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jedarden 6d3f3506b3 Implement Phase 1 core engine: grid, combat, fog of war, turn execution
- Add engine package with toroidal grid, game state, turn execution
- Implement focus-fire combat resolution with simultaneous deaths
- Add fog of war visibility filtering for bot state
- Implement energy collection (contested resources denied)
- Add bot spawning at active cores
- Implement win conditions: elimination, draw, dominance, turns
- Add replay JSON writer for match recording
- Add match runner with concurrent bot communication
- Add CLI tools: acb-local (match runner), acb-mapgen (map generator)
- Add comprehensive unit tests (26 tests passing)

Exit criteria met: can run complete 500-turn matches and produce valid replays

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-24 01:48:27 -04:00
cmd Implement Phase 1 core engine: grid, combat, fog of war, turn execution 2026-03-24 01:48:27 -04:00
docs Add artifact inventory (§11), renumber sections 12-16 2026-03-24 00:36:50 -04:00
engine Implement Phase 1 core engine: grid, combat, fog of war, turn execution 2026-03-24 01:48:27 -04:00
go.mod Implement Phase 1 core engine: grid, combat, fog of war, turn execution 2026-03-24 01:48:27 -04:00
PROGRESS.md Implement Phase 1 core engine: grid, combat, fog of war, turn execution 2026-03-24 01:48:27 -04:00