Replace random 2-player pairing with the full §6.1 algorithm:
- Seed selection: bot with oldest last-match timestamp (tiebreak: lowest bot ID)
- Format selection: seed's least-played player count among {2, 3, 4, 6}
- Opponent selection: Pareto 80%/16-rank skill proximity + oldest last-pairing
with seed + fewest 24h games for game-count balance
- Map selection: least-recently-used active map for the chosen player count,
with map_scores.last_used_at updated after each match
- Random player slot assignment for all participant counts
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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| .. | ||
| .github/workflows | ||
| acb-starter-csharp.csproj | ||
| Dockerfile | ||
| Grid.cs | ||
| Program.cs | ||
| README.md | ||
acb-starter-csharp
C# (.NET) starter kit for AI Code Battle — a competitive bot programming platform.
Uses ASP.NET Core minimal API with zero external dependencies beyond the framework.
Quick Start
# Run locally
export BOT_SECRET=dev-secret
dotnet run
# Run with Docker
docker build -t my-bot .
docker run -e BOT_SECRET=your-secret -p 8080:8080 my-bot
Your bot listens on port 8080 and responds to POST /turn with move commands.
Register Your Bot
Once your bot is deployed and accessible via HTTPS:
curl -X POST https://api.aicodebattle.com/api/register \
-H "Content-Type: application/json" \
-d '{
"name": "my-csharp-bot",
"endpoint_url": "https://my-bot.example.com",
"owner": "your-name",
"description": "My awesome bot"
}'
Save the bot_id and shared_secret from the response — the secret is shown only once.
Project Structure
Program.cs # HTTP server, HMAC auth, types, and strategy
Grid.cs # Grid utilities (toroidal distance, BFS, neighbors)
acb-starter-csharp.csproj # .NET project file
Dockerfile # Container build
Grid Helpers
Grid.cs provides static utility methods for the toroidal grid:
Grid.ToroidalManhattan(r1, c1, r2, c2, rows, cols)— Manhattan distance with wrap-aroundGrid.ToroidalChebyshev(r1, c1, r2, c2, rows, cols)— Chebyshev distance with wrap-aroundGrid.Neighbors(p, rows, cols)— 8-directional neighbors with wrapGrid.Bfs(start, goal, passable, rows, cols)— BFS pathfinding, returns path ornull
Customization
Edit ComputeMoves() in Program.cs to implement your strategy. The GameState record provides:
Bots— all visible bots (yours and enemies)Energy— visible energy pickup locationsCores— visible core positionsWalls— visible wall positionsYou.Energy— your current energy countYou.Score— your current scoreConfig— match parameters (grid size, etc.)
Return a List<Move>, each with the bot's current Position and a Direction ("N", "E", "S", or "W"). Bots not included in the response stay in place.
Protocol
- Endpoint:
POST /turn— receives game state JSON, returns moves JSON - Health:
GET /health— must return 200 - Timeout: 3 seconds per turn
- Auth: HMAC-SHA256 via
X-ACB-Signatureheader