Max-aggression strategy with unconditional attack: every unit charges the
nearest enemy, never retreats, and presses engagements within attack range.
Fixed self-collision bug by reserving all starting positions and freeing
them as bots move away. Falls back to enemy core rushing when no enemies
are visible, with exploratory spreading when no targets exist.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
All units rush the nearest enemy core via BFS, ignoring enemy units
and economy. No perimeter defense — full commitment to core destruction.
Targets persist across turns for consistent pathing.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>