Per plan §3.8, maps should be generated offline and stored in the map library, not generated on-the-fly during matches. This commit adds support for loading pre-generated maps from the database. Changes: - Add PreGeneratedMap type and WithMap option to MatchRunner - Add loadPreGeneratedMap() to parse map JSON (walls, cores) - Update worker to pass loaded map data to MatchRunner via WithMap - Fallback to on-the-fly generation if map data is invalid - Update acb-mapgen spawn radius to 25% for 2-player (aligns with match.go) - Update test to verify cores are outside final zone radius This enables the map library infrastructure (maps/, acb-mapgen, index builder) to be used in production matches instead of being ignored. Closes: bf-5m29 Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
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| api.go | ||
| b2.go | ||
| crash_test.go | ||
| crypto.go | ||
| db.go | ||
| Dockerfile | ||
| glicko2.go | ||
| main.go | ||
| metrics.go | ||
| metrics_test.go | ||