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jedarden b5454d35b3 Add UX polish: micro-animations, Director Mode, view morphing, follow
camera, PiP, performance trifecta, progressive disclosure, mobile
swipe playlists, theater mode, ambient awareness

10 UX/UI features in sections 15.9-15.18:
- Replay micro-animations: 60fps interpolation between game ticks,
  particle deaths, energy starbursts, combat lines, core shockwaves
- Director Mode: adaptive auto-speed based on action density per turn,
  cinematic tempo that slows for combat and speeds through exploration
- View mode morphing: 300ms cross-fade between dots/territory/influence
  using dual off-screen Canvas buffers
- Follow Bot camera: viewport lerps to track one player's bounding box,
  pairs with fog-of-war for first-person documentary feel
- Picture-in-picture: replay minimizes to 200x200 floating player on
  navigation, Canvas reparented (not recreated), GPU-animated transitions
- Performance trifecta: hover preload (100ms delay), layout-matched
  skeleton screens with shimmer, 5-page back-nav cache (0ms restore)
- Progressive disclosure: viewer XP tracks engagement, reveals controls
  at levels 0/2/5/10/20, golden pulse + tooltip on new features
- Mobile swipe playlists: full-screen cards, auto-play Director Mode,
  swipe-up to advance, background preload of next replay
- Theater mode: fullscreen chrome-free canvas, vignette + critical
  moment pulse, auto-hiding controls, landscape trigger on mobile
- Ambient awareness: favicon badges, tab title updates, haptic on
  critical moments, seasonal background hue shift, live match counter

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 23:35:29 -04:00
docs Add UX polish: micro-animations, Director Mode, view morphing, follow 2026-03-23 23:35:29 -04:00