- Add ReplayPlayer to type imports in replay-viewer.ts
- Add explicit type annotation for entry parameter in replay.ts transcript map
- Fixes TypeScript compilation errors for §15.3 screen reader transcript feature
- SeasonID and RulesVersion already present in engine/types.go Config struct
- Worker already populates from active season row via DB join
- Config embedded in VisibleState sent to bots each turn (including turn 0)
- All starter kits (go, python, rust, java, csharp) already expose and log fields
- Add season_id/rules_version logging to JavaScript starter on turn 0
- TypeScript Config interface already includes season_id and rules_version
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add MapID field to engine Config struct for inclusion in replay JSON
- Add map_id to TypeScript Config interface
- Add map voting panel to replay viewer sidebar with:
- Map metadata display (dimensions, wall density, energy node count)
- Thumbs up/down vote buttons wired to POST /api/vote/map
- One vote per visitor enforcement (disables after voting)
- Net vote count display with positive/negative coloring
- Graceful fallback when map_id unavailable (local replays)
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
§13.3: Display "Narrated" badge on enriched matches in bot profile
recent matches section, matching the match list page behavior.
- Add enriched badge rendering to renderMatchItem() in bot-profile.ts
- Add .enriched-badge CSS style (pink/magenta color to match
playlist category styling)
The index builder already sets the Enriched flag via isMatchEnriched()
which checks R2 for commentary file existence. The match list page
(matches.ts) already displays this badge.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replace random 2-player pairing with the full §6.1 algorithm:
- Seed selection: bot with oldest last-match timestamp (tiebreak: lowest bot ID)
- Format selection: seed's least-played player count among {2, 3, 4, 6}
- Opponent selection: Pareto 80%/16-rank skill proximity + oldest last-pairing
with seed + fewest 24h games for game-count balance
- Map selection: least-recently-used active map for the chosen player count,
with map_scores.last_used_at updated after each match
- Random player slot assignment for all participant counts
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Favicon badge with numeric counter, tab title updates when backgrounded,
haptic pulse on mobile for key events, seasonal background color shift,
and 30s polling for new match/evolution activity.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Leaderboard, bot directory, match history, and playlist pages now use
expandable rows/cards, IntersectionObserver lazy rendering, windowed
virtual scrolling (for 1000+ leaderboard entries), and batched "Show
more" affordances. All expand/collapse transitions respect
prefers-reduced-motion. Keyboard accessibility (Enter/Space to toggle)
and ARIA attributes (aria-expanded, aria-controls) added throughout.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Add crash_strikes and cooldown_until columns to bots table. Worker
increments strikes on crash (cooldown at 3), resets on success.
Matchmaker excludes cooldown bots from pairing, series scheduling,
and championship brackets. Fix erroneous cooldown filter on series
table in finalizeCompletedSeries (column only exists on bots).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The bots page was refactored to use lazySection but left behind an
unused BATCH_SIZE = 50 constant, causing a TS6133 build error.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Virtual list tracks expanded row heights for correct spacer calculations.
Leaderboard mobile cards use event delegation so toggles work inside lazy
sections. Mobile card details animate with max-height instead of display
toggle. Reduced-motion rules cover all expand/collapse patterns.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Worker now gzip-compresses replays before uploading to B2 with
key replays/{match_id}.json.gz and Content-Encoding: gzip.
Updated B2 client Upload to accept contentEncoding parameter.
Fixed downstream web consumers (matches, bot-profile, playlists)
to reference .json.gz URLs.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
TikTok-style full-screen vertical carousel for playlist matches on mobile.
Swipe up/down advances between replays, horizontal swipe reveals metadata
panel with match details. Director mode auto-adjusts speed based on action
density. Auto-advance with animated countdown ring after replay completion.
Desktop layout unaffected — carousel only activates on mobile (<768px).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Commit the TheaterMode component (§16.17) and playlist carousel
referenced by recent commits. Includes bots page and playlists
page enhancements.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Wire the existing TheaterMode component into the replay page — adds
fullscreen toggle button on canvas, F key shortcut, auto-hiding
controls with 3s inactivity, vignette pulse on critical moments,
and mobile Fullscreen API support.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Wire IntersectionObserver-based lazy rendering into bot profile (recent
matches below fold) and leaderboard (mobile cards). All three dense pages
(leaderboard, matches, bot-profile) now use expandable rows/cards for
secondary detail, windowed rendering for long lists, and keyboard-accessible
"Show more" affordances. Expand/collapse animations respect reduced-motion.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Implement double-buffered canvas cross-fade when switching between
dots, Voronoi territory, and influence gradient views. Old layer fades
out while new layer fades in with ease-in-out cubic easing over 400ms.
