# AI Code Battle - Implementation Progress ## Current Phase: Phase 4 - Match Orchestration **Status: 🔄 In Progress** ### Phase 4 Progress - [x] Cloudflare Worker project structure (`worker-api/`) - TypeScript + Wrangler configuration - D1 database schema (bots, matches, jobs, rating_history tables) - [x] Glicko-2 rating system (`worker-api/src/glicko2.ts`) - Rating scale conversion - Rating updates after matches - Rating decay for inactive bots - Unit tests (17 tests) - [x] Job coordination endpoints (`worker-api/src/jobs.ts`) - GET /api/jobs/next - Get next pending job - POST /api/jobs/:id/claim - Claim job for execution - POST /api/jobs/:id/heartbeat - Update job heartbeat - POST /api/jobs/:id/result - Submit match result - POST /api/jobs/:id/fail - Mark job as failed - [x] Bot management endpoints (`worker-api/src/bots.ts`) - POST /api/register - Register new bot - GET /api/bots - List all bots - GET /api/bots/:id - Get bot details - PUT /api/bots/:id - Update bot - POST /api/rotate-key - Rotate API key - GET /api/leaderboard - Get leaderboard - [x] Cron handlers (`worker-api/src/cron.ts`) - Matchmaker (every minute) - Creates match jobs - Health checker (every 15 min) - Pings bot endpoints - Stale job reaper (every 5 min) - Reclaims timed-out jobs - [ ] Match worker container (`cmd/acb-worker/`) - [ ] Rackspace index builder ### Phase 3 Completed ### Phase 1 Completed - [x] Go module initialization (`github.com/aicodebattle/acb`) - [x] Project structure (`engine/`, `cmd/acb-local/`, `cmd/acb-mapgen/`) - [x] Core types (`engine/types.go`) - [x] Grid implementation (`engine/grid.go`) - Toroidal wrapping, distances, visibility - [x] Game state (`engine/game.go`) - State management, fog of war - [x] Turn execution (`engine/turn.go`) - Movement, combat, capture, energy, spawn - [x] Replay writer (`engine/replay.go`) - Full replay JSON format - [x] Match runner (`engine/match.go`) - Concurrent bot communication - [x] Map generator (`cmd/acb-mapgen/`) - Rotational symmetry, connectivity validation - [x] Unit tests - 32+ tests passing, determinism verified ### Phase 2 Completed - [x] HMAC Authentication (`engine/auth.go`) - Request signing: `{match_id}.{turn}.{timestamp}.{sha256(body)}` - Response signing: `{match_id}.{turn}.{sha256(body)}` - Timestamp tolerance (30s) for replay attack prevention - Secret generation (256-bit, hex-encoded) - [x] HTTP Bot Client (`engine/bot_http.go`) - HTTPBot implementing BotInterface - Per-turn timeout (3s default) - Crash detection (10 consecutive failures) - Move validation (position ownership, direction validity) - Response signature verification - [x] Integration Tests (`engine/integration_test.go`) - Full HTTP match between mock bots - HMAC authentication round-trip - Response signing verification - [x] Strategy Bot Implementations (6 languages) - **RandomBot** (Python) - Random moves, rating floor - **GathererBot** (Go) - Energy-focused, combat avoidance - **RusherBot** (Rust) - Aggressive core rushing - **GuardianBot** (PHP) - Defensive core protection - **SwarmBot** (TypeScript) - Formation-based combat - **HunterBot** (Java) - Target isolation and hunting ### Phase 3 Completed - [x] Web project setup (`web/`) - TypeScript + Vite build tooling - Type definitions matching Go replay format - [x] ReplayViewer class (`web/src/replay-viewer.ts`) - Canvas-based grid rendering - Bot, core, energy, wall visualization - Player color coding (6 distinct colors) - [x] Playback controls - Play/pause toggle - Turn-by-step navigation (prev/next) - Turn scrubber slider - Speed control (20ms - 1000ms per turn) - Keyboard shortcuts (Space, arrows, Home/End) - [x] Fog of War perspective toggle - Per-player visibility calculation - Vision radius from game config - [x] Score overlay - Real-time scores per player - Energy held display - Player name with color indicator - [x] Match info panel - Match ID, winner, turns, reason - [x] Event log - Turn-by-turn event display - [x] File/URL loading - Local file upload - Remote URL fetch ### Exit Criteria Progress | Criterion | Status | |-----------|--------| | TypeScript Canvas-based replay viewer | ✅ Complete | | Play/pause, scrub, speed control | ✅ Complete | | Fog of war perspective toggle | ✅ Complete | | Score overlay | ✅ Complete | | Loads replay JSON from file or URL | ✅ Complete | ## Next Phase: Phase 4 - Match Orchestration **Status: Ready to start** ## File Structure ``` ai-code-battle/ ├── go.mod ├── engine/ │ ├── types.go # Core data types │ ├── grid.go # Toroidal grid implementation │ ├── game.go # Game state management │ ├── turn.go # Turn execution phases │ ├── replay.go # Replay recording │ ├── match.go # Match runner │ ├── bot_local.go # Local bot interface │ ├── bot_http.go # HTTP bot client │ ├── auth.go # HMAC authentication │ └── *_test.go # Test files ├── cmd/ │ ├── acb-local/ # CLI match runner │ └── acb-mapgen/ # Map generator ├── web/ │ ├── package.json # npm dependencies │ ├── tsconfig.json # TypeScript config │ ├── vite.config.ts # Vite bundler config │ ├── index.html # Replay viewer page │ └── src/ │ ├── types.ts # Replay type definitions │ ├── replay-viewer.ts # Canvas viewer class │ └── main.ts # UI controller ├── bots/ │ ├── random/ # Python - RandomBot │ ├── gatherer/ # Go - GathererBot │ ├── rusher/ # Rust - RusherBot │ ├── guardian/ # PHP - GuardianBot │ ├── swarm/ # TypeScript - SwarmBot │ └── hunter/ # Java - HunterBot └── docs/ └── plan/ └── plan.md # Full implementation plan ``` ## Strategy Bot Summary | Bot | Language | Strategy | Expected Rank | |-----|----------|----------|---------------| | RandomBot | Python | Random valid moves | 6th (floor) | | GathererBot | Go | Energy collection, avoid combat | 4th-5th | | RusherBot | Rust | Rush enemy cores aggressively | 4th-5th | | GuardianBot | PHP | Defend cores, cautious expansion | 3rd-4th | | SwarmBot | TypeScript | Formation cohesion, group advance | 1st-2nd | | HunterBot | Java | Target isolated enemies | 1st-2nd | ## Running Tests ```bash # Go engine tests go test ./engine/... -v # Web build verification cd web && npm run build ``` ## Building CLI Tools ```bash go build ./cmd/acb-local go build ./cmd/acb-mapgen ``` ## Running a Match ```bash ./acb-local -seed 42 -max-turns 100 -output replay.json -verbose ``` ## Viewing a Replay ```bash cd web npm run dev # Open http://localhost:3000 and load replay.json ```