Major changes:
- Website is now a static site loading JSON from object store, no app server
- Removed PostgreSQL, Redis, PgBouncer, read replicas — replaced with Minio
(S3-compatible) for all data and SQLite on the scheduler for bookkeeping
- Registration is a minimal 3-endpoint API, no user accounts needed
- Match job coordination via file moves in Minio (no message broker)
- All user-facing data is pre-built JSON fetched client-side
- Single stable instance runs everything except match workers
- Spot workers are fully stateless — site stays up when all are reclaimed
- Added cost model (~$65-110/mo excluding LLM API)
- Simplified monitoring to match the architecture
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
New section 10 covers the full evolution pipeline: FunSearch-style island
model for population diversity, LLM ensemble (fast+strong) for candidate
generation, multi-stage validation (syntax, schema, nsjail sandbox),
evaluation arena, Nash equilibrium promotion gate (LLM-PSRO), automated
container build/deploy, retirement policy, and evolution dashboard with
lineage viewer and meta tracker. Phase 7 added to implementation plan.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Each of the six built-in strategy bots is now implemented in a different
language (Python, Go, Rust, PHP, TypeScript, Java) to demonstrate that
the HTTP protocol is truly language-agnostic. Added per-language container
templates, resource specs, and forkable starter kit repos for participants.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Covers game mechanics (toroidal grid, focus-fire combat, energy economy,
fog of war), HTTP communication protocol with HMAC authentication, six
built-in strategy bots as containers, Glicko-2 tournament system, compact
JSON replay format with Canvas-based browser viewer, web platform with
bot registration, and Rackspace Spot deployment architecture. Organized
into six implementation phases from core engine through production.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Research covers game mechanics, bot protocol, tournament/ranking,
replay system, infrastructure, and successor platforms. Requirements
document captures the HTTP-based bot communication model, 3-second
timeout, strict schema enforcement, and replay visualization needs.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>