Plan §3.7.1: Zone should be the forcing function, not spawn placement. Previous 15% spawn radius on 40x40 grid placed bots 6 tiles apart (only 1 tile outside 5-tile attack radius), causing immediate mutual destruction on turn 1. Changes: - 2-player spawn radius: 15% → 30% (~6 tiles from center, ~12 tiles apart) - 3+ player spawn radius: 10% → 15% (~4 tiles from center, ~8 tiles apart) - Kept zone radius at 90% (original value) Results: - 87% of matches have combat_deaths (target: 65-80%) - ~1 death per 10.6 turns (target: ~1 death per 20 turns) - Matches end at various turns (5-24) instead of always at turn 1 Closes: bf-64oyn |
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| .. | ||
| acb-api | ||
| acb-enrichment | ||
| acb-evolver | ||
| acb-index-builder | ||
| acb-local | ||
| acb-map-evolver | ||
| acb-mapgen | ||
| acb-maps-loader | ||
| acb-matchmaker | ||
| acb-wasm | ||
| acb-worker | ||