ai-code-battle/cmd/acb-worker/main.go
jedarden 41d868b5c1 feat(engine): add pre-generated map loading from map library
Per plan §3.8, maps should be generated offline and stored in the map
library, not generated on-the-fly during matches. This commit adds
support for loading pre-generated maps from the database.

Changes:
- Add PreGeneratedMap type and WithMap option to MatchRunner
- Add loadPreGeneratedMap() to parse map JSON (walls, cores)
- Update worker to pass loaded map data to MatchRunner via WithMap
- Fallback to on-the-fly generation if map data is invalid
- Update acb-mapgen spawn radius to 25% for 2-player (aligns with match.go)
- Update test to verify cores are outside final zone radius

This enables the map library infrastructure (maps/, acb-mapgen, index
builder) to be used in production matches instead of being ignored.

Closes: bf-5m29

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 14:14:27 -04:00

688 lines
22 KiB
Go

// acb-worker: Match execution worker for AI Code Battle
//
// This worker polls PostgreSQL for pending match jobs,
// executes matches using the game engine, uploads replays to B2,
// writes results directly to PostgreSQL, and performs Glicko-2 rating updates.
package main
import (
"bytes"
"compress/gzip"
"context"
"encoding/json"
"flag"
"fmt"
"log"
"math/rand"
"os"
"os/signal"
"syscall"
"time"
"github.com/aicodebattle/acb/engine"
"github.com/aicodebattle/acb/metrics"
"image/png"
)
// Config holds worker configuration.
type Config struct {
DatabaseURL string // PostgreSQL connection URL
EncryptionKey string // AES-256-GCM key for decrypting bot shared secrets
B2Endpoint string // B2 endpoint URL (ARMOR proxy)
B2Bucket string // B2 bucket name
B2AccessKey string // B2 access key ID
B2SecretKey string // B2 secret access key
B2Region string // B2 region (e.g., "us-west-004")
R2Endpoint string // R2 endpoint URL (Cloudflare R2 S3 API)
R2Bucket string // R2 bucket name
R2AccessKey string // R2 access key ID
R2SecretKey string // R2 secret access key
WorkerID string // Unique worker identifier
PollPeriod time.Duration // How often to poll for jobs
Heartbeat time.Duration // How often to send heartbeat during match
TurnTimeout time.Duration // Per-turn timeout for bots
MaxRetries int // Max retries for transient errors
Verbose bool // Enable verbose logging
}
func main() {
// Parse command-line flags
databaseURL := flag.String("db", getEnv("ACB_DATABASE_URL", ""), "PostgreSQL connection URL")
encryptionKey := flag.String("encryption-key", getEnv("ACB_ENCRYPTION_KEY", ""), "AES-256-GCM key for decrypting bot secrets")
b2Endpoint := flag.String("b2-endpoint", getEnv("ACB_B2_ENDPOINT", ""), "B2 endpoint URL")
b2Bucket := flag.String("b2-bucket", getEnv("ACB_B2_BUCKET", "acb-data"), "B2 bucket name")
b2AccessKey := flag.String("b2-access-key", getEnv("ACB_B2_ACCESS_KEY", ""), "B2 access key ID")
b2SecretKey := flag.String("b2-secret-key", getEnv("ACB_B2_SECRET_KEY", ""), "B2 secret access key")
b2Region := flag.String("b2-region", getEnv("ACB_B2_REGION", "us-west-004"), "B2 region")
r2Endpoint := flag.String("r2-endpoint", getEnv("ACB_R2_ENDPOINT", ""), "R2 endpoint URL")
r2Bucket := flag.String("r2-bucket", getEnv("ACB_R2_BUCKET", ""), "R2 bucket name")
r2AccessKey := flag.String("r2-access-key", getEnv("ACB_R2_ACCESS_KEY", ""), "R2 access key ID")
r2SecretKey := flag.String("r2-secret-key", getEnv("ACB_R2_SECRET_KEY", ""), "R2 secret access key")
workerID := flag.String("worker-id", getEnv("ACB_WORKER_ID", generateWorkerID()), "Unique worker identifier")
pollPeriod := flag.Duration("poll", 5*time.Second, "Job polling period")
