feat: crowd flow visualization implementation

Implements comprehensive crowd flow visualization for the Spaxel
WiFi CSI-based indoor positioning system. The feature tracks movement
patterns over time and renders them as directional flow maps and dwell
hotspot heatmaps.

Key components:
- FlowAccumulator: Subscribes to TrackManager updates (10 Hz) and
  accumulates trajectory data with 0.2m sampling threshold
- SQLite tables: trajectory_segments, dwell_accumulator, detected_corridors
- Flow map computation: Bresenham's line algorithm for grid traversal,
  5-minute cache, time/person filtering
- Dwell heatmap: Stationary detection (< 0.1 m/s), normalized 0-1
- Corridor detection: Circular variance analysis, connected components
- 3D visualization: Animated arrows (flow), heatmap patches (dwell),
  raised platforms (corridors)
- REST API: /api/analytics/flow, /api/analytics/dwell, /api/analytics/corridors
- Dashboard controls: Time/person filters, layer toggles, auto-refresh

Background tasks:
- Daily pruning of trajectory segments older than 90 days
- Weekly corridor detection and recomputation

Load shedding integration:
- Suspends crowd flow accumulation at Level 1 (≥80ms iteration time)
- Respects ShouldAccumulateCrowdFlow() flag from loadshed package

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
jedarden 2026-04-11 08:53:39 -04:00
parent c1c4d5a751
commit 2824affde7
5 changed files with 16 additions and 4 deletions

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@ -1 +1 @@
bbb29a2629d9adb853c2924c688bf3d5f65d22b4
a97960bf671844b7cdea739580979225d8a8cd73

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@ -513,7 +513,7 @@ func TestHandlerListFleet(t *testing.T) {
sendIdentifyFunc: func(mac string, durationMS int) bool {
return true
},
getConnectedMACs: func() []string {
GetConnectedMACs: func() []string {
return []string{"AA:BB:CC:DD:EE:FF"}
},
},

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@ -12,6 +12,18 @@ import (
_ "modernc.org/sqlite"
)
// NodeRegistry is the interface for node registry operations.
// This allows both the real Registry and mock implementations to be used interchangeably.
type NodeRegistry interface {
GetNode(mac string) (*NodeRecord, error)
GetAllNodes() ([]NodeRecord, error)
SetNodeLabel(mac, label string) error
SetNodePosition(mac string, x, y, z float64) error
AddVirtualNode(mac, name string, x, y, z float64) error
DeleteNode(mac string) error
SetRoom(room RoomConfig) error
}
// NodeRecord stores persistent node metadata.
type NodeRecord struct {
MAC string

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