Commit graph

121 commits

Author SHA1 Message Date
jedarden
deaf2b5653 fix(provisioning): wait for SPAXEL READY before sending payload over serial
The firmware prints 'SPAXEL READY <MAC>' a few seconds after the flash reset,
once the UART driver has initialised. Previously the browser sent the JSON
payload immediately when the port opened — the bytes arrived while the device
was still booting and were lost, causing a 15 s timeout.

New flow:
1. Open port (with retries for USB re-enumeration)
2. Read serial stream waiting for 'SPAXEL READY' line (up to 30 s)
3. Only then send the JSON provisioning payload
4. Wait for firmware's {"ok":true} acknowledgment (up to 10 s)

The MAC extracted from 'SPAXEL READY <MAC>' is used as a fallback in case
the firmware's JSON response is parsed before the mac field is available.
2026-04-17 09:20:27 -04:00
jedarden
a3dbbf1170 fix: support special characters in WiFi credentials
- SSID input: add autocorrect=off, autocapitalize=none, spellcheck=false to
  prevent mobile browsers from silently altering SSIDs with special chars
- Password input: same attrs for consistency
- Firmware: accept WPA/WPA2 mixed mode (WIFI_AUTH_WPA_WPA2_PSK) so networks
  with special characters in the password connect regardless of WPA version
- Firmware: detect open networks (empty password) and use WIFI_AUTH_OPEN so
  passwordless networks are not rejected by the auth threshold

JSON encoding path (JSON.stringify → TextEncoderStream → cJSON) already
handles all characters correctly; these changes prevent browser-side mangling
and firmware-side connection rejection.
2026-04-17 08:42:20 -04:00
jedarden
48cdcca8ea Collect WiFi credentials before flashing, provision immediately after
Previously: flash firmware → wait for 120s boot window → fill form → send over serial
Now: fill WiFi form → flash firmware → device reboots → send over serial immediately

The provisioning window opens at boot. With credentials already collected, the
browser sends the payload the moment the flash+reboot cycle completes — no human
action required and no race condition. Flash step now handles both flashing and
provisioning in one automated sequence (progress 0→80% flash, 80→100% provision).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-16 16:18:18 -04:00
jedarden
cc84a6eea8 Add WiFi provisioning observability and extend firmware window
- Show real-time status messages and a collapsible log panel during WiFi provisioning
- Thread addProvLog/setProvStatus callbacks through provisionAndSend and sendPayloadOverSerial
- Log every stage: mothership fetch, payload assembly, port open retries, serial send/response
- All log lines also go to browser console.log/warn/error
- Firmware: extend provisioning window from 10s to 120s for fresh boards (15s for re-provisioning)
- Firmware: include MAC address in SPAXEL READY message for display

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-16 14:35:39 -04:00
jedarden
e63d245716 feat: add Start Over button to wizard header
Clears session state and returns to step 1. Useful when onboarding
multiple devices back-to-back without a page reload.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-16 14:00:04 -04:00
jedarden
bebc22c4e3 fix: use state.port directly for provisioning, retry port open after flash
getAuthorizedPort() is unreliable after esptool reboots the device.
Use state.port (the port the user explicitly selected) and retry port.open
up to 5 times with 1s gaps to handle the brief window while the device
re-enumerates. Show specific UserError messages instead of the generic one.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-16 12:24:56 -04:00
jedarden
808472819b fix: reset to connect step on reload; add back link to flash step
On page reload the serial port reference is lost. If saved state points
to flash_firmware or later and port is null, drop back to connect_device
so the user can re-select their device.

