ai-code-battle/engine
jedarden 45b05b1188 feat(engine): add tests verifying win_prob in replays and map engagement calculation
- Add map_engagement_test.go with tests for:
  - Win prob dependency in map engagement (lead changes counted)
  - Critical moments dependency in engagement score
  - Empty/nil replay handling
  - Complete ComputeWinProbability + SetWinProbability flow

This confirms the existing implementation already correctly:
- Computes win probability via Monte Carlo rollout (100 iterations)
- Sets win_prob and critical_moments on replay before serialization
- Calculates map engagement score from win_prob_crossings and critical_moments
- Writes engagement score to maps table via UpdateMapEngagement

Task: bf-qps
2026-05-03 23:45:18 -04:00
..
auth.go fix: resolve universal stalemate — signing format and secret decryption 2026-04-30 21:48:25 -04:00
auth_test.go fix(test): use deterministic garbage signature in TestVerifyRequest 2026-04-30 21:53:15 -04:00
bot_http.go fix(engine): enforce strict HMAC response signature verification per §4.4 2026-04-22 13:18:10 -04:00
bot_http_test.go fix(engine): enforce strict HMAC response signature verification per §4.4 2026-04-22 13:18:10 -04:00
bot_local.go Implement Phase 1 core engine: grid, combat, fog of war, turn execution 2026-03-24 01:48:27 -04:00
bot_strategies.go feat(evolver): complete Phase 7 LLM-driven evolution implementation 2026-04-08 16:38:48 -04:00
bot_strategies_phase13.go fix(engine): repair partitionBots refactor in phase13 strategies 2026-04-22 18:48:46 -04:00
determinism_test.go Complete Phase 1: add connectivity validation and determinism tests 2026-03-24 03:44:44 -04:00
game.go fix(matchmaker): multi-match crash cooldown (3 strikes / 30 min) per §4.5 + §6.1 2026-04-22 15:22:12 -04:00
grid.go Implement Phase 1 core engine: grid, combat, fog of war, turn execution 2026-03-24 01:48:27 -04:00
grid_test.go Implement Phase 1 core engine: grid, combat, fog of war, turn execution 2026-03-24 01:48:27 -04:00
integration_test.go feat(worker): add map engagement score tracking and verify win_prob in replays 2026-05-03 23:21:57 -04:00
map_engagement.go feat(worker): add map engagement score tracking and verify win_prob in replays 2026-05-03 23:21:57 -04:00
map_engagement_test.go feat(engine): add tests verifying win_prob in replays and map engagement calculation 2026-05-03 23:45:18 -04:00
match.go fix(matchmaker): multi-match crash cooldown (3 strikes / 30 min) per §4.5 + §6.1 2026-04-22 15:22:12 -04:00
replay.go feat(engine): integrate Monte Carlo win probability computation into match runner 2026-04-21 08:46:39 -04:00
thumbnail.go feat(config): add season_id + rules_version to Config per §4.2 2026-04-22 18:09:26 -04:00
turn.go fix(matchmaker): multi-match crash cooldown (3 strikes / 30 min) per §4.5 + §6.1 2026-04-22 15:22:12 -04:00
turn_test.go fix(engine): use core1 variable in spawn priority tiebreak test 2026-04-22 14:45:06 -04:00
types.go fix(engine): add JSON marshaling to Direction for string/int interop 2026-05-02 16:23:55 -04:00
winprob.go feat(engine): integrate Monte Carlo win probability computation into match runner 2026-04-21 08:46:39 -04:00