heartbeat := flag.Duration("heartbeat", 30*time.Second, "Heartbeat interval during matches")
turnTimeout := flag.Duration("timeout", 3*time.Second, "Per-turn bot timeout")
maxRetries := flag.Int("retries", 3, "Max retries for transient errors")
verbose := flag.Bool("verbose", getEnv("ACB_VERBOSE", "false") == "true", "Enable verbose logging")
mode := flag.String("mode", "worker", "Operation mode: 'worker' (normal polling) or 'recalc-ratings' (disaster recovery)")
flag.Parse()
// Validate required config
if *databaseURL == "" {
log.Fatal("Database URL is required (set ACB_DATABASE_URL or use -db flag)")
}
cfg := &Config{
DatabaseURL: *databaseURL,
EncryptionKey: *encryptionKey,
B2Endpoint: *b2Endpoint,
B2Bucket: *b2Bucket,
B2AccessKey: *b2AccessKey,
B2SecretKey: *b2SecretKey,
B2Region: *b2Region,
R2Endpoint: *r2Endpoint,
R2Bucket: *r2Bucket,
R2AccessKey: *r2AccessKey,
R2SecretKey: *r2SecretKey,
WorkerID: *workerID,
PollPeriod: *pollPeriod,
Heartbeat: *heartbeat,
TurnTimeout: *turnTimeout,
MaxRetries: *maxRetries,
Verbose: *verbose,
}
// Create database client
dbClient, err := NewDBClient(cfg.DatabaseURL)
if err != nil {
log.Fatalf("Failed to connect to database: %v", err)
}
defer dbClient.Close()
// Handle different operation modes
switch *mode {
case "recalc-ratings":
// Disaster recovery: recompute all ratings from match history
logger := log.New(os.Stdout, "[recalc-ratings] ", log.LstdFlags)
if err := recalcRatings(context.Background(), dbClient, logger, *verbose); err != nil {
log.Fatalf("Rating recalculation failed: %v", err)
}
logger.Println("Rating recalculation completed successfully")
return
}
// Normal worker mode (default)
// Create B2 client (optional - if not configured, replays won't be uploaded to cold archive)
var b2Client *B2Client
if cfg.B2Endpoint != "" && cfg.B2AccessKey != "" && cfg.B2SecretKey != "" {
b2Client = NewB2Client(cfg)
}
// Create R2 client (optional - if configured, replays are written to R2 immediately,
// making them available without waiting for the B2→R2 promotion cycle)
var r2Client *B2Client
if cfg.R2Endpoint != "" && cfg.R2AccessKey != "" && cfg.R2SecretKey != "" {
r2Client = NewR2Client(cfg)
}
// Create metrics
wMetrics := NewMetrics(cfg.WorkerID)
// Create worker
worker := &Worker{
cfg: cfg,
db: dbClient,
b2: b2Client,
r2: r2Client,
metrics: wMetrics,
logger: log.New(os.Stdout, fmt.Sprintf("[worker-%s] ", cfg.WorkerID), log.LstdFlags),
rng: rand.New(rand.NewSource(time.Now().UnixNano())),
heartbeat: *heartbeat,
}
// Start Prometheus metrics server (shared package provides /metrics + /health)
metricsSrv := metrics.StartServer()
defer metricsSrv.Close()
// Set up signal handling
ctx, cancel := context.WithCancel(context.Background())
sigChan := make(chan os.Signal, 1)
signal.Notify(sigChan, syscall.SIGINT, syscall.SIGTERM)
go func() {
<-sigChan
worker.logger.Println("Received shutdown signal, finishing current job...")
cancel()
}()
// Run worker loop
worker.Run(ctx)
}
// getEnv gets an environment variable with a default value.
func getEnv(key, defaultValue string) string {
if value := os.Getenv(key); value != "" {
return value
}
return defaultValue
}
// generateWorkerID generates a random worker ID.
func generateWorkerID() string {
return fmt.Sprintf("worker-%d", rand.Intn(100000))
}
// Worker executes match jobs.
type Worker struct {
cfg *Config
db *DBClient
b2 *B2Client
r2 *B2Client
metrics *Metrics
logger *log.Logger
rng *rand.Rand
heartbeat time.Duration
}
// Run starts the worker loop.
func (w *Worker) Run(ctx context.Context) {
w.logger.Println("Worker started, polling for jobs...")