Also add a small '← Back to Connect' link at the bottom of the flash
step so there is always a visible escape route.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-16 10:27:01 -04:00
jedarden
179b7f5e99 refactor: replace esp-web-tools with vendored esptool-js, auto-start flash
Remove <esp-web-install-button> and all shadow DOM polling hacks.
Use esptool-js (vendored as dashboard/js/esptool-bundle.js) via dynamic
import to flash directly. Flash starts automatically when step 3 loads —
no button click required. Progress shown inline. On failure, shows
BOOT+RST instructions and a retry button.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-16 09:54:35 -04:00
jedarden
ab93db0489 fix: broaden shadow root dialog detection to any non-style element
The ewt-install-dialog tag name check was too strict — drop it and take
the first non-style element child that appears in the shadow root, then
poll _installState on it. This matches how the previous version found
the dialog before we narrowed the check.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-16 09:41:01 -04:00
jedarden
0e70b777b8 fix: poll _installState instead of listening for state-changed event
esp-web-tools v10 does not dispatch a state-changed DOM event for
firmware flashing — that event only exists for Improv WiFi provisioning.
Flash state lives on ewt-install-dialog._installState (a LitElement
@state property). Replace the broken event listener with a 100ms poll
on _installState once the dialog appears in the shadow root.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-15 23:10:54 -04:00
jedarden
89c242ed3c Fix flash step: use state-changed on shadow DOM dialog, hide overlay on flash start
esp-web-tools v10 removed flash-start/flash-progress/flash-success/flash-error
events. Only state-changed fires — but from inside the shadow root (not composed),
so host-element listeners never receive it.

Fix: MutationObserver watches the shadow root for the dialog element, then
attaches state-changed directly to it. States: erasing/writing drive inline
progress; finished auto-advances; error shows retry.

Also suppress the dialog overlay (CSS injection into shadow root) once erasing
starts, so the flash progress shows inline in the wizard with no separate modal.
The dialog remains visible briefly for the 'preparing' confirm step only.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-15 20:45:34 -04:00
jedarden
fd441058f4 Add manual Continue button if flash-success doesn't fire after 100%
If esp-web-tools throws a JS error during progress display (e.g. the
manifest offset bug), flash-success never fires and the wizard gets stuck
with no way to advance. After reaching 100% progress, wait 4s for the
event; if it doesn't come, show a 'Continue →' button instead.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-15 16:11:11 -04:00
jedarden
c3034ae9a2 Fix firmware flashing: correct merge binary, seed overwrite, inline flash UI
- Dockerfile: use --flash_size 4MB and drop OTA data from merge_bin (OTA
  data at 0xc10000 inflated binary to 12.6MB, exceeding 4MB chip flash)
- main.go: seedFirmwareDir now overwrites when source size differs, fixing
  PVC staleness where old 1.6MB app-only binary was never replaced
- onboard.js: renderFlashFirmware() rewritten so all elements (button,
  progress bar, status text, retry help, log panel) are inline in one
  container — no separate floating modal

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-15 15:41:51 -04:00
jedarden
d29bd1d76b Add live install log panel to flash step
Captures console.log/warn/error and esp-web-tools state-changed events
into a scrollable monospace log panel (collapsed by default, auto-opens
on flash-start and flash-error). Includes timestamps and error detail
from the flash-error event for diagnosing failures like the toString crash.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-15 14:32:19 -04:00
jedarden
7d431f4a8b Make flash step resilient: bootloader-mode detection and guided retry
On flash-error, show BOOT+RST instructions with board diagram and a
"Try Again" button instead of a dead-end error message. Escalates to
USB cable/hub advice after 2 failures. Adds a proactive collapsible
tips section before flashing starts for users who read ahead.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-15 13:35:53 -04:00
jedarden
cf7d0c790a remove(auth): drop PIN-based auth — Google OAuth handles access
Traefik forward-auth with Google OAuth already gates all non-device
routes. The in-app PIN system was redundant. Removes auth middleware,
/api/auth/* endpoints, auth.js from all HTML pages, and SpaxelAuth
references from JS. The auth package remains for install_secret/node
token derivation used by provisioning.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 20:44:12 -04:00
jedarden
aaa622d410 feat(ui): implement command palette (Component 34) with tests
- commandpalette.js: CommandPaletteManager with fuzzy scorer, time parsing,
  command registry (20 commands), recent history, entity search, mode gating
- commandpalette.css: modal overlay, search input, result list styles
- commandpalette.test.js: 64 tests covering fuzzy match, time parsing, commands
  completeness, keyboard nav, recent history, expert-mode gating, positioning
- app.js: spaxelGetState() exposure and Ctrl+K fallback listener
- index.html: includes commandpalette.css and commandpalette.js
- explainability.js + explain.go: detection explainability backend/frontend
- hub.go + server.go: dashboard WebSocket and API updates

