Each of the six built-in strategy bots is now implemented in a different
language (Python, Go, Rust, PHP, TypeScript, Java) to demonstrate that
the HTTP protocol is truly language-agnostic. Added per-language container
templates, resource specs, and forkable starter kit repos for participants.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Covers game mechanics (toroidal grid, focus-fire combat, energy economy,
fog of war), HTTP communication protocol with HMAC authentication, six
built-in strategy bots as containers, Glicko-2 tournament system, compact
JSON replay format with Canvas-based browser viewer, web platform with
bot registration, and Rackspace Spot deployment architecture. Organized
into six implementation phases from core engine through production.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Research covers game mechanics, bot protocol, tournament/ranking,
replay system, infrastructure, and successor platforms. Requirements
document captures the HTTP-based bot communication model, 3-second
timeout, strict schema enforcement, and replay visualization needs.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>