ai-code-battle/bots/siege
jedarden d5515e0bca feat(mechanics): reduce flee thresholds and derive aggression from kill rate
## Flee Threshold Changes
- Reduced flee threshold from AttackRadius2+4 to AttackRadius2 (no buffer)
- Modified bots: farmer, gatherer, siege
- Bots now only consider enemies in actual attack range, not preemptively
- Added outnumber logic: only flee when nearbyAllies < nearbyEnemies

## Behavior Vector Changes
- Derive aggression from actual kill rate (not self-reported)
- Formula: behaviorVec[0] = min(killRate, 1.0)
- Preserves existing economy value or defaults to 0.5
- Enhanced logging to show derived aggression value

## Rationale
Aggression must be economically necessary, not just rewarded.
Previous flee logic created a false safe option that discouraged combat.
Now bots only flee when actually outnumbered within combat range.

Related: bf-413 genesis bead tracking mechanics iteration
2026-06-17 03:51:15 -04:00
..
Dockerfile Implement SiegeBot: spawn-lockout strategy 2026-06-17 01:02:01 -04:00
go.mod Implement SiegeBot: spawn-lockout strategy 2026-06-17 01:02:01 -04:00
main.go Implement SiegeBot: spawn-lockout strategy 2026-06-17 01:02:01 -04:00
strategy.go feat(mechanics): reduce flee thresholds and derive aggression from kill rate 2026-06-17 03:51:15 -04:00