Phase 7 Evolution: - Add live-export subcommand to acb-evolver for dashboard JSON generation - Export programs, stats, and generation log to live.json Phase 8 Enhanced Features: - Add WASM game engine build (cmd/acb-wasm/) with JS bindings - Add in-browser sandbox page with Monaco editor (web/src/pages/sandbox.ts) - Add win probability computation (web/src/win-probability.ts) - Add replay commentary generator (web/src/commentary.ts) - Add clip maker for GIF/MP4 export (web/src/pages/clip-maker.ts) - Add rivalry detection and pages (web/src/pages/rivalries.ts) - Add replay feedback system (web/src/pages/feedback.ts) - Add evolution dashboard page (web/src/pages/evolution.ts) Phase 9 Platform Depth: - Add predictions API (cmd/acb-api/predictions.go) - Add series management API (cmd/acb-api/series.go) - Add seasons API (cmd/acb-api/seasons.go) - Add narrative generator for rivalries (cmd/acb-indexer/src/narrative.ts) Engine Updates: - Add debug field to move response schema - Add match event timeline extraction - Add replay enrichment fields Web Updates: - Update app.html navigation for new pages - Add API client methods for predictions, series, seasons - Export engine types for browser use Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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# Binaries (root-level only)
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/acb-local
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/acb-mapgen
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/acb-worker
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/acb-api
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/acb-matchmaker
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/acb-evolver
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# Node modules
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node_modules/
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# Build outputs
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dist/
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*.js.map
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# Environment files
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.env
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.env.local
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.env.*.local
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# IDE
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.idea/
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.vscode/
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*.swp
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*.swo
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# OS files
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.DS_Store
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Thumbs.db
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# Test outputs
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replay.json
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# Marathon instructions (local only)
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.marathon/
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# Development tools
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.beads/
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.needle.yaml
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