ticker := time.NewTicker(w.cfg.PollPeriod)
defer ticker.Stop()
for {
select {
case <-ctx.Done():
w.logger.Println("Worker shutting down")
return
case <-ticker.C:
if err := w.pollAndExecute(ctx); err != nil {
w.logger.Printf("Error in poll cycle: %v", err)
}
}
}
}
// pollAndExecute polls for a job and executes it if available.
func (w *Worker) pollAndExecute(ctx context.Context) error {
w.metrics.RecordPollCycle()
// Get next pending job
job, err := w.db.GetNextJob(ctx)
if err != nil {
return fmt.Errorf("failed to get next job: %w", err)
}
if job == nil {
if w.cfg.Verbose {
w.logger.Println("No pending jobs")
}
return nil
}
w.logger.Printf("Found job %s for match %s", job.ID, job.MatchID)
// Claim the job and get match data
claimData, err := w.db.ClaimJob(ctx, job.ID, w.cfg.WorkerID)
if err != nil {
return fmt.Errorf("failed to claim job %s: %w", job.ID, err)
}
w.metrics.RecordJobClaimed()
metrics.WorkerJobsClaimedTotal.Inc()
w.logger.Printf("Claimed job %s, executing match...", job.ID)
// Execute the match
matchStart := time.Now()
result, replay, err := w.executeMatch(ctx, claimData)
if err != nil {
w.metrics.RecordMatchError()
metrics.WorkerMatchErrorsTotal.Inc()
w.logger.Printf("Match execution failed: %v", err)
// Mark job as failed
if failErr := w.db.FailJob(ctx, job.ID, w.cfg.WorkerID, err.Error()); failErr != nil {
w.metrics.RecordJobFailed()
w.logger.Printf("Failed to mark job as failed: %v", failErr)
}
return err
}
w.metrics.RecordMatch(time.Since(matchStart))
metrics.MatchThroughput.Inc()
metrics.WorkerMatchesTotal.Inc()
metrics.WorkerMatchDuration.Observe(time.Since(matchStart).Seconds())
// Upload replay to B2
replayURL := ""
if w.b2 != nil {
uploadStart := time.Now()
replayURL, err = w.uploadReplay(ctx, claimData.Match.ID, replay)
uploadSec := time.Since(uploadStart).Seconds()
if err != nil {
w.metrics.RecordReplayUploadError()
w.logger.Printf("Failed to upload replay: %v", err)
} else {
replaySize, _ := json.Marshal(replay)
w.metrics.RecordReplayUpload(time.Since(uploadStart), len(replaySize))
metrics.ReplayUploadLatency.Observe(uploadSec)
w.logger.Printf("Uploaded replay to %s", replayURL)
}
// Generate and upload thumbnail
thumbStart := time.Now()
if thumbErr := w.uploadThumbnail(ctx, claimData.Match.ID, replay); thumbErr != nil {
w.logger.Printf("Failed to upload thumbnail: %v", thumbErr)
} else {
thumbSec := time.Since(thumbStart).Seconds()
w.logger.Printf("Uploaded thumbnail in %.2fs", thumbSec)
}
}
// Compute Glicko-2 rating updates
ratingUpdates := w.computeRatingUpdates(claimData, result)
w.logger.Printf("Computed %d rating updates", len(ratingUpdates))
// Submit result directly to PostgreSQL
err = w.db.SubmitMatchResult(ctx, job.ID, result, replayURL, ratingUpdates)
if err != nil {
return fmt.Errorf("failed to submit result for job %s: %w", job.ID, err)
}
w.logger.Printf("Completed job %s, winner: %s", job.ID, result.WinnerID)
return nil
}
// executeMatch runs a match and returns the result and replay.
