Formation-based combat bot that moves all units as a coordinated group: - Circular mean centroid computation (toroidal-aware) - Hexagonal packing formation slots with greedy slot assignment - Rally mode when mean distance from centroid exceeds 3 cells - Scored movement: formation cohesion + advance toward enemy concentration - Attack range bonus when engaging enemies in formation - Self-collision avoidance via claimed destination tracking - 10 unit tests covering all core algorithms Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
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| defender | ||
| farmer | ||
| gatherer | ||
| guardian | ||
| hunter | ||
| pacifist | ||
| phalanx | ||
| random | ||
| rusher | ||
| scout | ||
| swarm | ||