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2 commits

Author SHA1 Message Date
jedarden
ccdec39c52 feat(engine): add zone escape as Priority 1 to all built-in bots
Per plan §3.7.1, the zone forces bots into contact. This change ensures
all built-in bots escape the zone FIRST when threatened (dist to zone
edge < 5 tiles), before any other action like energy collection or combat.

Changes:
- GuardianBot, SwarmBot, HunterBot: Added zone escape as Priority 1
- Phase 13 bots (Defender, Scout, Farmer, Pacifist, Phalanx, Raider,
  Nomad, Opportunist, Assassin, Kamikaze): Added zone escape as Priority 1
- RandomBot: Added zone escape before random movement

The getZoneEscapeDirection function was already present and correctly
implements toroidal distance calculation with 5-tile safety margin.

Closes: bf-4m78q
2026-05-26 18:47:39 -04:00
jedarden
6d3f3506b3 Implement Phase 1 core engine: grid, combat, fog of war, turn execution
- Add engine package with toroidal grid, game state, turn execution
- Implement focus-fire combat resolution with simultaneous deaths
- Add fog of war visibility filtering for bot state
- Implement energy collection (contested resources denied)
- Add bot spawning at active cores
- Implement win conditions: elimination, draw, dominance, turns
- Add replay JSON writer for match recording
- Add match runner with concurrent bot communication
- Add CLI tools: acb-local (match runner), acb-mapgen (map generator)
- Add comprehensive unit tests (26 tests passing)

Exit criteria met: can run complete 500-turn matches and produce valid replays

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-24 01:48:27 -04:00