# Leader-Targeter Bot Implementation (Bead bf-3rr) ## Summary The leader-targeter bot was successfully implemented in Java with Maven build system. ## Implementation Details ### Strategy The bot implements multi-player game theory by: 1. **Score Calculation**: Estimates opponent scores based on visible bots (10 points each) and active cores (2 points each) 2. **Target Selection**: Identifies the score leader and directs all units toward them 3. **Tiebreaking**: Uses nearest distance when scores are tied 4. **Core Defense**: Detaches 2 bots to defend own core when enemy is within 6 tiles 5. **2-Player Fallback**: Falls back to straight aggression when only one opponent exists ### Files - `bots/leader-targeter/src/main/java/com/acb/targeter/App.java` - HTTP server with signature verification - `bots/leader-targeter/src/main/java/com/acb/targeter/LeaderTargeterStrategy.java` - Core strategy implementation - `bots/leader-targeter/src/main/java/com/acb/targeter/GameState.java` - Game state parsing - `bots/leader-targeter/Dockerfile` - Docker build configuration - `bots/leader-targeter/pom.xml` - Maven build configuration ### Build - Maven shade plugin creates executable JAR with bundled dependencies - Javalin HTTP server on port 8085 - Jackson for JSON processing - Java 21 target ## Retrospective ### What worked The Maven project structure with Javalin and Jackson provides a clean foundation for bot implementations. The strategy correctly models the N-player problem and applies the kingmaker dynamic. ### What didn't N/A - implementation was straightforward ### Surprise The bot was already fully implemented in a previous commit, so this task primarily involved verifying the build and pushing existing work. ### Reusable pattern - Maven shade plugin configuration for executable JARs - Toroidal distance calculations for grid-based games - Centroid calculation for targeting multiple assets