Commit graph

11 commits

Author SHA1 Message Date
jedarden
18ac1ff2b4 feat(engine): reduce default map size to 40x40 and add skirmish map class
Reduce default 2-player map size from 60x60 to 40x40 (from 3600 to 1600
tiles) to increase encounter frequency and combat density. Add -skirmish
flag to acb-mapgen for generating even smaller dense maps (32x32, 0.20
wall density, 15 energy nodes) with "skirmish_" ID prefix.

Changes:
- engine/types.go: DefaultConfig() returns 40x40, ConfigForPlayers()
  uses 800 tiles/player for 2-player (40x40) and 2000 tiles/player for
  3+ players
- cmd/acb-matchmaker/tickers.go: gridForPlayers() returns 40x40 for 2
  players
- cmd/acb-map-evolver/main.go: gridForPlayers() returns 40x40 for 2
  players
- cmd/acb-mapgen/main.go: defaults to 40x40, adds -skirmish flag for
  32x32 high-density maps
- cmd/acb-matchmaker/tickers_test.go: update test expectations for new
  40x40 default

Closes: bf-39wt
2026-05-24 10:10:57 -04:00
jedarden
9972cb8c84 feat(matchmaker): add best-of-5 weekly featured and best-of-7 championship series scheduling
- Add 'featured' boolean column to series table for weekly featured series
- Add tickFeaturedSeries ticker that runs Friday 20:00 UTC to create bo5 featured series
- Featured series: query top 20 bots by rating, select 4 rivalry pairs by ELO proximity
- Best-of-7 championship bracket already implemented via createChampionshipBracket
- Add FeaturedSchedSecs config (default: 3600s check interval)

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-04 02:34:47 -04:00
jedarden
ea2f1b50b7 fix(matchmaker): stale-reaper queries claimed not running status
Jobs remain in 'claimed' status until completed — the reaper was
querying 'running' (which is the match status, not job status) so
stale claimed jobs were never recycled.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-24 17:24:57 -04:00
jedarden
6c1f031071 feat(config): add season_id + rules_version to Config per §4.2
- SeasonID and RulesVersion already present in engine/types.go Config struct
- Worker already populates from active season row via DB join
- Config embedded in VisibleState sent to bots each turn (including turn 0)
- All starter kits (go, python, rust, java, csharp) already expose and log fields
- Add season_id/rules_version logging to JavaScript starter on turn 0
- TypeScript Config interface already includes season_id and rules_version

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-22 18:09:26 -04:00
jedarden
b2e9ba8319 fix(matchmaker): correct priority inversion in bestCandidate opponent selection
The bestCandidate function allowed game count to override pairing recency
when both candidates had non-zero LastPairedAt values. Per §6.1, pairing
recency must be the primary criterion with game count only breaking ties.

Also adds 10 tests covering: never-paired preference, oldest-pairing
preference, game count tiebreaking, Pareto distribution verification,
multi-opponent selection, and regression test for the priority inversion.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-22 17:46:44 -04:00
jedarden
477a54c548 feat(matchmaker): implement §6.1 Pareto skill-proximity + LRU pairing algorithm
Replace random 2-player pairing with the full §6.1 algorithm:
- Seed selection: bot with oldest last-match timestamp (tiebreak: lowest bot ID)
- Format selection: seed's least-played player count among {2, 3, 4, 6}
- Opponent selection: Pareto 80%/16-rank skill proximity + oldest last-pairing
  with seed + fewest 24h games for game-count balance
- Map selection: least-recently-used active map for the chosen player count,
  with map_scores.last_used_at updated after each match
- Random player slot assignment for all participant counts

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-22 17:35:00 -04:00
jedarden
5a1130c77a feat(bot): add Pacifist bot (JavaScript) — non-aggressive attrition archetype
PacifistBot never attacks; it survives by maximizing distance from enemies
and retreating toward own core when cornered. Pure evasion strategy that
wins via opponent elimination by third parties.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-22 16:32:50 -04:00
jedarden
80334c6e34 feat(evolver): expand MAP-Elites from 2-D to 4-D grid per §10.2
- Add Exploration and Formation axis definitions with feature extraction
  from source code pattern matching (exploration/formation indicators)
- Extend Grid key from (x,y) to (x,y,z,w) with 3⁴=81-cell behavior grid
- Update bin assignment, promotion gate, and persistence (JSON snapshot)
- Add Slice() for 2-D dashboard visualization across any axis pair
- Migration: old 2-D archives project at z=middle, w=middle
- Update cross-pollination to pad 2-element behavior vectors to 4
- Add Prometheus metrics to matchmaker (bot crashes, stale job count)
- Add rivalry detection to index builder (data/meta/rivalries.json)
- Web: batched bot list loading, leaderboard keyboard accessibility,
  improved ARIA attributes on match/playlist cards

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-22 15:44:39 -04:00
jedarden
c56cc8bae6 fix(matchmaker): multi-match crash cooldown (3 strikes / 30 min) per §4.5 + §6.1
Add crash_strikes and cooldown_until columns to bots table. Worker
increments strikes on crash (cooldown at 3), resets on success.
Matchmaker excludes cooldown bots from pairing, series scheduling,
and championship brackets. Fix erroneous cooldown filter on series
table in finalizeCompletedSeries (column only exists on bots).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-22 15:22:12 -04:00
jedarden
91d807cec2 feat(web,cmd): enhance evolution dashboard, series/seasons pages, and matchmaker
- Evolution page: live polling (10s), activity feed, candidate tracking,
  statistics section, island overview with live.json schema
- Series page: detailed series view with game-by-game results
- Seasons page: season list with status and champion display
- Predictions page: enhanced prediction UI with open matches
- API types: add CycleInfo, Candidate, ActivityEntry, Totals for live.json
- Embed: improved embeddable replay widget
- Mobile CSS: responsive breakpoints and bottom tab bar
- Exporter: enhanced live.json generation with full cycle/candidate data
- Matchmaker: series scheduling support with config
- Worker: additional database queries for series/season data

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-21 13:42:20 -04:00
jedarden
875ccdbe83 Extract matchmaker into separate deployment (acb-matchmaker)
Architecture conformance fix per plan §12 Phase 4:
- Plan specifies Matchmaker Deployment as internal service with no external exposure
- Extracted tickers.go from acb-api to new cmd/acb-matchmaker/
- Tickers: bot pairing (1 min), health checking (15 min), stale job reaping (5 min)
- Alerting webhooks moved from acb-api to acb-matchmaker
- Created Dockerfile for acb-matchmaker container
- Created K8s deployment manifest (no service needed - internal only)
- Fixed syntax error in cmd/acb-api/db.go (prematurely closed schemaSQL string)

This separates concerns per the plan:
- acb-api: HTTP endpoints for bot registration, job coordination, bot status
- acb-matchmaker: Internal tickers for matchmaking, health checks, reaping

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-29 00:55:46 -04:00
Renamed from cmd/acb-api/tickers.go (Browse further)