func (w *Worker) executeMatch(ctx context.Context, claimData *JobClaimData) (*MatchResult, *engine.Replay, error) {
// Build game config using ConfigForPlayers to get proper attack radius and zone parameters
numPlayers := len(claimData.Participants)
config := engine.ConfigForPlayers(numPlayers, 2) // 2 cores per player default
// Override grid dimensions from the pre-generated map
config.Rows = claimData.Map.Width
config.Cols = claimData.Map.Height
// Set match metadata
config.SeasonID = claimData.Match.SeasonID
config.RulesVersion = claimData.Match.RulesVersion
// Prepare pre-generated map data for the match runner
preGenMap := engine.PreGeneratedMap{
WallsJSON: claimData.Map.Walls,
CoresJSON: claimData.Map.Cores,
}
// Create match runner with pre-generated map
runner := engine.NewMatchRunner(config,
engine.WithRNG(w.rng),
engine.WithVerbose(w.cfg.Verbose),
engine.WithTimeout(w.cfg.TurnTimeout),
engine.WithMap(preGenMap),
)
// Build bot ID to info lookup
botInfoMap := make(map[string]DBBotInfo)
for _, bot := range claimData.Bots {
botInfoMap[bot.ID] = bot
}
// Add bots from claim data (in player slot order)
participantMap := make(map[int]DBParticipant)
for _, p := range claimData.Participants {
participantMap[p.PlayerSlot] = p
}
for slot := 0; slot < len(claimData.Participants); slot++ {
p := participantMap[slot]
botInfo := botInfoMap[p.BotID]
// Decrypt the bot's shared secret if an encryption key is configured.
// The API stores secrets AES-GCM encrypted; bots use the plaintext key.
secret := botInfo.Secret
if w.cfg.EncryptionKey != "" {
plaintext, err := decryptSecret(botInfo.Secret, w.cfg.EncryptionKey)
if err != nil {
w.logger.Printf("Warning: failed to decrypt secret for bot %s: %v — using raw value", p.BotID, err)
} else {
secret = plaintext
}
}
// Create auth config for HTTP bot
auth := engine.AuthConfig{
BotID: p.BotID,
Secret: secret,
MatchID: claimData.Match.ID,
}
// Create HTTP bot client
httpBot := engine.NewHTTPBot(
botInfo.EndpointURL,
auth,
engine.WithHTTPTimeout(w.cfg.TurnTimeout),
)
runner.AddBot(httpBot, p.BotID)
w.logger.Printf("Added bot %s at %s (player %d)", p.BotID, botInfo.EndpointURL, p.PlayerSlot)
}
// Start heartbeat goroutine
heartbeatCtx, heartbeatCancel := context.WithCancel(ctx)
defer heartbeatCancel()
go w.sendHeartbeats(heartbeatCtx, claimData.Job.ID)
// Run the match
engineResult, replay, err := runner.Run()
if err != nil {
return nil, nil, fmt.Errorf("match execution failed: %w", err)
}
// Convert result
result := &MatchResult{
WinnerID: "",
Turns: engineResult.Turns,
EndReason: engineResult.Reason,
Scores: make(map[string]int),
CrashedBots: make(map[string]bool),
}
// Set winner ID from result (Winner is int, -1 for draw)
if engineResult.Winner >= 0 && engineResult.Winner < len(claimData.Participants) {
for _, p := range claimData.Participants {
if p.PlayerSlot == engineResult.Winner {
result.WinnerID = p.BotID
break
}
}
}
// Calculate scores from replay
for _, p := range claimData.Participants {
if p.PlayerSlot < len(engineResult.Scores) {
result.Scores[p.BotID] = engineResult.Scores[p.PlayerSlot]
}
}
// Propagate crash status from engine
for _, p := range claimData.Participants {
if p.PlayerSlot < len(engineResult.Crashed) {
result.CrashedBots[p.BotID] = engineResult.Crashed[p.PlayerSlot]
}
}
// Compute combat_turns: count distinct turns where ≥1 bot died from "combat" (enemy kill)
result.CombatTurns = computeCombatTurns(replay)
// Calculate map engagement score from replay
engagement := engine.CalculateMapEngagement(replay)
w.logger.Printf("Map engagement: crossings=%.0f, combat_deaths=%d, critical_moments=%d, resource_contest_turns=%d, survival_turns=%d, score=%.2f",
engagement.WinProbCrossings, engagement.CombatDeaths, engagement.CriticalMoments, engagement.ResourceContestTurns, engagement.SurvivalTurns, engagement.Engagement)
// Update map engagement in database
if err := w.db.UpdateMapEngagement(ctx, claimData.Match.MapID, engagement.Engagement, result.Turns); err != nil {
// Log but don't fail the match — map engagement is non-critical
w.logger.Printf("Warning: failed to update map engagement: %v", err)
}
return result, replay, nil
}
// computeCombatTurns counts the number of distinct turns in a replay where at
// least one bot died from focus-fire combat (EventCombatDeath). Deaths from
// self-collision, zone, or other causes are excluded.
