRegistryState(msg); // Merge virtual nodes into local state and refresh node list if (msg.nodes) { var registryMACs = new Set(msg.nodes.map(function (n) { return n.mac; })); msg.nodes.forEach(function (node) { if (!state.nodes.has(node.mac)) { state.nodes.set(node.mac, { mac: node.mac, firmware: '', chip: '', lastSeen: 0, virtual: !!node.virtual }); } else { var existing = state.nodes.get(node.mac); if (node.virtual) existing.virtual = true; } }); // Remove virtual nodes no longer in registry state.nodes.forEach(function (node, mac) { if (!registryMACs.has(mac) && node.virtual) { state.nodes.delete(mac); } }); updateNodeList(); } break; case 'loc_update': Viz3D.handleLocUpdate(msg); break; case 'link_health': // Health score update from server if (msg.links) { handleLinkHealthUpdate(msg.links); } break; case 'diurnal_ready': // Diurnal patterns learned notification showToast(msg.message || 'Daily patterns learned! Detection accuracy improved.', 'success'); // Refresh diurnal status fetchDiurnalStatus(); break; case 'event': // Event: presence transition, zone entry/exit, portal crossing handleEventMessage(msg); break; case 'alert': // Alert: anomaly detection, security mode trigger handleAlertMessage(msg); break; case 'ble_scan': // BLE device list update (5s interval) handleBLEScanMessage(msg); break; case 'trigger_state': // Automation trigger state change handleTriggerStateMessage(msg); break; case 'system_health': // System health stats (60s interval) handleSystemHealthMessage(msg); break; case 'morning_summary': // Sleep morning summary (shown once after wake time) if (window.SpaxelSleep && window.SpaxelSleep.handleMorningSummary) { window.SpaxelSleep.handleMorningSummary(msg); } break; case 'morning_briefing': // Full morning briefing with sleep, overnight events, system health, predictions if (window.SpaxelBriefing && window.SpaxelBriefing.showBriefing) { window.SpaxelBriefing.showBriefing(msg.briefing); } break; case 'sleep_status': // Live sleep session status updates if (window.SpaxelSleep && window.SpaxelSleep.handleSleepStatus) { window.SpaxelSleep.handleSleepStatus(msg); } break; case 'quality_drop': // Guided troubleshooting: zone quality degraded if (window.SpaxelTroubleshoot) { window.SpaxelTroubleshoot.handleEvent('quality_drop', msg); } break; case 'repeated_edit': // Guided troubleshooting: settings adjusted repeatedly if (window.SpaxelTroubleshoot) { window.SpaxelTroubleshoot.handleEvent('repeated_edit', msg); } break; case 'calibration_complete': // Guided troubleshooting: baseline calibration complete if (window.SpaxelTroubleshoot) { window.SpaxelTroubleshoot.handleEvent('calibration_complete', msg); } break; case 'node_offline': // Guided troubleshooting: node offline for >2 hours if (window.SpaxelTroubleshoot) { window.SpaxelTroubleshoot.handleEvent('node_disconnected', msg); } break; case 'replay_update': // Replay blob updates during time-travel debugging if (msg.blobs && Viz3D.updateReplayBlobs) { Viz3D.updateReplayBlobs(msg.blobs, msg.timestamp_ms); } break; case 'zone_change': // Zone created, updated, or deleted if (window.Viz3D && Viz3D.handleZoneChange) { Viz3D.handleZoneChange(msg); } break; case 'portal_change': // Portal created, updated, or deleted if (window.Viz3D && Viz3D.handlePortalChange) { Viz3D.handlePortalChange(msg); } break; case 'zone_occupancy': // Zone occupancy counts update if (window.Viz3D && Viz3D.handleZoneOccupancy) { Viz3D.handleZoneOccupancy(msg); } break; case 'zone_transition': // Portal crossing event if (window.Viz3D && Viz3D.handleZoneTransition) { Viz3D.handleZoneTransition(msg); } break; default: // Log unhandled types for future debugging console.log('[Spaxel] Unknown message