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2 commits

Author SHA1 Message Date
jedarden
df7a3e38c7 feat(worker): implement map engagement scoring per plan §14.6
Update the map engagement scoring formula to match plan §14.6:
- score = win_prob_crossings * 3.0 + critical_moments * 2.0 +
         resource_contest_turns * 1.5 + survival_turns * 0.5

New metrics computed from replay data:
- resource_contest_turns: turns where energy is contested by multiple players
- survival_turns: turns where all players have at least one bot alive

The old formula used map_coverage_pct, closeness, and turn_pct which
did not match the specification.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-04 02:28:45 -04:00
jedarden
45b05b1188 feat(engine): add tests verifying win_prob in replays and map engagement calculation
- Add map_engagement_test.go with tests for:
  - Win prob dependency in map engagement (lead changes counted)
  - Critical moments dependency in engagement score
  - Empty/nil replay handling
  - Complete ComputeWinProbability + SetWinProbability flow

This confirms the existing implementation already correctly:
- Computes win probability via Monte Carlo rollout (100 iterations)
- Sets win_prob and critical_moments on replay before serialization
- Calculates map engagement score from win_prob_crossings and critical_moments
- Writes engagement score to maps table via UpdateMapEngagement

Task: bf-qps
2026-05-03 23:45:18 -04:00