- Floor plan upload panel with image selection and preview
- Two-point calibration UI with pixel distance measurement
- Real-world distance input for scale computation
- Pixel-to-meter scale factor calculation and storage
- Fixed floor plan image serving at /floorplan/image.png
- Integration with Viz3D ground plane texture
- CSS styling for floor plan setup panel
- Image persists across server restart via SQLite
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds a lightning bolt (⚡) Identify button per node row in the
fleet status page that POSTs to /api/nodes/{mac}/identify.
- Added CSS styling for .node-identify-btn with hover/active states
- Implemented identifyNode() function that sends identify command
- Button only shows for online nodes
- Toast notifications for success/failure feedback
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implements exponential backoff (1s→10s cap) with ±500ms jitter,
blob position extrapolation during disconnects (capped at 2s),
three visual states (silent <5s, dimming 5-30s, modal >30s),
and automatic scene restoration on reconnect.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Events (zone entries/exits, portal crossings, presence transitions)
were already broadcast immediately via BroadcastEvent, but the
buffered copies included in the 10 Hz delta tick were silently
dropped by handleIncrementalUpdate. Now delta events are processed
through the same handleEventMessage path, with dedup to avoid
double-processing when both immediate and delta copies arrive.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Broadcasts { type: 'trigger_state', trigger: { id, name, last_fired, enabled } }
on trigger fire, enable, and disable events. Handled in app.js onmessage
and forwarded to window.Automations.updateTriggerState().
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Hub sends full snapshot (type=snapshot) on new client connect before adding
to broadcast list, preventing race with delta messages
- tickDelta at 10 Hz computes byte-level diffs of cached JSON fields, broadcasts
only changed fields with no type field
- Dashboard sets awaitingSnapshot on WS open, drops incremental updates until
snapshot received, rebuilds full state from snapshot
- Fix zone snapshot building (nil→ok check, SizeX fields)
- Remove unused broadcastBLEScan function
- Add drainSnapshot helper and fix TestHub_LinkEvents to account for snapshot
- Add TestHub_SnapshotOnConnect, TestHub_SnapshotBeforeDelta, TestHub_DeltaOmitsTypeField
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add BroadcastEvent for presence transitions, zone entries/exits, portal crossings
- Add BroadcastAlert for anomaly detections and security mode triggers
- Add BroadcastBLEScan for BLE device list updates (5s interval)
- Add BroadcastTriggerState for automation trigger state changes
- Add BroadcastSystemHealth for periodic system stats (60s interval)
- Add BLEState, TriggerState, and SystemHealthProvider interfaces
- Update hub.Run with new tickers for BLE (5s) and system health (60s)
- Update dashboard app.js with handlers for new message types
- Add bleDevices map to state for BLE device tracking
- Log unhandled message types for future debugging
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add FFT-based breathing detection with long-dwell presence tracking:
- FFTBreathingDetector: Rolling 30-second buffer, Hann window, FFT analysis
to detect periodic breathing signals in 0.2-1.0 Hz band
- DwellTracker: State machine with CLEAR → MOTION_DETECTED →
POSSIBLY_PRESENT → STATIONARY_DETECTED transitions
- Health gating: Detection disabled when link health < 0.7
- Dashboard: Slow-pulsing blue dot for stationary detection with BPM tooltip
- Timeline: Event logging on transition to STATIONARY_DETECTED
Physics: CSI phase oscillates at 2x breathing rate due to round-trip
path length change. 15 BPM breathing → 0.5 Hz CSI phase oscillation.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add showToast to SpaxelApp public API so the Feedback module can
display toast notifications when users submit feedback on detections.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add trajectory accumulation, directional flow maps, and dwell time
hotspot visualization for occupancy pattern analysis.
Backend:
- FlowAccumulator records trajectory segments and dwell time in SQLite
- REST endpoints for flow map, dwell heatmap, and detected corridors
- Bresenham rasterization for flow vector aggregation
- Connected component analysis for corridor detection
Frontend:
- Pattern controls in dashboard sidebar (flow, dwell, corridors toggles)
- Time filter dropdown (7d, 30d, all time)
- 3D visualization with ArrowHelper for flow, PlaneGeometry for heatmaps
- Pulsating animation on flow arrows
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Interactive onboarding wizard:
- 8-step Web Serial-based provisioning flow
- Firmware flashing via esp-web-install-button (CDN)
- Live CSI waveform feedback during guided calibration
- Server-side provisioning with client-side fallback
- Serial JSON response handling with error mapping
- Post-calibration reinforcement card with link count
OTA firmware management:
- Firmware list with SHA-256 hashes and size display
- Per-node progress tracking (idle/pending/downloading/rebooting/verified/failed/rollback)
- Rolling update orchestration via REST API
- Status bar button with state indicators (normal/in-progress/has-update)
- Node list badges for OTA status and rollback warnings
Guided troubleshooting:
- First-time feature tooltips with 8s auto-dismiss
- Sequential tooltip tour triggered on first node connection
- Node offline cards with step-by-step recovery instructions
- Factory reset instructions modal
- Client-side link health check (60s no-frame threshold)
- Captive portal recovery documentation
Exit criteria: New ESP32-S3 from unboxed to streaming CSI in under 5 minutes.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds TransformControls for dragging nodes in the 3D scene, a room dimension
editor (width/depth/height), a GDOP (Geometric Dilution of Precision) coverage
overlay on the ground plane that updates in real-time during node drag, virtual
node support for planning optimal placement before hardware purchase, and REST
API integration to persist positions and room config to the mothership.