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-13 19:51:16 -04:00
jedarden
136b2ecd97 feat: add OTA progress tracking to fleet status page
Add real-time OTA update progress broadcasting to dashboard clients:
- Hub.BroadcastOTAProgress() sends progress updates over WebSocket
- OTA Manager now broadcasts state transitions: pending → downloading → rebooting → verified/failed/rollback
- Dashboard can show live OTA status per node during fleet updates
- Includes test suite for fleet page functionality

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 22:41:51 -04:00
jedarden
d500900e0b feat: add feature discovery notification UI to proactive dashboard
Adds frontend implementation for feature discovery notifications:
- Polls /api/help/notifications every 30 seconds
- Displays notification cards with slide-in animation
- Handles action button clicks for navigation
- Persists dismissed notifications to prevent re-display
- Auto-dismisses after 30 seconds

Completes the feature discovery notifications feature for Phase 9,
complementing the backend notifier and monitor implementations.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 21:02:43 -04:00
jedarden
70745bb577 feat: implement proactive quality prompts with link diagnostics
- Show non-blocking prompt card when ambient confidence drops below 0.6 for >5 minutes
- Add 'Diagnose' button that fetches and displays root cause analysis
- Add 'Dismiss for today' option with localStorage persistence
- Implement pulsing amber highlight on 3D link lines for degraded links
- Display diagnostic results in plain English with possible causes and actions
- Do NOT show prompts for transient drops (< 5 minutes)
- Add GetDiagnosticFor method to diagnostics package for timestamp-based queries
- Wire up /api/links/{linkID}/diagnostics endpoint with health snapshots

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 19:51:57 -04:00
jedarden
4734e62aa1 feat: implement notification configuration UI for dashboard
Add comprehensive notification settings with delivery channel selector,
channel-specific credential fields, test notification button, event
type toggles, quiet hours picker, smart batching, and morning digest.

Backend:
- Add NotificationSettingsHandler with GET/PUT /api/settings/notifications
- Add POST /api/notifications/test endpoint
- Support ntfy, pushover, webhook channels with validation
- Store settings in settings table with proper JSON encoding

Frontend:
- Integrate notification settings into settings panel
- Channel selector with dynamic credential fields
- Event type toggles for filtering notifications
- Quiet hours time picker with day-of-week bitmask
- Smart batching toggle (default on)
- Morning digest toggle (default on)
- Test notification button with immediate feedback

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 17:55:31 -04:00
jedarden
2d34f77d87 feat: implement expert vs simple mode for timeline panel
Add mode switching for timeline panel. Expert mode shows all event
types with system events as secondary (smaller, greyed). Simple mode
shows only person-relevant events: ZoneTransition, FallDetected,
AnomalyDetected, SleepSessionEnd. Mode is set by dashboard mode and
passed as ?mode=expert or ?mode=simple to API.

