ai-code-battle/cmd
jedarden df7a3e38c7 feat(worker): implement map engagement scoring per plan §14.6
Update the map engagement scoring formula to match plan §14.6:
- score = win_prob_crossings * 3.0 + critical_moments * 2.0 +
         resource_contest_turns * 1.5 + survival_turns * 0.5

New metrics computed from replay data:
- resource_contest_turns: turns where energy is contested by multiple players
- survival_turns: turns where all players have at least one bot alive

The old formula used map_coverage_pct, closeness, and turn_pct which
did not match the specification.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-04 02:28:45 -04:00
..
acb-api feat(api): add spam/word filter for feedback submission 2026-05-04 01:26:32 -04:00
acb-enrichment feat(acb-enrichment): implement AI replay enrichment service 2026-05-04 02:22:28 -04:00
acb-evolver fix(evolver): correct GROUP BY in island stats query 2026-04-24 07:04:37 -04:00
acb-index-builder feat(index-builder): update community hints filter for insight/idea types 2026-05-04 01:38:53 -04:00
acb-local feat(evolver): complete Phase 7 LLM-driven evolution implementation 2026-04-08 16:38:48 -04:00
acb-map-evolver feat(map-evolver): bias energy toward center, carve corridors to force contact 2026-05-03 18:56:39 -04:00
acb-mapgen Fix sin/cos math bug and add cellular automata map generation 2026-03-26 01:10:46 -04:00
acb-matchmaker fix(test): replace duration-based age check with calendar-relative anchors 2026-04-30 22:14:40 -04:00
acb-wasm feat(playlists): add playlist curation and rebuild logic per §10, with series/seasons/enrichment 2026-04-21 16:11:27 -04:00
acb-worker feat(worker): implement map engagement scoring per plan §14.6 2026-05-04 02:28:45 -04:00