package main // ComputeMoves calculates moves for all visible bots. // Implement your strategy here. func ComputeMoves(state *VisibleState) []Move { moves := make([]Move, 0) // TODO: Implement your strategy here // This stub holds all bots in place for _, bot := range state.Bots { if bot.Owner == state.You.ID { moves = append(moves, Move{ Position: bot.Position, Direction: DirNone, // Hold position }) } } return moves }