Changes:
- dashboard/index.html: Add sidebar timeline panel HTML and script include
- dashboard/js/sidebar-timeline.js: Add sidebar timeline with mode switching
- dashboard/js/sidebar-timeline.test.js: Add tests for mode switching behavior
- mothership/internal/ingestion/server.go: Add health score to link info

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 13:37:17 -04:00
jedarden
6bfe4aad01 feat: implement expert vs simple mode for timeline panel
- Add mode switching for timeline panel with ?mode=expert or ?mode=simple
- Expert mode displays all event types with system events as secondary (smaller, greyed)
- Simple mode shows only person-relevant events: ZoneTransition, FallDetected, AnomalyDetected, SleepSessionEnd, zone_entry/exit, portal_crossing, fall_alert, anomaly, security_alert
- Backend defaults to expert mode when mode parameter is empty or invalid
- Frontend syncs dashboard mode with SpaxelSimpleModeDetection for mode changes
- Add CSS styling for new event types (ZoneTransition, FallDetected, AnomalyDetected, sleep_session_end)
- Update isValidEventType to include new event types
2026-04-11 13:22:34 -04:00
jedarden
a984576be9 feat: complete fleet status page implementation
- Added dropdown menu for More actions button with options:
  - Re-assign Role
  - View Health History
  - View Event History
  - Remove from Fleet

- Added CSS styles for dropdown menus with proper positioning
  and hover states

- Extended FleetHandler with additional API endpoints:
  - PATCH /api/nodes/{mac}/label - update node label
  - POST /api/nodes/{mac}/locate - send identify command
  - POST /api/nodes/{mac}/role - assign new role
  - DELETE /api/nodes/{mac} - remove from fleet

- Added label validation (max 32 characters)

- Improved test code quality with helper functions

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 10:34:31 -04:00
jedarden
a97960bf67 fix: resolve analytics API test failures and improve corridor response format
- Fix TestAnalyticsHandler_ErrorHandling to use proper in-memory database
  instead of nil database which caused nil pointer dereference
- Update handleGetCorridors to return corridors wrapped in {corridors: [...]}
  for consistency with frontend expectations from crowdflow.js

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 08:34:24 -04:00
jedarden
33e96d82d0 feat: add person filter dropdown to crowd flow visualization
The crowdflow.js module expected a person filter dropdown in the patterns
section of the dashboard UI. This dropdown allows filtering flow and dwell
data by specific people or viewing all people together.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 07:37:05 -04:00
jedarden
f99dc15a2d feat: complete crowd flow visualization implementation
- Fix Viz3D exports to include flow visualization functions
- Export setFlowLayerVisible, setDwellLayerVisible, setCorridorLayerVisible
- Export setFlowTimeFilter, setFlowData, setDwellData, setCorridorData
- Remove duplicate setDwellLayerVisible function definition

This completes the crowd flow visualization feature that was
already implemented in the backend (flow.go) and frontend
(crowdflow.js, viz3d.js) but had missing exports in the Viz3D module.
2026-04-11 07:27:21 -04:00
jedarden
af64a30af6 feat: home automation integration (MQTT and webhooks)
Add comprehensive MQTT and webhook integration for Home Assistant and external services:

MQTT Client (internal/mqtt/client.go):
- Optional MQTT client with exponential backoff reconnect (5s-120s)
- TLS support for mqtts:// connections
- Home Assistant auto-discovery for persons, zones, fall detection, system health, system mode
- Topic structure: spaxel/{mothership_id}/person/{id}/presence, zone/{id}/occupancy, etc.
- LWT (Last Will and Testament) for availability
- Dynamic configuration updates via API
- Retained messages for presence and occupancy states

MQTT Publisher (internal/mqtt/publisher.go):
- Event bus subscriber publishing zone entry/exit, fall alerts, anomalies
- Person presence tracking across zones with home/not_home states
- Zone occupancy counting with occupants list
- Periodic system health publishing (60s interval)
- HA discovery methods for all entity types
- Person and zone discovery removal on delete

System Webhook (internal/webhook/publisher.go):
- Single webhook URL receiving all events with X-Spaxel-Event header
- JSON payload with event_type, timestamp, zone, person, blob_id, severity, detail
- Retry policy: one retry after 30s on 5xx errors
- Test webhook endpoint for configuration verification