Respects prefers-reduced-motion by snapping instantly when set.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Staging manifests for sync to declarative-config/k8s/apexalgo-iad/ai-code-battle/:
- acb-evolver: Deployment + ServiceAccount with LLM/PG/R2 secrets
- acb-api: Deployment + Service + IngressRoute for api.ai-code-battle.ardenone.com
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Three perceived-performance features:
- Preload on hover: internal links prefetch target JSON data after 150ms
hover debounce using <link rel=prefetch>. Touch events prefetch
immediately.
- Skeleton screens: every async page shows a shimmer-animated placeholder
matching the final content layout (leaderboard rows, bot profile card,
replay canvas, playlist grid, etc.) instead of generic "Loading..." text.
- Instant back-cache: back/forward navigation restores scroll position and
cached HTML from an in-memory LRU cache (8 pages), making back navigation
0ms.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The community feedback endpoint was registered as /api/ui-feedback in
the Go API but the plan and annotation.ts client both use /api/feedback.
Rename the route and update agentation-overlay.ts to match. Add a
route-level test asserting the canonical path and that the old path
returns 404.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Sync annotations to both the canvas renderer (spatial markers) and the
event timeline (colored badge markers) so user feedback appears in both
the replay canvas and the timeline ribbon.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Add director.ts component with action density computation, speed schedule
generation, and eased speed transitions. Integrate into replay viewer with
Director option in speed selector, target duration presets (30s/1min/2min/5min),
speed indicator display, and scrubbing pause/resume.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Working tree had removed the annotation component imports while the
initAnnotations function and ANNOTATION_OVERLAY_STYLES template
reference still depended on them, causing TS build failures.
- Fix TS6133: rename _matchId → matchId in AnnotationOverlay and use
this.matchId in filter so the field is actually read
- Align ANNOTATION_TAGS in feedback.ts to four types from plan §8.3:
insight, mistake, idea, highlight (matching components/annotation.ts)
- Update LS_KEY to acb_annotations_v2 to avoid stale-format conflicts
- Fix duplicate import block in api-types.ts (re-exported evolution types)
- Remove unused debugPanelChevron ref in replay.ts; add annotation
imports for AnnotationOverlay and createAnnotationForm
The AI commentary generation backend (enrichment.go) and client-side
subtitle display (replay-viewer.ts, embed.ts, home.ts) were already
complete in prior commits.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Playlist curation per §10 is fully implemented in the index builder:
- generatePlaylists() writes /data/playlists/index.json and {slug}.json
- curateWeeklyHighlights() selects best-of-week by upsets, elite
clashes, marathon turns, and closest finishes (last 7 days)
- persistGeneratedPlaylists() upserts to playlists/playlist_matches DB tables
- /data/playlists/ stub files seeded for all 12 curated collections
Replay viewer improvements shipped alongside:
- WinProbPoint refactored from {p0,p1} to {probs: number[]} for N players
- renderWinProbSparkline draws one line per player with matching colors
- replay.ts updated to build probs[] from replay.win_prob arrays
- Dynamic legend generated from replay.players instead of hardcoded P0/P1
New annotation overlay component (§16.8):
- AnnotationOverlay: timeline track, per-turn list, canvas markers
- createAnnotationForm: type selector, author, body, localStorage + API
- ANNOTATION_OVERLAY_STYLES: self-contained CSS for the overlay
Evolver: add mutations_per_hour metric to Totals (live.json §14)
Types: consolidate evolution types into types.ts, re-export from api-types.ts
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace the flat horizontal playlist row with a curated layout:
- Top 3 featured playlists (Best of Week, Biggest Upsets, Closest Finishes)
displayed as distinct visual sections in a 2:1:1 grid
- "Best of Week" highlighted with a primary accent style
- Remaining playlists shown in a scrollable "More Collections" row
- "Browse all →" header link routes to /watch/playlists
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Fix nav/home breakpoints from 768px → 639px to match design system
- Add leaderboard mobile card view with tap-to-expand stats and full-stats link
- Add canvas wrapper aspect-ratio:1 on phone (fills full width, square viewport)
- Add commentary text scroll on mobile, win-prob header stacking
- Replay viewer: mobile controls, pinch-to-zoom, tap-to-play, swipe scrub,
floating view-mode toggle, debug telemetry slide-up sheet (already in place)
- Sandbox: desktop-required message with link already implemented
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Remove duplicate SWR cache (use shared fetchers from api-types.ts)
- Add territory view mode to featured replay embed
- Use demo replay fallback when no live matches available
- Compact layout with tighter spacing for 1080p above-the-fold
- Add missing placeholder data files: evolution/meta.json, seasons/index.json
- Fix unused import in cmd/acb-index-builder/s3_test.go
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Add debug telemetry UI to replay viewer with player toggles,
priority-based target markers, and stacked reasoning boxes.