type:', msg.type, msg); } } // ─── Snapshot + Incremental Update Protocol ───────────────────────────── function handleSnapshot(msg) { state.awaitingSnapshot = false; // On reconnect: clear trails, restore scene, log duration if (SpaxelWebSocket.isConnected()) { SpaxelWebSocket.onReconnected(); } console.log('[Spaxel] Received snapshot, rebuilding state'); // Store snapshot for blob extrapolation on future disconnects SpaxelWebSocket.setLastSnapshot(msg); // Nodes if (msg.nodes) { state.nodes.clear(); msg.nodes.forEach(function (node) { state.nodes.set(node.mac, { mac: node.mac, firmware: node.firmware_version, chip: node.chip, lastSeen: Date.now() }); }); } // Links if (msg.links) { state.links.clear(); msg.links.forEach(function (link) { state.links.set(link.id, { nodeMAC: link.node_mac, peerMAC: link.peer_mac, lastFrame: Date.now(), lastCSI: null, motionDetected: false, deltaRMS: 0, ampHistory: [], lastAmpSample: 0 }); }); } // Motion states if (msg.motion_states) { msg.motion_states.forEach(function (ms) { applyMotionState(ms); }); } // Blobs (localisation) if (msg.blobs) { Viz3D.handleLocUpdate({ type: 'loc_update', blobs: msg.blobs }); } // BLE devices if (msg.ble_devices) { handleBLEScanMessage({ type: 'ble_scan', devices: msg.ble_devices }); } // Triggers if (msg.triggers) { msg.triggers.forEach(function (trigger) { if (window.Automations && window.Automations.updateTriggerState) { window.Automations.updateTriggerState(trigger); } }); } // Zones if (msg.zones) { if (window.Viz3D && window.Viz3D.handleZoneUpdate) { Viz3D.handleZoneUpdate(msg.zones); } } // Portals if (msg.portals) { if (window.Viz3D && window.Viz3D.handlePortalUpdate) { Viz3D.handlePortalUpdate(msg.portals); } } updateNodeList(); updateLinkList(); Viz3D.applyLinks(msg.links || []); } function handleIncrementalUpdate(msg) { // Drop incremental updates until the snapshot has been received. if (state.awaitingSnapshot) return; // Blobs (always present when localisation is running) if (msg.blobs) { Viz3D.handleLocUpdate({ type: 'loc_update', blobs: msg.blobs }); } // Nodes (only present when node list changed) if (msg.nodes !== undefined) { if (msg.nodes.length > 0) { msg.nodes.forEach(function (node) { state.nodes.set(node.mac, { mac: node.mac, firmware: node.firmware_version, chip: node.chip, lastSeen: Date.now() }); }); } updateNodeList(); } // Links (only present when link list changed) if (msg.links !== undefined) { if (msg.links.length > 0) { msg.links.forEach(function (link) { state.links.set(link.id, { nodeMAC: link.node_mac, peerMAC: link.peer_mac, lastFrame: Date.now(), lastCSI: null, motionDetected: false, deltaRMS: 0, ampHistory: [], lastAmpSample: 0 }); }); } updateLinkList(); Viz3D.applyLinks(msg.links); } // Motion states (only present when motion state changed) if (msg.motion_states) { var changed = false; msg.motion_states.forEach(function (ms) { if (applyMotionState(ms)) changed = true; }); if (changed) updateLinkList(); } // BLE devices if (msg.ble_devices) { handleBLEScanMessage({ type: 'ble_scan', devices: msg.ble_devices }); } // Triggers if (msg.triggers) { msg.triggers.forEach(function (trigger) { if (window.Automations && window.Automations.updateTriggerState) { window.Automations.updateTriggerState(trigger); } }); } // Zones if (msg.zones) { if (window.Viz3D && window.Viz3D.handleZoneUpdate) { Viz3D.handleZoneUpdate(msg.zones); } } // Portals if (msg.portals) { if (window.Viz3D && window.Viz3D.handlePortalUpdate) { Viz3D.handlePortalUpdate(msg.portals); } } // Events buffered since last tick (presence transitions, zone entries/exits, portal crossings) if (msg.events && Array.isArray(msg.events)) { msg.events.forEach(function (evt) { handleEventMessage({ type: 'event', event: evt }); }); } } // applyMotionState updates a link's motion fields; returns true if it changed. function applyMotionState(ms) { const link = state.links.get(ms.link_id); if (!link) return false; const prev = link.motionDetected; link.motionDetected = ms.motion_detected; link.deltaRMS = ms.delta_rms || 0; // Phase 6: Breathing/dwell state link.breathingState = ms.breathing_state || 'CLEAR'; link.breathingBPM = ms.breathing_bpm || 0; return prev !