ai-code-battle/engine
jedarden 0f44672634 feat(engine): add TestINV6_ToroidalBounds property-based fuzz test
Implements plan §3.9 requirement for INV-6 invariant verification.
The test runs thousands of random scenarios across various grid
dimensions (30x30 to 200x200) and multiple random seeds to verify
that no bot, energy, core, or wall position ever has coordinates
outside the valid bounds [0, rows) x [0, cols).

Test coverage:
- Random wall placement with potentially out-of-bounds input
- 1000 random Wrap() calls with positions far outside bounds
- Move() operations from edge and corner positions in all directions
- Neighbors() and VisibleFrom() return value validation

The test uses a manual random-seed loop approach for maximum
control and reproducibility, testing 6 grid sizes × 10 seeds
for comprehensive coverage of the toroidal wrapping invariant.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-03 23:52:44 -04:00
..
auth.go fix: resolve universal stalemate — signing format and secret decryption 2026-04-30 21:48:25 -04:00
auth_test.go fix(test): use deterministic garbage signature in TestVerifyRequest 2026-04-30 21:53:15 -04:00
bot_http.go fix(engine): enforce strict HMAC response signature verification per §4.4 2026-04-22 13:18:10 -04:00
bot_http_test.go fix(engine): enforce strict HMAC response signature verification per §4.4 2026-04-22 13:18:10 -04:00
bot_local.go Implement Phase 1 core engine: grid, combat, fog of war, turn execution 2026-03-24 01:48:27 -04:00
bot_strategies.go feat(evolver): complete Phase 7 LLM-driven evolution implementation 2026-04-08 16:38:48 -04:00
bot_strategies_phase13.go fix(engine): repair partitionBots refactor in phase13 strategies 2026-04-22 18:48:46 -04:00
determinism_test.go Complete Phase 1: add connectivity validation and determinism tests 2026-03-24 03:44:44 -04:00
game.go fix(matchmaker): multi-match crash cooldown (3 strikes / 30 min) per §4.5 + §6.1 2026-04-22 15:22:12 -04:00
grid.go Implement Phase 1 core engine: grid, combat, fog of war, turn execution 2026-03-24 01:48:27 -04:00
grid_test.go feat(engine): add TestINV6_ToroidalBounds property-based fuzz test 2026-05-03 23:52:44 -04:00
integration_test.go feat(worker): add map engagement score tracking and verify win_prob in replays 2026-05-03 23:21:57 -04:00
map_engagement.go feat(worker): add map engagement score tracking and verify win_prob in replays 2026-05-03 23:21:57 -04:00
map_engagement_test.go feat(engine): add tests verifying win_prob in replays and map engagement calculation 2026-05-03 23:45:18 -04:00
match.go fix(matchmaker): multi-match crash cooldown (3 strikes / 30 min) per §4.5 + §6.1 2026-04-22 15:22:12 -04:00
replay.go feat(engine): integrate Monte Carlo win probability computation into match runner 2026-04-21 08:46:39 -04:00
thumbnail.go feat(config): add season_id + rules_version to Config per §4.2 2026-04-22 18:09:26 -04:00
turn.go fix(matchmaker): multi-match crash cooldown (3 strikes / 30 min) per §4.5 + §6.1 2026-04-22 15:22:12 -04:00
turn_test.go fix(engine): use core1 variable in spawn priority tiebreak test 2026-04-22 14:45:06 -04:00
types.go fix(engine): add JSON marshaling to Direction for string/int interop 2026-05-02 16:23:55 -04:00
winprob.go feat(engine): integrate Monte Carlo win probability computation into match runner 2026-04-21 08:46:39 -04:00