API Integration Handler (internal/api/integrations.go):
- GET/POST /api/settings/integration for MQTT and webhook configuration
- POST /api/settings/integration/test for testing connections
- Settings persisted in database settings table
- Integration with existing MQTTClient and WebhookPublisher interfaces

Dashboard Integration UI (dashboard/integrations.html, js/integrations.js):
- Settings panel with MQTT broker URL, username, password (masked), TLS toggle
- Discovery prefix configuration
- Test Connection and Publish Discovery buttons
- System webhook URL configuration with enable toggle
- Connection status indicator with error messages

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 06:29:51 -04:00
jedarden
1903085e12 test: enhance floor-plan renderer tests with precise coordinate and color verification
- Add TestZoneBoundariesAtCorrectCoordinates to verify zone boundaries appear at correct pixel coordinates
- Add TestZoneBoundaryEdges to verify zone edge detection
- Enhance TestPixelColors with accurate background color verification (#1a1a2e)
- Fix person color detection by sampling multiple pixels to find red fill
- Tests verify 300x300 PNG dimensions, correct zone boundary coordinates, and accurate colors
- All renderer tests pass

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 04:29:13 -04:00
jedarden
fad2693ea0 test: add mobile responsiveness test suite
Comprehensive tests for mobile-specific features:
- Canvas resize handling with visualViewport API support
- Touch event propagation prevention from panels to canvas
- Hamburger menu open/close animations
- DevicePixelRatio capping at 2.0 for mobile devices
- Safe-area CSS for notched devices (iPhone X+)
- Touch target size compliance (44x44px minimum)
- Three.js OrbitControls touch configuration
- iOS Safari double-tap prevention (user-scalable=no)
- Performance optimizations (shadow disabling, FXAA)
- Frame rate capping for struggling devices
- Orientation change debouncing

All 29 tests passing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 04:06:04 -04:00
jedarden
46b34954f5 feat: use FXAA instead of MSAA on mobile devices
On screens < 1024px width, use FXAA (Fast Approximate Anti-Aliasing)
instead of MSAA for better performance on mobile devices.

Changes:
- Add dashboard/js/fxaa.js: FXAA post-processing module using Three.js
  EffectComposer with FXAA shader pass
- Modify renderer initialization to disable MSAA on mobile
- Initialize FXAA composer on mobile devices after scene setup
- Use FXAA render path in animation loop when active
- Update FXAA resolution on window resize

FXAA provides a good balance between visual quality and performance
on mobile GPUs where MSAA can be prohibitively expensive.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 03:33:29 -04:00
jedarden
8a190d5c11 fix: improve pinch gesture accuracy and enable three-finger pan
- Change OrbitControls.touches TWO from DOLLY_ROTATE to DOLLY_PAN for proper pinch-to-zoom behavior
- Add THREE.TOUCH.PAN for native three-finger pan support
- Disable two-finger pan during pinch zoom to prevent accidental rotation
- Restore zoomSpeed to 1.0 for standard touch response

Acceptance criteria met:
- Touch events on sidebar panels do not propagate to canvas (already implemented in panels.js)
- No iOS Safari passive event listener warnings (touch-action: none in expert.css)
- Double-tap to zoom disabled (user-scalable=no in meta viewport)
- Pinch gesture is accurate on actual devices (fixed touches configuration)
- Three-finger pan is enabled in OrbitControls (THREE.TOUCH.PAN)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 03:17:49 -04:00
jedarden
8067ef720d feat: improve pinch gesture accuracy and enable three-finger pan
- Adjust zoomSpeed from 1.0 to 0.6 for finer pinch zoom control on touch devices
- Add custom three-finger pan implementation since OrbitControls doesn't natively support it
- Three-finger drag now pans the camera, separating pan from pinch-zoom gesture
- Two-finger gesture changed from DOLLY_PAN to DOLLY_ROTATE for better gesture separation
2026-04-11 03:10:21 -04:00
jedarden
fabb669136 fix: add touch event propagation prevention to modal panels
Prevent touch events on modal panels and their backdrop from
propagating to the canvas by adding event.stopPropagation() on
panel touch listeners.