== ms.motion_detected; } function handleBinaryFrame(buffer) { const frame = parseCSIFrame(buffer); if (!frame) return; const linkID = frame.linkID; // Update link state let link = state.links.get(linkID); if (!link) { link = { nodeMAC: frame.nodeMAC, peerMAC: frame.peerMAC, lastFrame: Date.now(), lastCSI: null, motionDetected: false, deltaRMS: 0, ampHistory: [], lastAmpSample: 0 }; state.links.set(linkID, link); updateLinkList(); } else { link.lastFrame = Date.now(); // Ensure time-series fields exist on links pre-created from JSON events if (!link.ampHistory) { link.ampHistory = []; link.lastAmpSample = 0; } } // Store CSI for chart rendering link.lastCSI = frame; // Push amplitude sample to time series (rate-limited) const now = performance.now(); if (now - link.lastAmpSample >= CONFIG.tsMinIntervalMs) { link.lastAmpSample = now; let sum = 0; for (let i = 0; i < frame.subcarriers.length; i++) { sum += frame.subcarriers[i].amplitude; } const meanAmp = frame.subcarriers.length > 0 ? sum / frame.subcarriers.length : 0; link.ampHistory.push({ t: now, amp: meanAmp, motion: link.motionDetected }); if (link.ampHistory.length > CONFIG.tsMaxPoints) { link.ampHistory.shift(); } } // Update charts if this is the selected link if (state.selectedLinkID === linkID) { if (now - state.lastChartUpdate >= CONFIG.chartUpdateMs) { drawAmplitudeChart(frame); drawTimeSeries(link.ampHistory); state.lastChartUpdate = now; } } } // ============================================ // CSI Frame Parsing (matches Go binary format) // ============================================ function parseCSIFrame(buffer) { const view = new DataView(buffer); const bytes = new Uint8Array(buffer); if (bytes.length < 24) { return null; // Header too short } const nodeMAC = formatMAC(bytes, 0); const peerMAC = formatMAC(bytes, 6); const timestampUS = view.getBigUint64(12, true); // little-endian const rssi = view.getInt8(20); const noiseFloor = view.getInt8(21); const channel = bytes[22]; const nSub = bytes[23]; if (channel === 0 || channel > 14) { return null; // Invalid channel } const expectedLen = 24 + nSub * 2; if (bytes.length !== expectedLen) { return null; // Payload length mismatch } // Extract I/Q pairs and compute amplitude const subcarriers = []; for (let i = 0; i < nSub; i++) { const offset = 24 + i * 2; const iVal = bytes[offset]; const qVal = bytes[offset + 1]; // Convert from unsigned to signed (JavaScript quirk) const I = iVal > 127 ? iVal - 256 : iVal; const Q = qVal > 127 ? qVal - 256 : qVal; const amplitude = Math.sqrt(I * I + Q * Q); subcarriers.push({ I, Q, amplitude }); } return { nodeMAC, peerMAC, linkID: `${nodeMAC}:${peerMAC}`, timestampUS: Number(timestampUS), rssi, noiseFloor, channel, nSub, subcarriers }; } function formatMAC(bytes, offset) { const parts = []; for (let i = 0; i < 6; i++) { parts.push(bytes[offset + i].toString(16).padStart(2, '0').toUpperCase()); } return parts.join(':'); } // ============================================ // UI Updates // ============================================ function updateNodeList() { const container = document.getElementById('node-list'); document.getElementById('node-count').textContent = state.nodes.size; if (state.nodes.size === 0) { container.innerHTML = '