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camera, PiP, performance trifecta, progressive disclosure, mobile swipe playlists, theater mode, ambient awareness 10 UX/UI features in sections 15.9-15.18: - Replay micro-animations: 60fps interpolation between game ticks, particle deaths, energy starbursts, combat lines, core shockwaves - Director Mode: adaptive auto-speed based on action density per turn, cinematic tempo that slows for combat and speeds through exploration - View mode morphing: 300ms cross-fade between dots/territory/influence using dual off-screen Canvas buffers - Follow Bot camera: viewport lerps to track one player's bounding box, pairs with fog-of-war for first-person documentary feel - Picture-in-picture: replay minimizes to 200x200 floating player on navigation, Canvas reparented (not recreated), GPU-animated transitions - Performance trifecta: hover preload (100ms delay), layout-matched skeleton screens with shimmer, 5-page back-nav cache (0ms restore) - Progressive disclosure: viewer XP tracks engagement, reveals controls at levels 0/2/5/10/20, golden pulse + tooltip on new features - Mobile swipe playlists: full-screen cards, auto-play Director Mode, swipe-up to advance, background preload of next replay - Theater mode: fullscreen chrome-free canvas, vignette + critical moment pulse, auto-hiding controls, landscape trigger on mobile - Ambient awareness: favicon badges, tab title updates, haptic on critical moments, seasonal background hue shift, live match counter Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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