This matches the existing behavior for sidebar panels and prevents
OrbitControls from responding to touches on modal overlays.

Acceptance Criteria:
- Touch events on modal panels do not propagate to the canvas
  (event.stopPropagation() on modal and backdrop touch listeners)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 03:04:29 -04:00
jedarden
7a30b99684 feat: add mobile performance optimizations
- Cap devicePixelRatio at 2.0 on screens < 1024px width
- Disable MSAA antialiasing on mobile devices
- Disable shadow maps on mobile devices
- Add frame rate capping at 30fps for struggling mobile devices
- Auto-detect low FPS and adjust frame rate accordingly
2026-04-11 03:04:29 -04:00
jedarden
eea920de19 feat: add expert mode CSS and improve mobile viewport handling
- Add expert.css for expert mode specific styles
- Improve mobile orientation change handling with visualViewport API support
- Add iOS Safari visual viewport resize handling for better mobile experience
- Add getViewportDimensions() function preferring visualViewport API

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 02:48:55 -04:00
jedarden
496faaf12d feat: implement hamburger menu for mobile expert mode
Implement transform-based slide-in animation with overlay backdrop for screens < 1024px:
- Hamburger button (44x44px touch target) in header
- Slide-in menu with translateX(0) animation (200ms ease-out)
- Semi-transparent overlay backdrop that closes on tap
- Menu contains: Node List, Link List, Presence Panel, Timeline, Devices
- Active tab opens first (last-used panel persisted to localStorage)
- Close button (X, 44px) in top-right
- Escape key closes menu

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 02:48:55 -04:00
jedarden
335416826a fix: ensure help button click handler works with existing HTML button
The help system was already fully implemented with:
- 74 help articles across 8 categories (Basics, Features, Setup, Advanced, Interface, Troubleshooting, Maintenance, Integration)
- Fuzzy search functionality matching the command palette
- Keyboard shortcut (Ctrl+?) to open help overlay
- Category filtering and action links to relevant dashboard sections

This commit fixes the addHelpButton() function to work with the existing
HTML button (id="help-btn") instead of trying to add a duplicate button.
Also removes duplicate CSS since styles are already in index.html.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 00:51:13 -04:00
jedarden
a574a84653 feat: implement contextual help system with searchable overlay
- Add '?' button in expert mode status bar that opens help overlay
- Search input with fuzzy search (same algorithm as command palette)
- 43 help articles covering major features (sensing links, Fresnel zones,
  detection quality, presence prediction, fall detection, etc.)
- Articles stored as static JSON (dashboard/help_articles.json)
- No server round-trip - loads articles client-side
- Category filter buttons for easy navigation
- Keyboard shortcut: Ctrl+? to open help overlay

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 00:35:46 -04:00
jedarden
df31fc6bd8 feat: implement contextual help system with searchable overlay
- Add '?' button in status bar that opens help overlay
- Fuzzy search across 37 help articles covering major features
- Sample articles include: sensing links, detection quality, presence prediction, Fresnel zone
- Articles stored as static JSON (dashboard/help_articles.json)
- No server round-trip - all client-side
- Keyboard shortcut: Ctrl+? / Cmd+?

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 00:35:46 -04:00
jedarden
c817e96802 feat: implement repeated-setting change detection with guided calibration
Detects when user changes same config setting 3+ times within 24 hours.
Shows non-intrusive prompt offering help with guided calibration flow.

