Commit graph

5 commits

Author SHA1 Message Date
jedarden
2696e70257 Implement SiegeBot: spawn-lockout strategy
- Add SiegeBot to engine/bot_strategies.go with spawn denial logic
- Implement standalone siege bot in bots/siege/ with main.go, strategy.go, Dockerfile
- Register siege bot in acb-local for arena testing
- Add test-siege-arena.sh script for validation

Strategy: Surround enemy cores to block spawning phase. Bot assigns
units to lockout rings (8 neighbors) around cores, greedily by distance.
Unassigned units collect energy or rush fully-sieged cores.

Tested: 3/10 wins vs rusher+gatherer, 1/10 wins vs rusher+gatherer+guardian
2026-06-17 01:02:01 -04:00
jedarden
66e7951e99 fix(cli): handle draw result without panic
The acb-local tool was panicking when a match ended in a draw
(Winner = -1) because it tried to use -1 as an array index into
botNames[]. Fixed by checking if Winner >= 0 before accessing
the array, and printing "Result: Draw" for draws.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-24 11:13:00 -04:00
jedarden
4ba39e3aa8 feat(evolver): complete Phase 7 LLM-driven evolution implementation
- Complete autonomous evolution pipeline with island model (4 islands)
- MAP-Elites behavior grid integration for diversity
- LLM ensemble integration (fast + strong model tiers)
- 3-stage validation pipeline (syntax → schema → sandbox smoke test)
- Evaluation arena (10-match mini-tournament per candidate)
- Promotion gate (Nash equilibrium PSRO + MAP-Elites niche fill)
- Retirement policy (auto-retire low-rated bots, population cap)
- Live export to R2 for evolution dashboard
- Enhanced replay viewer with commentary and win probability
- Added series, seasons, and predictions pages

All tests passing. Phase 7 exit criteria met.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-08 16:38:48 -04:00
jedarden
df3e59b9a9 feat(acb-local): add strategy bots for offline matches
Add Go implementations of 5 strategy bots directly into the engine:
- GathererBot: prioritizes energy collection, avoids combat
- RusherBot: aggressively rushes enemy cores
- GuardianBot: defends cores with cautious expansion
- SwarmBot: formation-based coordinated movement
- HunterBot: targets isolated enemy units

Update acb-local with bot selection flags:
- -bot0/-bot1: select bot strategies
- -list-bots: list available strategies
- Default to gatherer vs rusher for interesting gameplay

Enables demo replays with real strategic behavior without K8s infrastructure.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-29 14:27:36 -04:00
jedarden
6d3f3506b3 Implement Phase 1 core engine: grid, combat, fog of war, turn execution
- Add engine package with toroidal grid, game state, turn execution
- Implement focus-fire combat resolution with simultaneous deaths
- Add fog of war visibility filtering for bot state
- Implement energy collection (contested resources denied)
- Add bot spawning at active cores
- Implement win conditions: elimination, draw, dominance, turns
- Add replay JSON writer for match recording
- Add match runner with concurrent bot communication
- Add CLI tools: acb-local (match runner), acb-mapgen (map generator)
- Add comprehensive unit tests (26 tests passing)

Exit criteria met: can run complete 500-turn matches and produce valid replays

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-24 01:48:27 -04:00