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Covers game mechanics (toroidal grid, focus-fire combat, energy economy, fog of war), HTTP communication protocol with HMAC authentication, six built-in strategy bots as containers, Glicko-2 tournament system, compact JSON replay format with Canvas-based browser viewer, web platform with bot registration, and Rackspace Spot deployment architecture. Organized into six implementation phases from core engine through production. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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