Problem: Some 4-player seeds had 0 combat_death events (e.g., seed 100).
Root cause: AttackRadius2=9 (3 tiles) was too small for the ~10 tile
spawn separation on 63x63 maps.
Solution: Increase AttackRadius2 to 12 (3.5 tiles) for 3+ players,
matching the 2-player configuration.
Results:
- 4-player: 5/5 seeds now have combat_death (was 4/5)
- Seed 100: 4 combat_death (was 0)
- 2-player: no regression (still 2 combat_death per match)
- 3-player: 2-3 combat_death per match (all have combat)
Closes: bf-omj2
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>