ai-code-battle/cmd
jedarden 42398eb34a feat(evolver): add phalanx, assassin, opportunist as generation-0 seeds
Add 3 new hand-written bots to expand evolver seed pool:
- phalanx (Rust, alpha island) - formation combat with aggression=0.85, economy=0.1
- assassin (Rust, alpha island) - decapitation strategy with aggression=1.0, economy=0.0
- opportunist (Go, beta island) - conditional aggression with aggression=0.55, economy=0.55

This brings the total seed count from 6 to 9, providing richer starting
population across islands with diverse attack archetypes the evolver
can recombine.

Changes:
- Add seeds/phalanx_strategy.rs.txt, assassin_strategy.rs.txt, opportunist_strategy.go.txt
- Update seed.go with 3 new embed directives and seed entries
- Add TestSeedPopulation to verify 9 seeds insert correctly
- Update comments to reflect 9 seeds instead of 6

Co-Authored-By: Claude <noreply@anthropic.com>
2026-06-17 03:01:18 -04:00
..
acb-api feat(api): add GET /api/status/{bot_id} endpoint per plan §8.2 2026-05-25 16:53:03 -04:00
acb-enrichment fix(dockerfile): correct golang version from 1.24 to 1.25 2026-06-04 08:52:03 -04:00
acb-evolver feat(evolver): add phalanx, assassin, opportunist as generation-0 seeds 2026-06-17 03:01:18 -04:00
acb-index-builder feat(evolution, web): add live match counter per plan §16.18 2026-05-26 19:57:57 -04:00
acb-local Implement SiegeBot: spawn-lockout strategy 2026-06-17 01:02:01 -04:00
acb-map-evolver style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
acb-mapgen fix(mapgen): align spawn radius comment with actual implementation (30% vs 15%) 2026-05-26 19:28:49 -04:00
acb-maps-loader style: format Go files with gofmt 2026-05-25 15:33:38 -04:00
acb-matchmaker style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
acb-wasm style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
acb-worker feat(engine): add pre-generated map loading from map library 2026-05-25 14:14:27 -04:00