- SeasonID and RulesVersion already present in engine/types.go Config struct
- Worker already populates from active season row via DB join
- Config embedded in VisibleState sent to bots each turn (including turn 0)
- All starter kits (go, python, rust, java, csharp) already expose and log fields
- Add season_id/rules_version logging to JavaScript starter on turn 0
- TypeScript Config interface already includes season_id and rules_version
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Formation-based combat bot that moves all units as a coordinated group:
- Circular mean centroid computation (toroidal-aware)
- Hexagonal packing formation slots with greedy slot assignment
- Rally mode when mean distance from centroid exceeds 3 cells
- Scored movement: formation cohesion + advance toward enemy concentration
- Attack range bonus when engaging enemies in formation
- Self-collision avoidance via claimed destination tracking
- 10 unit tests covering all core algorithms
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>