Backend adds PUT /api/nodes/{mac}/position, POST /api/nodes/virtual,
DELETE /api/nodes/{mac}, PUT /api/room endpoints. Also wires OTA status
handler and improves firmware manifest to use actual latest binary filename.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add troubleshooting infrastructure for non-technical users:
- TroubleshootManager: node offline cards with stepped recovery
guidance, factory reset modal, and detection quality banners
- TooltipManager: first-time feature tooltips with localStorage
persistence, auto-dismiss, and sequential tour
- Onboarding failure guidance: human-readable error messages for
browser compatibility, USB connection, WiFi provisioning, and
node detection failures
- Post-calibration reinforcement card with summary and next steps
- Client-side link health check with auto-recovery
- CSS for offline cards, tooltips, quality banners, and modals
- Script tags wired in index.html for troubleshoot.js and tooltips.js
- 30 tests covering all troubleshooting and tooltip functionality
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add 500ms periodic presence_update broadcast from the dashboard hub with
per-link motion state (is_motion, delta_rms, confidence). Surface this in
a new Presence panel on the dashboard with coloured dot indicators
(green=clear, amber=motion, red=high-confidence) and deltaRMS values.
Includes a rolling 10s Canvas 2D line chart of deltaRMS with a threshold
line at 0.02 for the selected link.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implements plan item 17 — full Three.js Phase 3 visualization layer:
- Room bounds: floor, ceiling, semi-transparent walls and wireframe edges
built from registry_state room config (width/depth/height/origin)
- Floor plan texture: upload any image via status-bar button; mapped to
ground plane via THREE.TextureLoader
- Humanoid figures: SkinnedMesh + AnimationMixer with 13-bone skeleton;
four AnimationClip postures (standing, walking, seated, lying); smooth
0.35 s crossfade transitions; walking speed scales animation timeScale;
figures orient in direction of travel
- Vertical pillar anchors: line from floor to ceiling at each blob position
- Footprint trails: floor-level Line geometry following blob.trail history
- Node meshes: OctahedronGeometry at registry node 3-D positions; link
lines redrawn whenever link_active/inactive events arrive
- View presets: 3D perspective, top-down orthographic, first-person follow
(lerps camera to track first active blob)
- WebSocket: handles registry_state, loc_update, link_inactive message types
newly routed through handleJSONMessage; existing CSI/motion pipeline intact
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Dashboard hub broadcasts motion state changes immediately on transition
(idle↔motion) via BroadcastMotionState; periodic state snapshots include
motion_states for new client init
- Per-link presence badge (green CLEAR / red MOTION) rendered in link list
alongside global presence indicator in status bar
- Amplitude mean time-series chart (60 s rolling window) for selected link,
line segments colored by motion state at each sample
- Fix: links created from JSON link_active/state events now initialize
ampHistory and lastAmpSample so time-series accumulates from first frame
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Dashboard presence indicator: per-link MOTION/CLEAR badges with global
status bar indicator, motion_state WebSocket messages, amplitude chart
- CSI recording buffer: disk-backed circular buffer (replay/store.go) with
magic-tagged binary format, wrap/eviction, 360 MB default (~48 h at 20 Hz)
- Adaptive sensing rate: RateController ramps nodes to 20 Hz on motion,
drops to 2 Hz after 10 s idle; wires to SendConfigToMAC over WebSocket
- Fix: alias internal/signal as sigproc to avoid conflict with os/signal
- Fix: add GetAllMotionStates() to MockIngestionState in dashboard tests
All tests pass (signal, ingestion, replay, dashboard).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Static HTML/JS dashboard served by mothership at /
- Three.js 3D scene with ground grid, OrbitControls (pan/zoom/rotate)
- WebSocket connection at /ws/dashboard for real-time CSI streaming
- Binary CSI frame parsing (24-byte header + I/Q payload)
- Amplitude bar chart (64 subcarriers) as 2D Canvas overlay
- Node/link panels with live status and click-to-select
- Dashboard Go package with Hub for client broadcasting
- Ingestion server broadcasts CSI frames and node events to dashboard
- 5 new tests for dashboard hub operations
Complete: 3D scene, WebSocket, amplitude chart, node/link panels
Remaining: Docker packaging (Phase 1 final item)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>