ai-code-battle/web/src/types.ts
jedarden f5d7553f98 Add Phase 7-9 features: evolution dashboard, WASM sandbox, enhanced replay
Phase 7 Evolution:
- Add live-export subcommand to acb-evolver for dashboard JSON generation
- Export programs, stats, and generation log to live.json

Phase 8 Enhanced Features:
- Add WASM game engine build (cmd/acb-wasm/) with JS bindings
- Add in-browser sandbox page with Monaco editor (web/src/pages/sandbox.ts)
- Add win probability computation (web/src/win-probability.ts)
- Add replay commentary generator (web/src/commentary.ts)
- Add clip maker for GIF/MP4 export (web/src/pages/clip-maker.ts)
- Add rivalry detection and pages (web/src/pages/rivalries.ts)
- Add replay feedback system (web/src/pages/feedback.ts)
- Add evolution dashboard page (web/src/pages/evolution.ts)

Phase 9 Platform Depth:
- Add predictions API (cmd/acb-api/predictions.go)
- Add series management API (cmd/acb-api/series.go)
- Add seasons API (cmd/acb-api/seasons.go)
- Add narrative generator for rivalries (cmd/acb-indexer/src/narrative.ts)

Engine Updates:
- Add debug field to move response schema
- Add match event timeline extraction
- Add replay enrichment fields

Web Updates:
- Update app.html navigation for new pages
- Add API client methods for predictions, series, seasons
- Export engine types for browser use

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-29 01:13:23 -04:00

122 lines
2.1 KiB
TypeScript

// Replay format types matching the Go engine
export interface Position {
row: number;
col: number;
}
export interface Config {
rows: number;
cols: number;
max_turns: number;
vision_radius2: number;
attack_radius2: number;
spawn_cost: number;
energy_interval: number;
}
export interface MatchResult {
winner: number;
reason: string;
turns: number;
scores: number[];
energy: number[];
bots_alive: number[];
}
export interface ReplayPlayer {
id: number;
name: string;
}
export interface ReplayCore {
position: Position;
owner: number;
}
export interface ReplayMap {
rows: number;
cols: number;
walls: Position[];
cores: ReplayCore[];
energy_nodes: Position[];
}
export interface ReplayBot {
id: number;
owner: number;
position: Position;
alive: boolean;
}
export interface ReplayCoreState {
position: Position;
owner: number;
active: boolean;
}
export interface GameEvent {
type: string;
turn: number;
details: unknown;
}
export interface ReplayTurn {
turn: number;
bots: ReplayBot[];
cores: ReplayCoreState[];
energy: Position[];
scores: number[];
energy_held: number[];
events?: GameEvent[];
}
export interface Replay {
format_version?: string; // semver, e.g. "1.0" — absent in pre-v1 replays
match_id: string;
config: Config;
start_time: string;
end_time: string;
result: MatchResult;
players: ReplayPlayer[];
map: ReplayMap;
turns: ReplayTurn[];
}
// Event detail types
export interface BotSpawnedDetails {
bot_id: number;
owner: number;
position: Position;
}
export interface BotDiedDetails {
bot_id: number;
owner: number;
position: Position;
}
export interface EnergyCollectedDetails {
bot_id: number;
owner: number;
position: Position;
}
export interface CoreCapturedDetails {
position: Position;
old_owner: number;
new_owner: number;
}
export interface CombatDeathDetails {
attacker_id: number;
attacker_owner: number;
defender_id: number;
defender_owner: number;
position: Position;
}
export interface CollisionDeathDetails {
bot_ids: number[];
position: Position;
}