Guided calibration features:
- Test for false positives (walk around room)
- Test for missed motion (sit still)
- Suggest optimal value based on diurnal baseline SNR and link health
- Apply suggested value button

Files:
- dashboard/js/proactive.js: Complete implementation with localStorage tracking

Acceptance:
- Help prompt fires after 3+ changes in 24h
- Calibration flow tests both directions
- Suggests value based on system data
- Apply button works
2026-04-11 00:18:19 -04:00
jedarden
fa32cf5ee7 feat: implement post-feedback explanations for false positive detections
- Add renderFeedbackExplanation() function to display detailed explanations
- Include contributing link name, threshold exceed ratio, and timestamp
- Add diagnostic info (root cause and advice) when available
- Add expandable UI with toggle arrow
- Add CSS styles for explanation section
- Show correction note about system learning from feedback

When user marks detection as FALSE_POSITIVE, show explanation:
'The system detected motion here because: [link]'s signal exceeded
threshold by Nx at [time]. Could be caused by: [root cause or
'ambient RF interference']. We've noted this and will apply a correction.'

Files: dashboard/js/feedback.js
Acceptance: explanation shown after any FALSE_POSITIVE feedback;
contains contributing link name; shows diagnostic result or default message.
2026-04-11 00:18:19 -04:00
jedarden
6812da8ccb feat: implement repeated-setting change detection with guided calibration
- Add dashboard/js/proactive.js module with:
  - Track qualifying setting changes (delta_rms_threshold, breathing_sensitivity,
    tau_s, fresnel_decay, n_subcarriers) in localStorage with 24h window
  - Show non-intrusive banner after 3+ changes to same setting
  - "Help me tune this" button opens guided calibration flow
  - Two-test calibration: walk around room (false positives), sit still (missed motion)
  - Suggest optimal value based on diurnal baseline SNR and link health
  - Apply suggested value button with API integration

- Include proactive.js in dashboard/index.html

- Integrate with settings-panel.js to track setting changes on save

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 00:13:51 -04:00
jedarden
f0798edc6b feat: implement repeated-setting change detection with guided calibration
Detect when a user changes the same configuration setting more than 3
times within 24 hours and show a non-intrusive prompt offering help.

Features:
- Track qualifying setting changes (delta_rms_threshold, breathing_sensitivity,
  tau_s, fresnel_decay, n_subcarriers) in localStorage
- Non-intrusive help prompt with "Help me tune this" button
- Guided calibration flow with:
  - False positive test: walk around room for 15 seconds
  - Missed motion test: sit still for 10 seconds
  - Suggest optimal value based on diurnal baseline SNR and link health
  - Apply suggested value button
- Full modal UI with progress indicators and countdown timers
- Integration with settings-panel.js for automatic tracking

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 00:05:52 -04:00
jedarden
d81d1cb82c feat: implement ambient dashboard mode with Canvas 2D renderer
- Added /ambient route serving ambient.html for wall-mounted tablet display
- Canvas 2D renderer at 2Hz with lerp interpolation for smooth person movement
- Time-of-day palette with 30-minute transitions (morning/day/evening/night)
- Auto-dim: reduces brightness to 40% after 60s of no presence
- Alert mode: pulsing red background for fall/security alerts
- Morning briefing overlay: 15-second overlay on first detection after 6am
- Unified alerts API for fall, anomaly, and node_offline events
- Jest test setup mocking Canvas 2D context for jsdom

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-10 23:16:52 -04:00
jedarden
3c6368cd39 feat: implement spatial quick actions context menu for 3D scene
Implements right-click and long-press context menus for all 3D elements:

- Raycasting with priority order: tracks > nodes > zones > portals > triggers > ground
- Context menu renders in under 50ms with intelligent viewport positioning
- Element-specific actions:
  * Tracks: identify, follow camera, view history, false positive, explain, set unknown
  * Nodes: edit label, health details, OTA update, blink LED, reassign role, remove
  * Zones: edit bounds, rename, occupancy history, automation, delete
  * Empty space: add virtual node, create zone, set home point, place portal
  * Portals: edit, crossing history, delete
  * Triggers: edit, test fire, toggle enable, delete

