ai-code-battle/cmd/acb-evolver/internal/arena
jedarden 1478a9365c fix(evolver): use ConfigForPlayers for 2-player matches per plan §3.4
The evolver arena was using DefaultConfig() which has attack_radius2=12
for all matches. Per plan §3.4, 2-player matches should have
attack_radius2=36 (6 tiles) to achieve 65-80% combat density.

This bug caused evolved bots to learn energy-farming strategies since
enemies were rarely in attack range on 40x40 maps with only 3.5 tile
radius. With the correct 6-tile radius, bots will experience actual
combat during evolution and should develop fighting behaviors.

Closes: bf-3lt3

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-24 22:35:15 -04:00
..
arena.go fix(evolver): use ConfigForPlayers for 2-player matches per plan §3.4 2026-05-24 22:35:15 -04:00
arena_test.go feat(evolver): expand MAP-Elites from 2-D to 4-D grid per §10.2 2026-04-22 15:44:39 -04:00
gate.go feat(evolver): expand MAP-Elites from 2-D to 4-D grid per §10.2 2026-04-22 15:44:39 -04:00
psro.go Add evaluation arena, promotion gate, and retirement policy (Phase 7) 2026-03-26 23:32:37 -04:00
winrate.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00