ai-code-battle/cmd
jedarden 1478a9365c fix(evolver): use ConfigForPlayers for 2-player matches per plan §3.4
The evolver arena was using DefaultConfig() which has attack_radius2=12
for all matches. Per plan §3.4, 2-player matches should have
attack_radius2=36 (6 tiles) to achieve 65-80% combat density.

This bug caused evolved bots to learn energy-farming strategies since
enemies were rarely in attack range on 40x40 maps with only 3.5 tile
radius. With the correct 6-tile radius, bots will experience actual
combat during evolution and should develop fighting behaviors.

Closes: bf-3lt3

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-24 22:35:15 -04:00
..
acb-api style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
acb-enrichment style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
acb-evolver fix(evolver): use ConfigForPlayers for 2-player matches per plan §3.4 2026-05-24 22:35:15 -04:00
acb-index-builder style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
acb-local fix(cli): handle draw result without panic 2026-05-24 11:13:00 -04:00
acb-map-evolver style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
acb-mapgen style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
acb-matchmaker style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
acb-wasm style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
acb-worker fix(worker): use ConfigForPlayers to get correct AttackRadius2=12 2026-05-24 16:03:02 -04:00