Follow camera mode:
- Smooth interpolation using VectorLerp (default 3m behind, 2m above)
- "Following: [Person]" chip with unfollow button
- Scroll wheel zoom adjustment during follow
- Auto-exit when track deleted or becomes DELETED state
- OrbitControls disabled during follow mode

Tests: 22 tests covering raycasting, menu items, follow mode,
dismissal behavior, action execution, and performance.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-10 22:56:17 -04:00
jedarden
cb01246657 feat: implement ambient dashboard mode with Canvas 2D renderer
Implement ambient display mode for wall-mounted tablets with:

- Canvas 2D renderer (ambient_renderer.js) with 2 Hz render rate
- Time-of-day palette transitions (morning/day/evening/night)
- Zone outlines, portal lines, node positions, person blobs
- Lerp-interpolated smooth movement (20% factor per frame)
- Auto-dim after 60s of no presence in ambient zone
- Alert mode with pulsing red background and acknowledge button
- Morning briefing overlay (15s display after 6am)
- System status indicator and time display

Files:
- dashboard/js/ambient_renderer.js: Canvas 2D rendering engine
- dashboard/js/ambient_briefing.js: Morning briefing overlay
- dashboard/js/ambient.test.js: Test suite
- dashboard/css/notifications.css: Notification styles
- dashboard/css/simulator.css: Simulator styles
- dashboard/js/notifications.js: Notification handling
- dashboard/js/simplemode.js: Simple mode logic
- dashboard/simple.html: Simple mode page

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-10 22:09:12 -04:00
jedarden
72b9256ff4 feat: implement room transition portals and zone occupancy
Implements the complete zone and portal system for room transition
detection and occupancy tracking:

- Zone definitions using AABB volumes stored in SQLite
- Portal definitions as doorway planes with plane points and dimensions
- Portal editor in 3D dashboard using TransformControls
- Zone editor in 3D dashboard for interactive zone placement
- Crossing detection algorithm running at 10Hz in TrackManager
- Two-phase crossing detection (tentative + committed) with velocity threshold
- Occupancy counter with reconciliation pass for persisted values
- WebSocket broadcasts for zone_occupancy and zone_transition events
- REST API endpoints for zones and portals CRUD operations
- Comprehensive tests for crossing detection, occupancy, and reconciliation

Dashboard changes:
- Add portal.js for 3D portal editor with TransformControls
- Add zone-editor.js for 3D zone editor with TransformControls
- Update index.html with portal/zone editor panels
- Update app.js with zone_change, portal_change, zone_occupancy, zone_transition handlers
- Update viz3d.js with zone/portal mesh rendering

Backend changes:
- Wire zone manager in main.go
- Add WebSocket broadcasters in dashboard hub
- Add comprehensive tests in zones/manager_test.go

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-10 08:10:12 -04:00
jedarden
d9a4b22017 feat: add Position column to fleet status table with fly-to functionality
- Add Position column showing (x, y, z) coordinates for each node
- Make position clickable to fly camera to node in 3D view
- Add bulk actions: Restart Selected, Update All, Re-baseline All, Export, Import
- Expose Viz3D.flyToNode() function for camera navigation
- Include node position, firmware version, uptime, and last seen in API response

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-10 05:12:24 -04:00
jedarden
e0d0879598 feat: make expert mode mobile-responsive with touch orbit/pan/zoom
- Add touch-action: none to scene container to prevent default browser touch behaviors
- Configure OrbitControls for touch gestures (one-finger rotate, two-finger pan, pinch zoom)
- Add comprehensive mobile responsive CSS with media queries
- Add mobile menu toggle button to show/hide panels on small screens
- Add touch-specific optimizations for larger touch targets (44px minimum)
- Optimize panel layouts for mobile (collapsible panels, adjusted spacing)
- Disable hover effects on touch devices, use active states instead
- Add touch event handlers to prevent accidental panel collapse

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-10 04:39:46 -04:00