Phase 2 Implementation: - HMAC authentication for engine-to-bot communication - Request signing with timestamp anti-replay - Response signing for integrity verification - HTTP bot client with timeout and crash detection - Per-turn 3s timeout, 10 consecutive failure crash threshold - Move validation (position ownership, direction validity) - Integration tests for HTTP match execution - 6 strategy bots in 6 languages: - RandomBot (Python): Random valid moves - rating floor - GathererBot (Go): Energy-focused with combat avoidance - RusherBot (Rust): Aggressive core rushing via BFS - GuardianBot (PHP): Defensive core protection - SwarmBot (TypeScript): Formation-based group combat - HunterBot (Java): Target isolation and hunting All bots include: - HMAC signature verification - Dockerfile for containerization - README documentation All engine tests passing (32+ tests) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
260 lines
6.2 KiB
Go
260 lines
6.2 KiB
Go
package engine
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import (
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"encoding/json"
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"net/http"
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"net/http/httptest"
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"testing"
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"time"
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)
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func TestHTTPBot_GetMoves(t *testing.T) {
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// Create a test server
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server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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if r.URL.Path != "/turn" {
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http.NotFound(w, r)
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return
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}
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// Verify headers
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if r.Header.Get("Content-Type") != "application/json" {
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t.Error("missing Content-Type header")
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}
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if r.Header.Get("X-ACB-Match-Id") == "" {
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t.Error("missing X-ACB-Match-Id header")
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}
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if r.Header.Get("X-ACB-Signature") == "" {
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t.Error("missing X-ACB-Signature header")
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}
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// Read and parse request body
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var state VisibleState
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if err := json.NewDecoder(r.Body).Decode(&state); err != nil {
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http.Error(w, err.Error(), http.StatusBadRequest)
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return
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}
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// Return moves for owned bots
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moves := make([]Move, 0)
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for _, bot := range state.Bots {
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if bot.Owner == state.You.ID {
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moves = append(moves, Move{
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Position: bot.Position,
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Direction: DirN,
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})
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}
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}
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resp := MoveResponse{Moves: moves}
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body, _ := json.Marshal(resp)
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// Sign response
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sig := SignResponse("test-secret", state.MatchID, state.Turn, body)
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w.Header().Set("X-ACB-Signature", sig)
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w.Header().Set("Content-Type", "application/json")
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w.Write(body)
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}))
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defer server.Close()
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// Create HTTP bot
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auth := AuthConfig{
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BotID: "b_test",
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Secret: "test-secret",
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MatchID: "m_test",
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}
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bot := NewHTTPBot(server.URL, auth)
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// Create test game state
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state := &VisibleState{
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MatchID: "m_test",
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Turn: 1,
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Config: DefaultConfig(),
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You: struct {
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ID int `json:"id"`
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Energy int `json:"energy"`
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Score int `json:"score"`
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}{
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ID: 0,
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Energy: 3,
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Score: 1,
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},
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Bots: []VisibleBot{
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{Position: Position{Row: 5, Col: 5}, Owner: 0},
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{Position: Position{Row: 10, Col: 10}, Owner: 1},
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},
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Energy: []Position{},
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Cores: []VisibleCore{},
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Walls: []Position{},
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Dead: []VisibleBot{},
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}
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// Get moves
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moves, err := bot.GetMoves(state)
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if err != nil {
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t.Fatalf("GetMoves failed: %v", err)
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}
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// Should have one move for the owned bot
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if len(moves) != 1 {
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t.Errorf("got %d moves, want 1", len(moves))
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}
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if moves[0].Direction != DirN {
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t.Errorf("got direction %v, want DirN", moves[0].Direction)
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}
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}
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func TestHTTPBot_Timeout(t *testing.T) {
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// Create a slow server
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server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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time.Sleep(2 * time.Second) // Slow response
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w.WriteHeader(http.StatusOK)
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}))
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defer server.Close()
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// Create HTTP bot with 100ms timeout
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auth := AuthConfig{
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BotID: "b_test",
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Secret: "test-secret",
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MatchID: "m_test",
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}
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bot := NewHTTPBot(server.URL, auth, WithHTTPTimeout(100*time.Millisecond))
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state := &VisibleState{
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MatchID: "m_test",
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Turn: 1,
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Config: DefaultConfig(),
