//! Layer renderers for the inspector debug viewer. //! //! Each renderer generates SVG elements for a specific debugging layer. //! All renderers follow a common pattern: //! //! ```rust //! pub fn render_(input: &[InputType]) -> Vec //! ``` //! //! The returned Vec contains SVG elements that are placed inside //! a `` group in the final output. pub mod anchors; pub mod blocks; pub mod columns; pub mod confidence_heatmap; pub mod reading_order; pub mod spans;