ai-code-battle/cmd
jedarden 477a54c548 feat(matchmaker): implement §6.1 Pareto skill-proximity + LRU pairing algorithm
Replace random 2-player pairing with the full §6.1 algorithm:
- Seed selection: bot with oldest last-match timestamp (tiebreak: lowest bot ID)
- Format selection: seed's least-played player count among {2, 3, 4, 6}
- Opponent selection: Pareto 80%/16-rank skill proximity + oldest last-pairing
  with seed + fewest 24h games for game-count balance
- Map selection: least-recently-used active map for the chosen player count,
  with map_scores.last_used_at updated after each match
- Random player slot assignment for all participant counts

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-22 17:35:00 -04:00
..
acb-api feat(matchmaker): implement §6.1 Pareto skill-proximity + LRU pairing algorithm 2026-04-22 17:35:00 -04:00
acb-evolver feat(matchmaker): implement §6.1 Pareto skill-proximity + LRU pairing algorithm 2026-04-22 17:35:00 -04:00
acb-index-builder feat(matchmaker): implement §6.1 Pareto skill-proximity + LRU pairing algorithm 2026-04-22 17:35:00 -04:00
acb-local feat(evolver): complete Phase 7 LLM-driven evolution implementation 2026-04-08 16:38:48 -04:00
acb-map-evolver Add map evolution pipeline (cmd/acb-map-evolver) 2026-03-29 02:35:33 -04:00
acb-mapgen Fix sin/cos math bug and add cellular automata map generation 2026-03-26 01:10:46 -04:00
acb-matchmaker feat(matchmaker): implement §6.1 Pareto skill-proximity + LRU pairing algorithm 2026-04-22 17:35:00 -04:00
acb-wasm feat(playlists): add playlist curation and rebuild logic per §10, with series/seasons/enrichment 2026-04-21 16:11:27 -04:00
acb-worker feat(matchmaker): implement §6.1 Pareto skill-proximity + LRU pairing algorithm 2026-04-22 17:35:00 -04:00