func computeCombatTurns(replay *engine.Replay) int {
if replay == nil {
return 0
}
combatTurnSet := make(map[int]struct{})
for _, turn := range replay.Turns {
for _, event := range turn.Events {
if event.Type == engine.EventCombatDeath {
combatTurnSet[turn.Turn] = struct{}{}
break // one combat death is enough to count this turn
}
}
}
return len(combatTurnSet)
}
// sendHeartbeats sends periodic heartbeats while a match is running.
func (w *Worker) sendHeartbeats(ctx context.Context, jobID string) {
ticker := time.NewTicker(w.heartbeat)
defer ticker.Stop()
for {
select {
case <-ctx.Done():
return
case <-ticker.C:
if err := w.db.Heartbeat(ctx, jobID, w.cfg.WorkerID); err != nil {
w.metrics.RecordHeartbeatError()
w.logger.Printf("Heartbeat failed: %v", err)
} else {
w.metrics.RecordHeartbeat()
}
}
}
}
// uploadReplay uploads the gzipped replay to B2 (cold archive) and R2 (hot cache).
// Returns error only if both uploads fail; a B2-only failure is logged but not fatal.
func (w *Worker) uploadReplay(ctx context.Context, matchID string, replay *engine.Replay) (string, error) {
if w.b2 == nil && w.r2 == nil {
return "", fmt.Errorf("no storage client configured")
}
// Serialize replay to JSON
data, err := json.Marshal(replay)
if err != nil {
return "", fmt.Errorf("failed to serialize replay: %w", err)
}
// Gzip compress
var buf bytes.Buffer
gw := gzip.NewWriter(&buf)
if _, err := gw.Write(data); err != nil {
return "", fmt.Errorf("failed to gzip replay: %w", err)
}
if err := gw.Close(); err != nil {
return "", fmt.Errorf("failed to close gzip writer: %w", err)
}
compressed := buf.Bytes()
key := fmt.Sprintf("replays/%s.json.gz", matchID)
var uploadURL string
// Upload to B2 via ARMOR (cold archive, encrypted)
if w.b2 != nil {
if err := w.b2.Upload(ctx, key, compressed, "application/json", "gzip"); err != nil {
w.logger.Printf("Warning: failed to upload replay to B2 (non-fatal): %v", err)
} else {
uploadURL = fmt.Sprintf("%s/%s", w.b2.Endpoint(), key)
}
}
// Upload to R2 directly (hot cache, bypasses B2→R2 promotion cycle)
if w.r2 != nil {
if err := w.r2.Upload(ctx, key, compressed, "application/json", "gzip"); err != nil {
w.logger.Printf("Warning: failed to upload replay to R2: %v", err)
} else {
w.logger.Printf("Uploaded replay to R2: %s/%s", w.r2.Endpoint(), key)
}
}
if uploadURL == "" && w.b2 != nil {
return "", fmt.Errorf("failed to upload replay to B2")
}
if uploadURL == "" {
uploadURL = fmt.Sprintf("replays/%s.json.gz", matchID)
}
return uploadURL, nil
}
// uploadThumbnail generates and uploads a PNG thumbnail to B2 (archive) and R2 (hot cache).
func (w *Worker) uploadThumbnail(ctx context.Context, matchID string, replay *engine.Replay) error {
if w.b2 == nil && w.r2 == nil {
return fmt.Errorf("no storage client configured")
}
// Generate thumbnail image
img, err := engine.GenerateMatchThumbnail(replay)
if err != nil {
return fmt.Errorf("failed to generate thumbnail: %w", err)
}
// Encode as PNG
var buf bytes.Buffer
if err := png.Encode(&buf, img); err != nil {
return fmt.Errorf("failed to encode thumbnail as PNG: %w", err)
}
thumbData := buf.Bytes()
key := fmt.Sprintf("thumbnails/%s.png", matchID)
// Upload to B2 via ARMOR (cold archive, encrypted)
if w.b2 != nil {
if err := w.b2.Upload(ctx, key, thumbData, "image/png", ""); err != nil {
w.logger.Printf("Warning: failed to upload thumbnail to B2 (non-fatal): %v", err)
}
}
// Upload to R2 directly (hot cache)
if w.r2 != nil {
if err := w.r2.Upload(ctx, key, thumbData, "image/png", ""); err != nil {
w.logger.Printf("Warning: failed to upload thumbnail to R2: %v", err)
}
}
return nil
}
// computeRatingUpdates computes Glicko-2 rating updates for match participants.