Fix undefined generateTestImage in main_test.go.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Fix deploy.go to query actual table names (series_games not series_matches,
join through series_games for seasons instead of non-existent season_matches)
- Add playlist_matches table to exempt match IDs from R2 pruning
- Pre-build lookup maps for O(1) playlist match filtering instead of O(n²)
- Enhance home page featured replay to prefer AI-enriched matches
- Add enrichment test coverage (shouldEnrich criteria validation)
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Populate web/public/data/playlists/ with all 12 playlist slug JSON files
and update index.json so the frontend fetch calls work during local
development without requiring the index builder to have run.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
PredictionHistoryEntry was imported but never used, and API_BASE was
declared but never read. These caused tsc to fail with TS6196/TS6133.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Implement auto-curated playlists in the index builder: 12 playlist types
(closest finishes, upsets, comebacks, marathons, rivalry classics, etc.)
with weekly highlight curation. Add DB persistence, R2 pruning exemptions,
frontend pages, and AI commentary enrichment pipeline.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Enhance the WASM game sandbox with production-accurate Go engine:
- Add multi-player support (2-4 players) to Go WASM engine via JS callbacks
- New acbEngine.addPlayer/clearPlayers/runMatchMulti API for N-player matches
- Sandbox auto-loads Go WASM engine in background, falls back to TS engine
- Engine selector: Auto (Go WASM → TS fallback), Go WASM only, or TS only
- Engine status indicator shows which engine is active
- Performance panel reports which engine was used
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Worker resolves open predictions after writing match results (resolvePredictions + upsertPredictorStats)
- API endpoints: POST /api/predict, GET /api/predictions/open, GET /api/predictions/history
- Frontend /watch/predictions page with polling, prediction submission, and history display
- predictor_stats table tracks streaks and accuracy per predictor
- Series format selection: fix threshold from >200 to >=200 for bo3 eligibility
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Add forkable starter kit templates for Python, Go, JavaScript, Rust,
Java, and C# — each with HTTP server scaffold, HMAC auth, game types,
random strategy, Dockerfile, and GHCR workflow. Update /compete/docs
page with starter kit links and registration instructions.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Evolution page: live polling (10s), activity feed, candidate tracking,
statistics section, island overview with live.json schema
- Series page: detailed series view with game-by-game results
- Seasons page: season list with status and champion display
- Predictions page: enhanced prediction UI with open matches
- API types: add CycleInfo, Candidate, ActivityEntry, Totals for live.json
- Embed: improved embeddable replay widget
- Mobile CSS: responsive breakpoints and bottom tab bar
- Exporter: enhanced live.json generation with full cycle/candidate data
- Matchmaker: series scheduling support with config
- Worker: additional database queries for series/season data
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Extract all inline page renderers from app.ts into lazy-loaded modules and
remove 500+ lines of duplicated replay viewer code. Every route now uses
dynamic import() so page code loads on-demand.
