# Bug Fix bf-3mx7: Match Index Winner Badge ## Problem The match index winner badge was never showing because the `Won` field was incorrectly set using `p.BotID == m.WinnerID`. The issue: `m.WinnerID` is a player-slot integer as string (e.g. "2"), not a bot_id. The SQL query already computed the correct winner status in the `p.Won` field. ## Fix Applied Fixed in commit `6fe778b` - Changed all occurrences from comparing `p.BotID == m.WinnerID` to using `p.Won` directly: 1. **matchToSummary** (line ~355): Changed `Won: p.BotID == m.WinnerID` to `Won: p.Won` 2. **buildPlaylistMatch** (line ~982): Changed `Won: p.BotID == m.WinnerID` to `Won: p.Won` 3. **ratingUpsetMagnitude**: Use `p.Won` to identify winner instead of comparing with `m.WinnerID` 4. **maxScoreDiff**: Use `p.Won` to identify winner instead of comparing with `m.WinnerID` 5. **isEvolutionBreakthrough**: Find winner using `p.Won` before checking if evolved ## Next Steps To apply the fix to production data: - Run the index builder to regenerate static JSON files with correct winner badges - This requires database access and running: `go run cmd/acb-index-builder/main.go` ## Impact This fixes the issue where 984/1000 production matches had `winner_id` set but all participants showed `won: false`.