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3 commits

Author SHA1 Message Date
jedarden
677fde5245 fix(engine): use core1 variable in spawn priority tiebreak test
The TestSpawnPriority_LowerIDBreaksTie test declared core1 but never
referenced it, causing a compile error. Added an assertion that
core1.LastSpawnedTurn remains 0 (confirming it didn't spawn).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-22 14:45:06 -04:00
jedarden
0f7d55c5d4 Fix sin/cos math bug and add cellular automata map generation
Replace broken Taylor series sin/cos approximations with math.Sin/math.Cos
in both engine/match.go and cmd/acb-mapgen. The Taylor series produced
incorrect results for angles > π, causing wrong positions in 3+ player maps.

Upgrade map generator wall placement from random scatter to cellular
automata (B5/S4 rule, 4 iterations) with rotational symmetry enforcement
and connectivity validation. Add comprehensive mapgen tests and dominance
win condition tests.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 01:10:46 -04:00
jedarden
6d3f3506b3 Implement Phase 1 core engine: grid, combat, fog of war, turn execution
- Add engine package with toroidal grid, game state, turn execution
- Implement focus-fire combat resolution with simultaneous deaths
- Add fog of war visibility filtering for bot state
- Implement energy collection (contested resources denied)
- Add bot spawning at active cores
- Implement win conditions: elimination, draw, dominance, turns
- Add replay JSON writer for match recording
- Add match runner with concurrent bot communication
- Add CLI tools: acb-local (match runner), acb-mapgen (map generator)
- Add comprehensive unit tests (26 tests passing)

Exit criteria met: can run complete 500-turn matches and produce valid replays

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-24 01:48:27 -04:00