- Add seedIfEmpty: idempotent startup seeding (20 maps per player count,
ON CONFLICT DO NOTHING) using cellular-automata generation + validate()
- Add continuous evolution loop across all player counts (2/3/4/6)
- ACB_MIN_SEED_COUNT and ACB_EVOLUTION_PERIOD configurable via env vars
- Add Dockerfile (lean Alpine build, no language runtimes)
- Add acb-map-evolver to acb-build.yml CI pipeline
- Add staging K8s Deployment manifest
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>