Implement a new Java bot that applies multi-player game theory: in N>2
games, always direct all units toward the current score leader rather than
the nearest enemy. This creates a natural kingmaker dynamic that prevents
any single bot from running away with the game.
Strategy:
- Identify all visible opponents and their scores (cores count as proxy)
- Pick primary target: opponent with highest inferred score (tiebreak: nearest)
- Send all bots toward primary target's centroid (mean of visible bots + cores)
- Exception: if own core is under threat (enemy bot within 6 tiles), detach 2 bots to defend
- In 2-player games: fall back to straight aggressor strategy
Novelty: No current bot does multi-player score-aware target selection. Most
bots target nearest enemy, which lets a distant leader accumulate score
unmolested. Leader-targeter explicitly models the N-player problem.
Co-Authored-By: Claude <noreply@anthropic.com>