- Add comprehensive .gitignore for binaries, node_modules, and build outputs
- Add package-lock.json for cmd/acb-indexer and worker-api
- Ensures reproducible builds with exact dependency versions
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add Dockerfile for acb-worker match execution container
- Add docker-compose.bots.yml for orchestrating all 6 strategy bots
- Add docker-compose.workers.yml for worker and indexer deployment
- Add .env.example documenting all required environment variables
- Add DEPLOYMENT.md with deployment guide and troubleshooting
- Update PROGRESS.md with Phase 6 progress
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add /api/data/export endpoint to worker-api for data export
- Create cmd/acb-indexer/ TypeScript container:
- API client for fetching data from Worker API
- Index generator for leaderboard, bot profiles, match index
- File writer for outputting JSON files
- Optional Cloudflare Pages deploy support
- Unit tests (6 tests)
- Update PROGRESS.md to mark Phase 4 complete
Phase 4 is now complete. All exit criteria met:
- Matchmaker cron creates jobs in D1
- Workers claim and execute matches
- Replays land in R2
- Results flow into D1
- Ratings update via Glicko-2
- Leaderboard.json rebuilds automatically
- Stale job reaper recovers from worker disappearance
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Worker polls Cloudflare Worker API for pending match jobs
- Claims jobs and executes matches using the game engine
- Uploads replays to R2 via S3-compatible API
- Sends heartbeats during match execution
- Submits results back to Worker API
- Includes retry logic with exponential backoff
- API client tests for job coordination endpoints
Also fixes glicko2.ts: export g() and E() functions for testing
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add connectivity.go: BFS-based map connectivity validation with retry
- Update mapgen to use connectivity checking by default
- Add determinism_test.go: property-based tests for reproducibility
- Same seed produces identical replays
- Turn execution is deterministic
- Grid operations are deterministic
- Combat resolution is deterministic
- Full 500-turn match validation
- All 32 tests pass
- Update PROGRESS.md: Phase 1 complete
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add engine package with toroidal grid, game state, turn execution
- Implement focus-fire combat resolution with simultaneous deaths
- Add fog of war visibility filtering for bot state
- Implement energy collection (contested resources denied)
- Add bot spawning at active cores
- Implement win conditions: elimination, draw, dominance, turns
- Add replay JSON writer for match recording
- Add match runner with concurrent bot communication
- Add CLI tools: acb-local (match runner), acb-mapgen (map generator)
- Add comprehensive unit tests (26 tests passing)
Exit criteria met: can run complete 500-turn matches and produce valid replays
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>