func (w *Worker) computeRatingUpdates(claimData *JobClaimData, result *MatchResult) []RatingUpdate {
if len(claimData.Participants) < 2 {
return nil
}
// Extract bot IDs and current ratings
botIDs := make([]string, len(claimData.Participants))
ratings := make([]Glicko2Rating, len(claimData.Participants))
scores := make([]float64, len(claimData.Participants))
for i, p := range claimData.Participants {
botIDs[i] = p.BotID
ratings[i] = Glicko2Rating{
Mu: p.RatingMuBefore,
Phi: p.RatingPhiBefore,
Sigma: p.RatingSigmaBefore,
}
// Use winner identity for pairwise Glicko-2 scoring.
// Raw game scores (captures) are often tied, so we use the declared
// winner as the discriminator: winner=1.0, others=0.0, draw=0.5.
if result.WinnerID == "" {
scores[i] = 0.5
} else if result.WinnerID == p.BotID {
scores[i] = 1.0
} else {
scores[i] = 0.0
}
}
// Compute rating updates
return ComputeRatingUpdates(botIDs, ratings, scores)
}
// recalcRatings recalculates all Glicko-2 ratings from scratch by replaying
// all completed matches in chronological order. Used for disaster recovery
// when ratings are corrupted or lost.
func recalcRatings(ctx context.Context, db *DBClient, logger *log.Logger, verbose bool) error {
logger.Println("Starting rating recalculation...")
logger.Println("Step 1: Resetting all bot ratings to defaults")
// Step 1: Reset all bot ratings to defaults
if err := db.ResetAllRatings(ctx); err != nil {
return fmt.Errorf("failed to reset ratings: %w", err)
}
logger.Println(" All ratings reset to defaults (mu=1500, phi=350, sigma=0.06)")
// Step 2: Fetch all completed matches in chronological order
logger.Println("Step 2: Fetching completed matches in chronological order")
matches, err := db.GetAllCompletedMatches(ctx)
if err != nil {
return fmt.Errorf("failed to fetch matches: %w", err)
}
logger.Printf(" Found %d completed matches to process", len(matches))
if len(matches) == 0 {
logger.Println("No matches to process, ratings remain at defaults")
return nil
}
// Step 3: Track current ratings in memory
currentRatings := make(map[string]Glicko2Rating)
// Step 4: Process each match in order
logger.Println("Step 3: Replaying matches to recompute ratings")
processed := 0
for _, match := range matches {
// Ensure all participants have default ratings initialized
for _, p := range match.Participants {
if _, exists := currentRatings[p.BotID]; !exists {
currentRatings[p.BotID] = Glicko2Rating{
Mu: glicko2DefaultMu,
Phi: glicko2DefaultRD,
Sigma: glicko2DefaultSigma, // default sigma
}
}
}
// Build arrays for rating computation
n := len(match.Participants)
botIDs := make([]string, n)
ratings := make([]Glicko2Rating, n)
scores := make([]float64, n)
for i, p := range match.Participants {
botIDs[i] = p.BotID
ratings[i] = currentRatings[p.BotID]
// Determine score based on match result
// If winner is a player slot, convert to bot_id and score accordingly
if match.Winner == nil {
// Draw or no winner
scores[i] = 0.5
} else if match.WinnerBotID != nil && *match.WinnerBotID == p.BotID {
scores[i] = 1.0
} else {
scores[i] = 0.0
}
}
// Compute new ratings using Glicko-2
newRatings := UpdateRatings(ratings, scores)
// Update stored ratings
for i, botID := range botIDs {
currentRatings[botID] = newRatings[i]
}
processed++
if processed%1000 == 0 || verbose {
logger.Printf(" Processed %d/%d matches (match_id=%s)", processed, len(matches), match.ID)
}
}
logger.Printf(" Processed all %d matches", processed)
// Step 5: Write final ratings back to database
logger.Println("Step 4: Writing recalculated ratings to database")
if err := db.UpdateAllRatings(ctx, currentRatings); err != nil {
return fmt.Errorf("failed to write ratings: %w", err)
}
logger.Printf(" Updated ratings for %d bots", len(currentRatings))
logger.Println("Rating recalculation complete")
return nil
}