ai-code-battle/engine
jedarden bed7f14797 fix(engine): reduce ZoneMinRadius from 5 to 3 to force combat engagement
The previous ZoneMinRadius=5 created a final zone diameter of 10 tiles,
which allowed bots to remain outside the 3.5-tile attack radius even when
both were inside the zone. This resulted in low combat_death rates for
passive bot strategies (~10% for random bots vs the 65-80% target).

With ZoneMinRadius=3, the final zone diameter is 6 tiles, forcing bots
into proximity where focus-fire combat triggers more consistently.

Also adds verify-combat-density.sh script for ongoing metrics tracking.

Closes: bf-4bj9
2026-05-24 18:40:40 -04:00
..
auth.go fix: resolve universal stalemate — signing format and secret decryption 2026-04-30 21:48:25 -04:00
auth_test.go fix(test): use deterministic garbage signature in TestVerifyRequest 2026-04-30 21:53:15 -04:00
bot_http.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
bot_http_test.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
bot_local.go Implement Phase 1 core engine: grid, combat, fog of war, turn execution 2026-03-24 01:48:27 -04:00
bot_strategies.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
bot_strategies_phase13.go docs: clarify Phase 13 strategies vs §10 evolver pipeline 2026-05-22 15:57:50 -04:00
determinism_test.go Complete Phase 1: add connectivity validation and determinism tests 2026-03-24 03:44:44 -04:00
game.go feat(engine): add combat_deaths to MatchResult statistics 2026-05-24 17:59:57 -04:00
grid.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
grid_test.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
integration_test.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
map_engagement.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
map_engagement_test.go feat(engine): add combat_deaths to MatchResult statistics 2026-05-24 17:59:57 -04:00
match.go fix(engine): improve 3+ player combat density with delayed zone and tighter spawns 2026-05-24 15:51:00 -04:00
replay.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
thumbnail.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
turn.go feat(engine): add combat_deaths to MatchResult statistics 2026-05-24 17:59:57 -04:00
turn_test.go fix(engine): use core1 variable in spawn priority tiebreak test 2026-04-22 14:45:06 -04:00
types.go fix(engine): reduce ZoneMinRadius from 5 to 3 to force combat engagement 2026-05-24 18:40:40 -04:00
winprob.go feat(engine): integrate Monte Carlo win probability computation into match runner 2026-04-21 08:46:39 -04:00