ai-code-battle/web/src/types.ts
jedarden 4ba39e3aa8 feat(evolver): complete Phase 7 LLM-driven evolution implementation
- Complete autonomous evolution pipeline with island model (4 islands)
- MAP-Elites behavior grid integration for diversity
- LLM ensemble integration (fast + strong model tiers)
- 3-stage validation pipeline (syntax → schema → sandbox smoke test)
- Evaluation arena (10-match mini-tournament per candidate)
- Promotion gate (Nash equilibrium PSRO + MAP-Elites niche fill)
- Retirement policy (auto-retire low-rated bots, population cap)
- Live export to R2 for evolution dashboard
- Enhanced replay viewer with commentary and win probability
- Added series, seasons, and predictions pages

All tests passing. Phase 7 exit criteria met.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-08 16:38:48 -04:00

239 lines
4.4 KiB
TypeScript

// Replay format types matching the Go engine
export interface Position {
row: number;
col: number;
}
export interface Config {
rows: number;
cols: number;
max_turns: number;
vision_radius2: number;
attack_radius2: number;
spawn_cost: number;
energy_interval: number;
}
export interface MatchResult {
winner: number;
reason: string;
turns: number;
scores: number[];
energy: number[];
bots_alive: number[];
}
export interface ReplayPlayer {
id: number;
name: string;
}
export interface ReplayCore {
position: Position;
owner: number;
}
export interface ReplayMap {
rows: number;
cols: number;
walls: Position[];
cores: ReplayCore[];
energy_nodes: Position[];
}
export interface ReplayBot {
id: number;
owner: number;
position: Position;
alive: boolean;
}
export interface ReplayCoreState {
position: Position;
owner: number;
active: boolean;
}
export interface GameEvent {
type: string;
turn: number;
details: unknown;
}
export interface ReplayTurn {
turn: number;
bots: ReplayBot[];
cores: ReplayCoreState[];
energy: Position[];
scores: number[];
energy_held: number[];
events?: GameEvent[];
debug?: Record<number, DebugInfo>;
}
export interface Replay {
format_version?: string; // semver, e.g. "1.0" — absent in pre-v1 replays
match_id: string;
config: Config;
start_time: string;
end_time: string;
result: MatchResult;
players: ReplayPlayer[];
map: ReplayMap;
turns: ReplayTurn[];
}
// Event detail types
export interface BotSpawnedDetails {
bot_id: number;
owner: number;
position: Position;
}
export interface BotDiedDetails {
bot_id: number;
owner: number;
position: Position;
}
export interface EnergyCollectedDetails {
bot_id: number;
owner: number;
position: Position;
}
export interface CoreCapturedDetails {
position: Position;
old_owner: number;
new_owner: number;
}
export interface CombatDeathDetails {
attacker_id: number;
attacker_owner: number;
defender_id: number;
defender_owner: number;
position: Position;
}
export interface CollisionDeathDetails {
bot_ids: number[];
position: Position;
}
// Debug telemetry types
export interface DebugTarget {
position: Position;
label?: string;
color?: string;
}
export interface DebugInfo {
reasoning?: string;
targets?: DebugTarget[];
}
// Extended ReplayTurn with debug support
export interface ReplayTurnWithDebug extends ReplayTurn {
debug?: Record<number, DebugInfo>;
}
// View mode types for replay viewer
export type ViewMode = 'standard' | 'dots' | 'voronoi' | 'influence';
// Series types
export interface SeriesGame {
match_id: string;
game_number: number;
winner_id: string | null;
winner_slot: number | null;
turns: number | null;
completed_at: string | null;
}
export interface Series {
id: string;
bot1_id: string;
bot2_id: string;
bot1_name: string;
bot2_name: string;
best_of: number;
status: 'pending' | 'active' | 'completed';
bot1_wins: number;
bot2_wins: number;
winner_id: string | null;
scheduled_at: string | null;
completed_at: string | null;
games: SeriesGame[];
}
export interface SeriesIndex {
updated_at: string;
series: Series[];
}
// Season types
export interface SeasonMatch {
match_id: string;
week: number;
bot1_id: string;
bot2_id: string;
winner_id: string | null;
}
export interface SeasonSnapshot {
bot_id: string;
bot_name: string;
rating: number;
rank: number;
wins: number;
losses: number;
}
export interface Season {
id: string;
name: string;
theme: string;
rules_version: string;
status: 'upcoming' | 'active' | 'completed';
starts_at: string;
ends_at: string | null;
champion_id: string | null;
champion_name: string | null;
total_matches: number;
final_snapshot: SeasonSnapshot[] | null;
}
export interface SeasonIndex {
updated_at: string;
active_season: Season | null;
seasons: Season[];
}
// Prediction types
export interface Prediction {
id: string;
match_id: string;
predictor_id: string;
predicted_winner_slot: number;
actual_winner_slot: number | null;
correct: boolean | null;
created_at: string;
resolved_at: string | null;
}
export interface PredictorStats {
predictor_id: string;
predictor_name: string;
total_predictions: number;
correct_predictions: number;
accuracy: number;
streak: number;
best_streak: number;
}
export interface PredictionLeaderboard {
updated_at: string;
leaders: PredictorStats[];
}