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}
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// Get moves should timeout
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_, err := bot.GetMoves(state)
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if err == nil {
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t.Error("expected timeout error, got nil")
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}
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// Check failure count increased
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if bot.failCount != 1 {
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t.Errorf("failCount = %d, want 1", bot.failCount)
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}
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}
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func TestHTTPBot_CrashAfter10Failures(t *testing.T) {
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// Create a failing server
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server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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http.Error(w, "internal error", http.StatusInternalServerError)
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}))
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defer server.Close()
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auth := AuthConfig{
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BotID: "b_test",
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Secret: "test-secret",
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MatchID: "m_test",
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}
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bot := NewHTTPBot(server.URL, auth)
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state := &VisibleState{
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MatchID: "m_test",
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Turn: 1,
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Config: DefaultConfig(),
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}
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// Fail 10 times
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for i := 0; i < 10; i++ {
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bot.GetMoves(state)
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}
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// Bot should be crashed
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if !bot.IsCrashed() {
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t.Error("bot should be marked as crashed after 10 failures")
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}
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// Further calls should return empty moves without making HTTP request
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moves, err := bot.GetMoves(state)
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if err != nil {
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t.Errorf("crashed bot should not return error, got: %v", err)
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}
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if len(moves) != 0 {
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t.Errorf("crashed bot should return empty moves, got %d", len(moves))
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}
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}
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func TestHTTPBot_ValidateMoves(t *testing.T) {
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// Create a server that returns invalid moves
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server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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var state VisibleState
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json.NewDecoder(r.Body).Decode(&state)
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// Return moves with:
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// 1. Invalid direction
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// 2. Position without owned bot
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// 3. Duplicate position
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// 4. Valid move
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moves := []Move{
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{Position: Position{Row: 0, Col: 0}, Direction: DirNone}, // Invalid direction
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{Position: Position{Row: 99, Col: 99}, Direction: DirN}, // No bot there
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{Position: Position{Row: 5, Col: 5}, Direction: DirN}, // Valid
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{Position: Position{Row: 5, Col: 5}, Direction: DirS}, // Duplicate
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}
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resp := MoveResponse{Moves: moves}
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body, _ := json.Marshal(resp)
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sig := SignResponse("test-secret", state.MatchID, state.Turn, body)
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w.Header().Set("X-ACB-Signature", sig)
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w.Write(body)
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}))
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defer server.Close()
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auth := AuthConfig{
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BotID: "b_test",
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Secret: "test-secret",
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MatchID: "m_test",
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}
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bot := NewHTTPBot(server.URL, auth)
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state := &VisibleState{
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MatchID: "m_test",
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Turn: 1,
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Config: DefaultConfig(),
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You: struct {
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ID int `json:"id"`
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Energy int `json:"energy"`
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Score int `json:"score"`
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}{ID: 0},
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Bots: []VisibleBot{
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{Position: Position{Row: 5, Col: 5}, Owner: 0}, // Our bot
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{Position: Position{Row: 10, Col: 10}, Owner: 1}, // Enemy bot
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},
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}
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moves, err := bot.GetMoves(state)
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if err != nil {
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t.Fatalf("GetMoves failed: %v", err)
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}
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// Should only have 1 valid move (duplicate filtered, invalid direction filtered, non-owned filtered)
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if len(moves) != 1 {
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t.Errorf("got %d moves, want 1 (invalid filtered out)", len(moves))
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}
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}
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func TestHTTPBot_Health(t *testing.T) {
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// Create a server with health endpoint
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server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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if r.URL.Path == "/health" {
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w.WriteHeader(http.StatusOK)
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return
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}
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http.NotFound(w, r)
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}))
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defer server.Close()
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auth := AuthConfig{
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BotID: "b_test",
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Secret: "test-secret",
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MatchID: "m_test",
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}
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bot := NewHTTPBot(server.URL, auth)
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if err := bot.Health(); err != nil {
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t.Errorf("Health check failed: %v", err)
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}
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}
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