Changes:
- Remove duplicated replay viewer (renderReplayPage, initReplayViewer) from
app.ts — now uses lazy import from pages/replay.ts
- Extract Watch Hub, Compete Hub, Season Detail, Docs, and 404 pages into
their own modules (pages/watch-hub.ts, compete-hub.ts, season-detail.ts,
docs.ts, not-found.ts)
- app.ts is now a pure routing module (~120 lines) with only lazy loaders
- Update vite.config.ts manualChunks: add replay-page, home, leaderboard
chunks; add node_modules guard to prevent vendor code in page chunks
- All §16.7 budget targets pass: app.js 1.6KB (target 30KB), replay 13KB
(target 80KB), sandbox 8.4KB (target 20KB), agentation separate
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- POST /api/register: bot registration with URL + shared secret validation
- GET /api/job: worker polls for next pending match job (authenticated)
- POST /api/job/:id/result: worker submits match result (winner, replay JSON)
- GET /api/replay/🆔 serve replay JSON from R2 warm cache (falls back to B2)
- GET /api/bot/🆔 bot profile JSON (rating, elo, record, metadata)
- GET /api/bots: leaderboard snapshot with pagination
- POST /api/ui-feedback: accept Agentation UI feedback
Authentication via Bearer token (worker API key). Shared secrets encrypted
with AES-256-GCM using ACB_ENCRYPTION_KEY.
Add §13.2 win probability graph and critical moment navigation to the
replay viewer.
- types.ts: add ReplayCriticalMoment interface; extend Replay with
win_prob ([][]float per turn) and critical_moments fields
- replay-viewer.ts: export CriticalMomentMarker; draw dashed vertical
lines with delta labels for critical moments on the sparkline canvas;
add setCriticalMoments / getCriticalMomentMarkers; update
createWinProbSparkline to accept click-to-scrub callback and replace
existing canvas on reload; refresh sparkline on every render()
- app.ts: add win-probability section below main canvas with prev/next
critical moment buttons, description label, and player legend;
initWinProb converts win_prob array to WinProbPoint[] and wires up
setCriticalMoments; graceful hide when win_prob absent
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Mounts the Agentation React component (v3) as a thin overlay on the vanilla TS
app via a React root shim. The toolbar appears bottom-right and lets users click
any element, annotate it, and generate structured markdown for AI agent feedback.
Submissions are persisted in localStorage and POSTed to /api/ui-feedback when
the API is available.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add comprehensive deployment instructions for the AI Code Battle SPA.
Includes setup for GitHub Actions, wrangler CLI, and manual deployment
options. The build is working and ready for deployment.
Add wrangler.toml, deployment script, and documentation for deploying
the AI Code Battle SPA to Cloudflare Pages.
- wrangler.toml: Cloudflare Pages project configuration
- scripts/deploy-pages.sh: Manual deployment script using wrangler CLI
- web/CLOUDFLARE_DEPLOYMENT.md: Deployment guide with GitHub Actions setup
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add :focus-visible styles for all interactive elements (buttons, links, inputs)
- Add skip link for screen reader navigation ("Skip to main content")
- Add high contrast focus enhancement for prefers-contrast: more
- Update PROGRESS.md with keyboard shortcuts and focus indicator details
Phase 10 accessibility suite now complete with WCAG 2.1 focus-visible compliance.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- New /docs/api route with OpenAPI-style endpoint documentation
- Documents all Pages endpoints (leaderboard, bots, matches, playlists, blog)
- Documents R2 endpoints (live evolution, replays, thumbnails, cards)
- Documents B2 endpoints (cold archive for all data)
- Includes JSON Schema for replay format
- Recommended fetching pattern with R2-then-B2 fallback
- Cache behavior documentation for each endpoint type
- Added link from Getting Started page to API Reference
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add R2 client module (cmd/acb-evolver/internal/live/r2.go) with
S3-compatible uploads to Cloudflare R2
- UploadLiveJSON() uploads evolution state to evolution/live.json
with Cache-Control: max-age=10 for near-real-time updates
- Add -r2 and -r2-only flags to live-export subcommand
- Add tests for R2 config validation and credential handling
- Update frontend to fetch live data from R2 URL instead of Pages
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add blog generation to Go index builder (cmd/acb-index-builder/blog.go):
- Weekly meta report generation with competitive analysis
- Story arc chronicles: rise stories, upsets, rivalries
- Blog index and individual post JSON generation
- Add blog page to web SPA (web/src/pages/blog.ts):
- Blog listing with type filters (all/meta-report/chronicle)
- Individual post view with markdown rendering
- Tag cloud and post metadata display
- Added /blog and /blog/:slug routes
- Add Blog link to navigation menu
- Add placeholder blog data files for initial content
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>