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- Add connectivity.go: BFS-based map connectivity validation with retry - Update mapgen to use connectivity checking by default - Add determinism_test.go: property-based tests for reproducibility - Same seed produces identical replays - Turn execution is deterministic - Grid operations are deterministic - Combat resolution is deterministic - Full 500-turn match validation - All 32 tests pass - Update PROGRESS.md: Phase 1 complete Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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| docs | ||
| engine | ||
| go.mod | ||
| PROGRESS.md | ||