All units rush the nearest enemy core via BFS, ignoring enemy units and economy. No perimeter defense — full commitment to core destruction. Targets persist across turns for consistent pathing. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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235 B
Makefile
1 line
235 B
Makefile
/home/coding/ai-code-battle/bots/assassin/target/debug/assassin-bot: /home/coding/ai-code-battle/bots/assassin/src/game.rs /home/coding/ai-code-battle/bots/assassin/src/main.rs /home/coding/ai-code-battle/bots/assassin/src/strategy.rs
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